Quote: "The problem is that we already have 2045918451294 games that are exactly the same... why don't you add some fresh gameplay elements that do not fit in the "OMG! ZOMBIES!!!" Cathegory?"
All respect given, you of all people should know why FPSC initially limits people to that type of game.
I'm just saying, if its not a zombie game, its some way to hide the poor AI. There are only a handful of games
that did well to hide it without being a zombie shooter. Either way, I've been working on my Bunker remake and
once again I realized how painful the enemy AI can be. I mean, the AI in GoldenEye 007 seemed more responsive then
what we have now; it can be a real headache.
Now, this post wasn't just to rant because I respect any work of someone who is really devoted to their project.
Furthermore, once you get into a
strictly zombie game, there isn't much more of an approach then the RE way anyhow.
AMD Phenom II X6 3.2Ghz, 8GB DDR3 Extreme RAM,
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