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FPSC Classic Models and Media / Gencheff's Free Models & Media 2011

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Gencheff
13
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 24th May 2011 14:59
I'm back folks

Even though I've left FPSC behind me,I still remember how things work and quite honestly I have a lot of media that just isn't applicable in my current project,so I'm handing it over to the community.

Previews :



DOWNLOAD

Levels of detail are included (low-poly ~ 200 polygons,high-poly ~ 500).512x512 and 1024x1024 texture sizes are both available.
Have fun and don't forget to say thank you.


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
sic1ne
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Joined: 23rd Sep 2010
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Posted: 24th May 2011 19:13
awsome as always thanks gencheff!!!

[img]http://img97.imageshack.us/img97/6489/scin1e.jpg
[/img]
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 25th May 2011 08:14
Simple and amazing! thanks!

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Gencheff
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Location: UK by way of USSR
Posted: 25th May 2011 22:05 Edited at: 25th May 2011 22:07
Glad both of you like it.

Now on to the next - CSS inspired baskets (de_dust2 for the folks who know what I'm talking about)




DOWNLOAD


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
DarkJames
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Joined: 11th Aug 2009
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Posted: 25th May 2011 22:58 Edited at: 25th May 2011 23:00
Great! nice for any sort of Medieval stuff

Btw, can you make Medieval Houses? would love to see some, you know, im just suggesting not really need them, community does (medieval Lacking)

marvel
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Joined: 24th May 2011
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Posted: 26th May 2011 13:17
will these be free to download forever?!? if thay are u rock

kk
marvel
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Joined: 24th May 2011
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Posted: 26th May 2011 13:20
are these free forever?

kk
Omegamer
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Joined: 25th Feb 2009
Location: There
Posted: 11th Jul 2011 20:40
Is the bat finished?
Sry for bumping...again

Youtube Name: omegamer666
Current project: Its secret
xlsheriklx
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Posted: 12th Jul 2011 20:54
Hey Gencheff in the Archivie of the oldfridge there aren't the OldFridge.x and i can't use it...

Your signature has been erased by a mod
Gencheff
13
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 13th Jul 2011 03:18
I've attached the model in this post.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.

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SgtBrown5
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Joined: 10th Mar 2010
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Posted: 13th Jul 2011 05:03
great work Gencheff

SgtBrown5
xlsheriklx
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Posted: 13th Jul 2011 14:36
Thank you so much ghencheff.

I love Your Work

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X Games
16
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Joined: 8th May 2007
Location: World Wide Web
Posted: 13th Jul 2011 18:21
some great work here not only good models very good textures to, nice one

Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 20th Jul 2011 15:07
The models look amazing, but your texture work is what always catches my eye. I love it.

Gencheff
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Location: UK by way of USSR
Posted: 23rd Jul 2011 22:42 Edited at: 23rd Jul 2011 22:43
Glad you folks like it.

Haven't updated this in a while,might as well release something.

Quick 30min:Old Hospital table(s)


DOWNLOAD

NOTE* This time it's up to you to make it work.If you want to use this,you'll have to make it FPSC ready yourself.The model + 2 textures are inside (512 and 1024).

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
2Beastmode4u
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Joined: 14th Feb 2011
Location: Loading...
Posted: 24th Jul 2011 00:28 Edited at: 24th Jul 2011 00:28
Nice stuff Gencheff. I made a .rar file that is FPSC ready for people. Do you mind?


Cheers.

God help me, Please.

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anayar
14
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 24th Jul 2011 06:05
Great texture mate!! Im loving youre style... its hand-painted if I am correct?

Anyways, just wanted to ask you another question... I made a high-poly (55,607 poly) chair for an interview, and now I want to get it down to 2-3k. I have used "optimize" and 'prooptimize" modifiers on ALL of the parts of the model, and yet i cant seem to get it below 5k . Any tips on how to reduce it further?? I can send post a screenshot if it helps?

