Hey guys,
so recently I started playing all of the Harry Potter games for PC again (well, the first three anyway), and I must admit that the lack of use of HUGE,
OPEN spaces in the castle for secret areas and other things in the third game annoys the heck out of me as a game designer wannabe.

Thinking over it the last couple of days, I've decided I want to try and make my own "magical adventure platformer" game with a few concepts similar to all of the HP games, the main ones being...
1) To learn a spell, you must take a class and practice it in an exercise challenge
2) To cast a spell, use the mouse to aim and release the button to fire
3) You can collect some sort of trading currency (in the HP games it's Bertie Botts every flavor beans, not sure what'd be in my case) that allows you to purchase new items to keep in your inventory
4) Big, expansive maps with multiple paths, secret passageways, completely secret areas (some secret areas will have secret areas in them as well, and will require you to gather certain things before you can access them, thus hopefully adding to the replay value)
Now obviously, some of those things are pretty much a rip-off of Harry Potter.

I'm just wondering, could EA sue me over this if I made the game publicly available? If I wrote my own story for the game and just changed the style of, say, how the spells interact with objects so that it didn't look like HP, would I have nothing to worry about? The way I see it, pretty much EVERY magical adventure game (RPG?) has pretty much all of these elements, so I don't think EA could exclusively sue me... Jeku, what's your take on this?
Now I realize that making a game like this is going to take a VERY long time. I'm not planning on making it anytime soon honestly...but I am going to start working on a story for it! Just don't expect anything soon.
New posts every week! 