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Geek Culture / Mech drawing

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SH4773R
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Posted: 2nd Apr 2011 08:26
This is the result of me being board in english class. (Not my best iv ever done)




Tell me what you think about it


My software never has bugs, it just develops random features.
C4: silly putty for men.
Indicium
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Posted: 2nd Apr 2011 21:01
Woah, that's pretty good! Especially for something you whipped up during an English lesson. It's a lot better than anything I can do, you should try and model it.
lazerus
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Posted: 2nd Apr 2011 21:40
It looks good, Mech crit away;

Its very rigid, try making the design flow better. The weapons are stuck in place on the torso, not very good for a moving target. Its centre of gravity is too high aswell, it looks like it'll just topple over. The hip joints need about 90* roll giveway for turning. Most people use ball or roller joints here so there allowed a great deal of movement, same with the shoulders, ankels and wrists.

Mechs tend to have a bent knee pose to balance the weight better. Think about when you stand, your legs arent perfectly stright you bend your knees to take some on the weight and so you can correct you posture. The upper chasies needs better connecting to the pelvis, which again people use some sort of ball joint or overlapping armour segments.

On weapons side of life, missiles on the outerside of the arm. That way if there shot/damaged and explode they dont take the arm, or in your case the pilot.

Thats all i can think of right now Keep at it!

Heres a reference site for you to look at;

http://fu(*)(*)yeahconceptart.tumblr.com/

Remove the (*) and place the rest of the word in.

I have others but there well not for here with some of the stuff they do.

Phaelax
DBPro Master
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Posted: 3rd Apr 2011 00:54
Such a pessimist laz...

The Internet: Where men are men, women are men, and children are federal agents
Interplanetary Funk
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Posted: 3rd Apr 2011 02:13
@phaelax.
I think lazerus makes some very good points. Criticism is very important, without it no one would ever get better or strive to be better, and on top of that what lazerus said was very constructive and may help commico come up with a very impressive concept and maybe an aven more awesome model.

Get on my level
SH4773R
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Posted: 3rd Apr 2011 02:54
Thanks for the constructive crit lazerus, ill think about all that next time I get a chance to draw a mech,
the reason that I chose not to put ball joints on the arms is the arms arnt meant to move at all other than going up/rown.

And thanks the rest of you guys, im glad you like it.


My software never has bugs, it just develops random features.
C4: silly putty for men.
SH4773R
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Posted: 3rd Apr 2011 05:32
Iv started a new drawing but my paper ripped when erasing the leggs, (I had them streght originally)




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Neuro Fuzzy
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Posted: 3rd Apr 2011 08:14
cool! I was gonna say in your first pic the perspective is inconsistent, but your second pic IS consistent.

SH4773R
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Posted: 3rd Apr 2011 08:35
Yeah having to hide your paper every half a minute does that to perspective, my second one I drew out of class,
Ill post the finished second one here in a minute or two.


My software never has bugs, it just develops random features.
C4: silly putty for men.
PrimalBeans
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Posted: 3rd Apr 2011 08:41 Edited at: 3rd Apr 2011 09:21
its actually not perspective at all... more orthoscopic Notice that theback sides arnt scaled to depth?? I would do some more study on mechs and mechanics in general then takes some time to learn about actaul perspective drawing... what i always found helps when your first starting out is putting an origin point in your image... this signafies were your focal point is... from there you can draw lines to the the outside corners of the picture to use as depth guides... look up perspective drawing tutorials... they will make your day...

here is a cool mv with a mech that i kind of like....

this guy is pretty talented...

MrValentine
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Posted: 3rd Apr 2011 21:39
Quote: "this guy is pretty talented..."

No S(*)(*)t

MrValentine
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Posted: 3rd Apr 2011 21:40
sorry about double posting but the receive emails switch didnt catch when I selelcted it

also umm, have you seen Xenogears... might give you some great ideas, they had great GEARS (Mechs) in it.

Interplanetary Funk
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Posted: 3rd Apr 2011 21:59
Also, ZOIDS and Gundam might be good to look at. and the semi-mechs from the matrix, the ones defending the gates of the docks.

Get on my level
Fatal Berserker
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Posted: 3rd Apr 2011 22:09
Goliath is online.


SH4773R
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Posted: 4th Apr 2011 07:36
Thanks for all those references, ill check them out, sorry about the delay (photobucket hates me)
here's the finished 2nd mech.