Cheers,
Anayar


For KeithC
Gencheff
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Location: UK by way of USSR
Posted: 24th Jul 2011 15:02
Send me a screenshot of the model with the wireframe on and capture it in 2-3 different perspectives.

I'm sure I can help you out.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 24th Jul 2011 17:24
Hey btw what programs do you use?

[img][/img]
xlsheriklx
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Posted: 25th Jul 2011 15:43
OMG I Love IT!!!!

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Gencheff
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Location: UK by way of USSR
Posted: 3rd Aug 2011 23:49
After taking a small break from vehicles and taking some pointers into account,I'm back.

I'd say there's quite an improvement from the last one.This one is actually rigged , due to my interest in creating a Soviet Racing game.



After everything is finalized,it'll be up for download.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
AbdulAhad
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 4th Aug 2011 00:59
Fantastic texture work as always mate!

Abdul Ahad

anayar
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Location: Minneapolis, MN
Posted: 4th Aug 2011 06:08
Just amazing stuff mate!! Only thing that id possibly suggest changing are the windsheilds. They stand out too much from the rest fo the texture if you know what I mean But fantastic work as always

Cheers,
Anayar


For KeithC
Leaning Objects To The Side
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Posted: 4th Aug 2011 06:41
WOW! Gencheff, its nothing but the best from you!! as always, thanks for all of the downloads you have put out so far!! Keep up da Awesome work.

I hope you have a great day.

Cheers,
Tanya.
Gencheff
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Location: UK by way of USSR
Posted: 5th Aug 2011 20:46
anayar,I know what you mean,but I prefer them this way.With the appropriate shader I can apply reflections to them.

I've also decided to expand this vehicle composition and make some of my childhood-favourite soviet vehicles.

Волга:


Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
michael x
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Location: Cybertron
Posted: 6th Aug 2011 09:11
Gencheff you are such a tease.you skills are awesome.

more than what meets the eye

Welcome to SciFi Summer
xlsheriklx
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Posted: 6th Aug 2011 10:31
Thank You

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GameBuilder
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Posted: 6th Aug 2011 15:43
Great Models Gencheff Keep Up the good work
Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 8th Aug 2011 00:37
Heh,Thank you all.

Have you ever wondered how to hand-paint wooden textures?
I might have something for you.



..Granted it's not a full tutorial,the archive has the .PSD source file with all layers for you to explore.The texture has been made from 100% solid fill brushes(standard photoshop brush) and the regular photoshop tools(Smudge,Sharpen,Eraser tool) + a simple noise filter and motion blur.

If you have any questions,don't hesitate to ask.
If you wish to see hand-painted stone/rock next,let me know.

DOWNLOAD SOURCE

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
EGG HEAD OF DOOM
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 8th Aug 2011 02:08
Awesome! I would love to see other tutorials like you mentioned.

anayar
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Location: Minneapolis, MN
Posted: 8th Aug 2011 04:32
Amazing! Is this how you made the stock texture?? And yeah, I'd love a stone one

Cheers,
Anayar


For KeithC
michael x
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Location: Cybertron
Posted: 8th Aug 2011 08:13
I want those nice looking cars as always your work is amazing.be back for those cars.lol.

more than what meets the eye

Welcome to SciFi Summer
Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 8th Aug 2011 14:16
Lol,alright michael,you'll get them in a little while.

@anayar , Yes,that's pretty much how,only this one is a bit more cartoon-ish (which I prefer personally).

Now about the rock:

There are many ways you can do it, depending on the preferred style.I personally lean more towards a slight cartoon-ish look (*stylized)



The basic concept is to use two slightly differing colors (like light brown and dark brown) and use the clouds filter in photoshop.

Then you go to your Channels tab and create a blank channel and name it "Displacement Map" or something you can remember. This channel will be used for the rock relief.

With the channel selected , go to Filter->Render->Difference clouds.

