Quote: "This is the first time I have seen that.. that's awesome. I like their model for their releases and build up before commercial launch."
yah its a great way to get off the ground hu.
Quote: "Not to mention, the graphics and game play look like it is going to be awesome. "
yah sweet! and a must, look into project!
Quote: "Notice I said most indie developers."
hahaha yah "most" of the games ill never even play.
It still doesn't take a CS degree to make cool games...
knowledge is the tool. Talent is the key!
Quote: "#1 Develop, market, and distribute games independently from game publishing companies
#2 Contribute to the liberalisation of pricing and distribution of games
#3 Develop games with open doors
#4 Let gamers voice their opinion and make their influence count (through our forum)
#5 Deliver great games that, in any respects, can compete with what publishers put in the market
#6 Merge the technological innovation and scope of AAA productions with the creative freedom and the rooting in the community of indie productions"
I don't know if they teach this in school or not but it sure
as hell is new to me and sounds like a new game plan for the future
of game making.
and on directx... The game Rage is going to use openGL because
Carmac said he would use new directx when it becomes a demand
and that's not going to be anytime soon. So I dont think TGC
is going to head in that direction ether because of that reason...
I think cross platform is the best thing and TGC is doing just
that. Microsoft wants Directx to be a standard for windows...
I don't think that idea is going to work well for them.
That's my two cents
I dont know how to spell