This is a (retro)remake of a game called Quazatron which was released on the ZX Spectrum in 1986. The original was made by Steve Turner (Graftgold) and itself was a spiritual sequel to Andrew Braybrooks game Paradroid, released on the Commodore 64.
The Story
In Quazatron you have to use your droid (Klepto) to infiltrate the robot citadel of Quartech and disable each of 8 levels before they are able to use their 'Massive Beam Weapon' to destroy the Earth!
Previous attempts to infiltrate the citadel have failed, so using data retrieved from the Paradroid Combat Group, a close quarters grapple device has been developed. The Klepto unit is fitted with this device which allows it to ‘interface’ with alien droid technology and capture and use any superior parts.
The enemy droids can be destroyed by using either a projectile weapon, being rammed, or by winning a grappling duel which starts a sub game.
Parts can only be salvaged from the enemy droids by winning a grappling duel and overriding its control circuits.
As Klepto progresses through the levels, the security rating of the enemy droids increases and he’ll need increasingly powerful equipment, shields, and weapons to stay alive.
On each of the levels, the Klepto unit has been designed to be able to use localised power conduits and computer terminals to access relevant information necessary to successfully disable the Quartech Citadel.
This is the main game screen (HUD):
The game is played in the 3D window in the centre of the interface and scrolls around the player, showing only the immediate area. The horizontal bar running above the 3D screen contains ticker-tape messages for the player.
Score: Your score!
High Score: The current high score!
Item area: Shows the device currently held by Klepto (there are 5 items in the game which improve either weapon, movement or power management)
Weapon area: Shows the current weapon held by Klepto (there are 5 weapons available, each with different power output, usage and weight)
Shield/Chassis monitor: These meters show how much shield and chassis power Klepto has. Impacts with projectiles or enemy droids will wear down the shield, then once its gone, begin to damage the chassis. Falls from height directly damage the chassis. Both can be replaced by salvaging from enemy droids.
Mobile/Grapple mode: Depicts the current mode Klepto is in. Collision with a droid during grapple mode will initiate the grapple sub-game.
Timer: The timer starts counting down at the beginning of the game – Klepto has 3600 seconds (1 hour) to disable the citadel and save the Earth.
Drain/Gain meters: These depict the current balance of power supply and usage from the installed components. In this case the power (gain) balances that used (drain).
Power meter: This depicts the Klepto’s current power reserves. Firing weapons depletes power as does overloading the currently installed power unit with high drain equipment.
Data keys: This area shows which keys are held by Klepto (there are 6 spread throughout the 8 levels).

Klepto can interface with computer terminals which allow him to access mission critical information as well as upgrade his security rating (which helps increase his chances during grapple duels). The computer terminals are also used to activate the power conduits on the levels as well as shut down each level reactor once it has been purged of enemy droids. All levels must be shut down within the time limit in order to win the game and save the Earth!

Power conduits are critical to Klepto’s survival in Quartech as these are the only means of recharging his power. A great deal of the equipment Klepto can salvage will have power requirements greater than he can initially supply and a balance must be struck between Chassis Type, Drive, Power Unit, Weapon and Equipment. Note the best Power Unit in the game will not have capacity to power the best chassis, drive and weapon all at the same time and a compromise will be required.

Unlike the original Quazatron, all levels are not available at the start of the game. There are 6 keys spread across the 8 levels (and randomly assigned to droids on specific levels – so they won’t be in the same place each time, but will be on the same level!). Klepto must find at least some of the keys in order to access all levels (not all keys are required but holding them all will allow short cuts through the levels).

Teleporter pads are the means by which Klepto will move between the levels. A number of these will only be activated once the relevant key has been found and activated in the terminal system!
The Grapple Sub-Game
When the player is in grapple mode and collides with a droid the game focus switches to a fight across the internal droid circuits. Both the player and the enemy droid have a certain number of 'pulsars' availble to them, depending on their security level, and must use these to gain overall control of the droids CPU to win:
The player is always on the left of the screen but during the count-up they can use the left and right cursors to flip the board to their advantage.
The complexity of the grapple layout is also determined by the differences in security level between the player and enemy droid.
If the player wins the grapple Klepto will have a chance to steal any equipment from the defeated droid:

The more convincing the win, the less likely the equipment will be burnt out!
The player must be carfeul when interfacing high level equipment as all parts have an impact on power usage and overall speed. E.g Interfacing a high level chassis with a low level drive will almost certainly have a detrimental effect on movement speed and power drain! A number of additional equipment upgrades can go some way to balancing power usage,weapon strength, etc but these must be found.
Controls
Movement - Cursor Keys
Fire Weapon - F
Toggle Grapple mode - G
Select - Space Key
Toggle Music - M
Teleport & Terminal Access - T
Compatibility
I've tested this on as many machines as I can and it generally runs ok on most systems and, speed wise, is just about passable on my mother-in-laws Celeron 3.33 with 512MB ram and onboard Unichrome Pro 3d/2d chip. I couldn't get it to run on my netbook, unfortunately!
Install
I've used Smartpacker Pro so it runs directly from the executable (12.4Mb), though not if the exe is in a firefox downloaded window for some reason! So copy to anywhere on your harddrive and double-click to run it.
EDIT: Revision uploaded 06-02-11 with modified grapple game - weighted a bit more in the players favour to reduce the difficulty
Download a version of the game here!