Then go back to your layers panel and click on your clouds render.After that's selected,go to Filter->Render->Lighting Effects.Mess around with the values until you find it satisfactory.The only thing you must do before all the editing is to select your Displacement Map by clicking on the Texture Channel field and selecting it from the drop-down menu (This is in the lighting effects window)

Now you should have a basic rock texture.

Afterwards , if you want a result similar to mine,create a new layer or two and use a default brush with some solid brown (light/dark) colors and draw over the rock.Then using a smudge tool on that layer make the cartoon-ish effect.If you want , you can add some shadows to it with a burn tool on the solid color layer.

If you want even more depth,you can copy the rock texture,desaturate it and set it as an Overlay and change it's Brightness/Contrast until it suits you.

Any other detail you can find in the .PSD.

DOWNLOAD SOURCE

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
EGG HEAD OF DOOM
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Location: The Hacked Hospital Lobby
Posted: 8th Aug 2011 20:23
Great! downloading now. Thanks Gencheff!

Marc Steene
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 8th Aug 2011 20:24
Looks great Gencheff, I love dissecting the PSDs and seeing how everything comes together. P.S. I sent you an email.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Gencheff
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Joined: 12th Jun 2010
Location: UK by way of USSR
Posted: 8th Aug 2011 21:03
@Marc replied.

I'm leaving the country tomorrow for 2-3 weeks , so no more media from me until I get back,however I do have one last treat.

How to make practical use of the wood tutorial:


DOWNLOAD SOURCE

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
anayar
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Location: Minneapolis, MN
Posted: 8th Aug 2011 21:06
EXTREMELY nice mate! Liek I said... I always wanted to know how to hand-paint wood so Im loving all these

Anyways, have a safe trip and come back with lots more stuff for us!! LOL, but really, enjoy yourself... youve been working too hard

Cheers,
Anayar


For KeithC
EGG HEAD OF DOOM
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Posted: 8th Aug 2011 21:57
Awesome! you really whip these things out, but I guess their nothing for someone like you

Design Runner
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Location: In my own little world.
Posted: 9th Aug 2011 07:29
Thanks for these tutorials, they help a lot! Have a safe trip!

sic1ne
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Joined: 23rd Sep 2010
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Posted: 9th Aug 2011 19:07
whats up gencheff great models and textures thoose cars look awsome!!!! i am gonna need your help with my project again when u get back if you can spare some time? also could you please post here or send me a quick email stating that you made that logo of the skull for my game exclusivley so that polo can finish my game cover he is using that logo for my cover but he will not finish till hes shure that the logo is exclusive for me he doesnt want to get in trouble? thanks gencheff!!!!

Gencheff
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Location: UK by way of USSR
Posted: 9th Aug 2011 20:03
Hello Daniel. I have to leave in about an hour , so I'll make this quick.

All assets created for your project by me are exclusive to you.
If Poloflece is helping you on your project,then he can use them as he wishes(that includes the logo).

I'll e-mail you when I get back,although I'm not sure if I'll have any time.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
sic1ne
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Posted: 9th Aug 2011 22:31
@gencheff thanks appreciate it have a great vacation!

Gencheff
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Location: UK by way of USSR
Posted: 19th Aug 2011 19:01 Edited at: 19th Aug 2011 19:02
Seems like it's raining today and I can't really go anywhere,so I thought I'd swing by and see how are things.

Since I don't have anything better to do,I decided to try a sci-fi ish metal texture.Working on a laptop can be a real pain ,but the result turned out ok-ish...



DOWNLOAD

If anyone is interested in the source + a tutorial how to actually achieve something like this,let me know.I'll try to make a tutorial when I get home.
Until then , have fun with this.

Samotnijat vylk nasred gorata.
-3D,2D Artist,Animator,Web developer and Programmer.
Soviet176
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Joined: 19th Sep 2009
Location: Volgograd
Posted: 19th Aug 2011 20:36
Whoa gencheff. This would probably make an epic door! Awesome work as usual comrade.


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