My software never has bugs, it just develops random features.
C4: silly putty for men.
MrValentine
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Posted: 4th Apr 2011 14:52
hey - Commico Inc

I dunno if TGC will be implementing a storage function (nor do I know if there is one right now) however I am planning to run a gallery server pretty soon, will keep you posted I want to make it easier for people to have a place to store images, unlike most of the ones I have seen on here (You have entered the wrong access key - WTFF? you know what I mean here ) so just waiting for my hosts to resolve an old database issue and I will have it live pretty soon then you can have a simple place to manage your own gallery and link to the images

I plan to announce this on geek culture pretty soon

I found PBucket a bit AN*L (^-^)

SH4773R
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Posted: 4th Apr 2011 16:52
Cool, ill see how that works and upload afew images


My software never has bugs, it just develops random features.
C4: silly putty for men.
Van B
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Posted: 4th Apr 2011 17:29
Quote: "This is the result of me being board in english class."


Methinks you should pay more attention ;D - sorry, the irony was too much.

I think it looks pretty good, although it might not be ideal for concept art, due to the single auxilary image, but good for brainstorming and coming up with designs. I would suggest that you take more intricate elements and draw them in more detail, different views etc. Also, maybe try using a pen instead of pencil. Pencil is actually a horrible drawing medium for this stuff, because you have very little control - unless you buy 30 different pencil grades. Even grabbing a ball point pen and trying that might be an idea - the lines are much more defined, and controlled, and with some decent, soft paper shading can look awesome when done carefully. I find a pencil and blank paper a little daunting - but a biro and a post it, and I'm scribbling like a mental patient. I dunno, for me a biro is just much more inspiring than a pencil, give it a shot.
You could also keep your eyes peeled for any technical drawing courses, because some skills are being left behind with modern school curriculums. For example, do you know how you would draw an isometric circle? (say for hips, knee joints etc) - very handy for these sorts of drawings. In fact I'd suggest technical drawing for people learning to model too... I did it for 2 years at school, and it's the most skill filled subject, the whole subject is just a series of neat drawing tricks and skills but without the artsy crud dragging it down.

Health, Ammo, and bacon and eggs!
Dark Frager
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Posted: 4th Apr 2011 22:54
Quote: "Also, maybe try using a pen instead of pencil."


It's funny because at my school they say we HAVE to use pencil for our drawings or we get in trouble, but at home when I draw I use a STAEDTLER triplus roller. (Pen).

All alone in my room, haven't been outside since 1992.

PrimalBeans
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Posted: 7th Apr 2011 11:55
hmm as a scetch artist i take offense to the anti pencil 'tude' here... I use a mechanical pencil and that suits me best. I have complete control... if you dont believe me then check out my pukebucket...

http://s824.photobucket.com/albums/zz168/primalbeans/ not to say that im a pro or anything but anyone who thinks that good ol pencil and paper will fail you... is wrong. I used to do perspective drawing alot in pencil and paper with a t square... its possible and really recommended to anyone who wants to learn the illusion of drawing 2d on a 2d plane.... seriously..

lazerus
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Posted: 7th Apr 2011 17:14
Quote: " anti pencil 'tude"

As any artist would. Pencils are great! I have two personal pencils that ive used for the last 3 years, two mechanical pencils and a set of pens ranged 0.1mm - 1mm. Along with what might be considered a mini store of art supplies. Variation is good, so do try out all the stuff you can get your hands on!

As for pens, roller ball ones do not work well for me, so i have Uni-pin fine liners and copics. I love soft tones so i use Derwent colour pencils. ect ect. Its all done to preference, so don't rule anything out!

Van B
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Posted: 7th Apr 2011 18:08 Edited at: 7th Apr 2011 18:50
Ok, did you look at his drawing?

It's a mech, and your drawings are all organic.

I used to do mechanical drawings for a living, and I always used a pen for the final lines, only really using pencil for construction lines. For technical drawings, a pen is far more common. In fact, in the 6 years I did that, I don't think I ever saw more than 5 pure pencil drawings. You are not appreciating the actual process of creating these types of drawings.

Drawings look great, but IMO a strong, defined pen line is a lot more useful when it comes to modelling, scanning and colouring etc.

Health, Ammo, and bacon and eggs!
PrimalBeans
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Posted: 7th Apr 2011 21:37
ok the key there is for final lines. You also point out that i dont have any available to show, but that does not mean i dont do them. I just dont have them available. I guess it really just boils down to preference... while i use pens sometimes once in a while i consider myslef a pencil artist because thats were the core of my work is regardless: in pencil with touchup in pen, but i dont think that pen is completely needed to make a drawing scanable. Nice sometimes, but not entirely needed.

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