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FPSC Classic Scripts / Blood Drip?

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MaimedSoldier
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Joined: 2nd Nov 2010
Location: In The Matrix
Posted: 21st Mar 2011 08:05
I was wandering if it was possible to make a blood drip for X9? I would want it to go clean through a single segment. And if possible it would detect the floor of a segment and stop there. Is this possible?

War Doesn't Make boys men, it makes men dead.
Shakleford
FPSC Reloaded TGC Backer
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Posted: 21st Mar 2011 11:53
Im not sure if its possible, and I'm sure a more informed member will come by to confirm or not, but it might be possible with Bond1's animated texture shader.
Heres the link.

http://forum.thegamecreators.com/?m=forum_view&t=170127&b=24

My name is Shakleford, Rusty Shakleford, I refuse to speak without my attorny present. I am Mr. Shaklefords attorny Rusty Shakleford, my client pleads insanity.
MaimedSoldier
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Posted: 24th Mar 2011 02:00
I dont know how to do any of that, is there another way?

War Doesn't Make boys men, it makes men dead.
Michael Thompson
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Location: Behind you (if not, in australia)
Posted: 25th Mar 2011 12:19
You could try and model it, but I am guessing that you wouldnt know how to do that?
FPSC doesnt have advanced liquid functions, so that would be incredibly hard. would you be able to link to a video so we get a better idea of what you want please?

http://www.flashstargamecreations.webs.com
Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 25th Mar 2011 22:48
Quote: "I was wandering if it was possible to make a blood drip for X9? I would want it to go clean through a single segment. And if possible it would detect the floor of a segment and stop there. Is this possible?"


Sure... hast to be done the same way like the water effects in the Metro Theater Pack... shouldn't be that hard to make for someone like bond1.

Should be possible with a simple decal aswell.



-Wolf

God Helps the Beast in Me!
MaimedSoldier
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Location: In The Matrix
Posted: 26th Mar 2011 05:44
Bond1 where are you lol

War Doesn't Make boys men, it makes men dead.
defiler
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Joined: 4th Apr 2009
Location: Canada
Posted: 26th Mar 2011 07:43
Bond would be working on a shader to make it look like FPSC has advanced water.

Youtoobe link: http://www.youtube.com/watch?v=BW1-KLD9kmY

Current Project: Lost Contact: Chapter 1
Design Runner
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 27th Mar 2011 20:10
OR Make a blood drop decal, then a blood splash decal, and a blood pool decal. Put the blood pool decal on the floor as an overlay, then the blood splash decal as a plane with a script to make it always face the player. Now take your blood drop decal as a plane, and put it just below the ceiling so it looks like it is touching, but isn't. Make sure it is effected by gravity correctly by using the right-click settings, and testing the game. Now keep playing with the amount of time it is alive so it is removed right when it hits the ground. Now make it respawn when dead with a delay. Might take a bit of work, but it achieves the desired effect.

The quick brown fox jumps over the lazy dog

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