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3 Dimensional Chat / finding DBPs scale compared to your 3d package

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indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 12th Oct 2003 05:59
Code snippets should be listed in the code snippets board.

This one however applies to finding the scale of a 1 unit DBP primitive cube and whatever 3d package your using.

Granted you need a package to open an x file and convert it if your 3d program doesnt do that but heres the code to find out what the scale is .

If your using Milkshape use the import feature in tools Direct X mesh tools to import it.



Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 12th Oct 2003 19:00
Another way to test the scale (if you like me can't import .x into LW) is to make a cube in your app and load it into DBP and compare it to a 1x1x1 cube. I can't remember exactly but I think 1 meter in LW is 1 unit in DBP.

Preston C
21
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 12th Oct 2003 19:05
Also dont forget that Wings3D's axis's arent exactly right. Remember to rotate the model on its x axis 270 (or 90, I forget) when you load it in dark basic pro, or when you're in Wings3D.


indi
22
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 13th Oct 2003 06:18
good advice guys

Black Hydra
21
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Joined: 2nd Oct 2003
Location:
Posted: 20th Oct 2003 06:39
Its 270... on the x...

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