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Geek Culture / Why do you make Games?

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Wolf
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Posted: 1st Jul 2011 01:55 Edited at: 1st Jul 2011 01:55
Hi!

I was wondering why you people started to create videogames?
I mean...thats why most of us are here, right?

For me, it is like a huge channel to vent of creativitysteam.
Sure, those horrorshooters out there I was spilling out aren't a good example for the upcoming text, so please just ignore them

I build up this whole world of media around my gameproject. The mainreason for doing it is inventing the story and telling it in a visual manner....the endresult might vary but the initial input is there. As soon as the idea is born I start to write short storys about it, compose the soundtrack, draw and paint the cover image and conceptual art. All this just explodes out of me.

The humble game that will be playable towards the end wont capture most of the essence, but its the process that matters for me.

This project is in the making for quiet some time now and it has already changed and evolved a half dozen of times. I'm not even sure if I get it done this year and I wasted a lot of hours on it already but its simply so much fun

Every room and item in the game has its own story to it. I just hope I won't bore the players to death with it

And then there is this game I just started to practice weapon modeling on and now...I have already recorded a few hours of soundtrack for it. I can only use a handful 5 minutes tracks in it but still...I made it and I never thought I would get that good results I even took out my old guitar for it. I would have never done it without the game.


The point I want to make is that a lot of my poems, paintings, short storys and songs would have never been made without the central source: the videogame and its concept.

Your turn, but feel free to comment on my blabla aswell



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
heyufool1
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Posted: 1st Jul 2011 02:31 Edited at: 1st Jul 2011 02:33
Well, I started like most people probably did, I like to play video games I wanted a hobby, and I always liked computers so game making seemed perfect. I guess at a deeper level programming games is essentially a giant puzzle, and I love puzzles! However, as I matured (When I started I was 11ish) I began to enjoy testing my programming abilities. Now I'm at the stage of wanting to make some sort of monetary gain, preparing for college, and just make something from complete scratch (an empty C++ project). My interest in editors, and game engines is quickly taking over my interest in direct game creation. I seem to enjoy making the core functionality of programs instead of the game specific functionality. Oh I forgot! It's very fun!

"So hold your head up high and know. It's not the end of the road"
Switch Game Engine
Grog Grueslayer
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Posted: 1st Jul 2011 02:43 Edited at: 1st Jul 2011 02:44
I started young too. My dad taught me programming in Basic on the TI Pro and I've been doing it ever since.

This is me a couple of months before I started programming sitting in front of my families first computer a TSR-80 Model 1. I didn't program till we got the TI Pro. To my right is a Bally Arcade Machine.



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Kevin Picone
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Posted: 1st Jul 2011 02:56
Quote: "I was wondering why you people started to create videogames?"


I just enjoy making stuff...

Van B
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Posted: 1st Jul 2011 11:40
Hmmmm.... I blame my brothers. One brother is really into sports, another into cars, so I kinda latched onto computers, being the geekiest one out of us all. The cool thing is that you don't have to tell people, I'd actually advise against telling people you write games, because then there's no getting away from the geek label. My whole family plays videogames, all of us, always, I mean, I visit my parents and my dad will be playing some weird point'n'click adventure game, my mom will be fixated on her DS, youngest brother on WOW and some mindless 360 shooter (at same time), my nephews will be on the laptop or DS's. I have never met or known of any family that plays games so vehemently - I think my mom is still completing Bubble Bobble every day as part of her routine.

I always have a ready stock of play testers when I need them. I think I make games because many games annoy me, and I like to 'see what would happen if' - so most of my game projects are derivitives of long established gameplay mechanics. I like to put my own spin on things, surprise people, but it's such a buzz to see people play and enjoy a game you've made. Most of the time, for me, making games is more fun than playing them. I get caught up in the mechanics, like particle effects, and psuedo realism. Like in Nanoid, an Arkanoid style game, the bat doesn't just materialize into a longer bat, or magic up a weapon - it unfolds like a little transformer. There's some really weird enemies too, like chrome maggots that crawl about, and even crawl on the bat, slowing it down. That stuff fascinates me, I don't like unexplained magic in games, I like there to be a reason or explanation.

I think a lot of programmers have a kind of positive arrogance - I can't think of a term to fit it, but I see it all the time. If programmers were devoid of arrogance, then they wouldn't even start. You have to believe that what your working on will be something people will want to play, writing a game is a massive undertaking that most people can't comprehend. Especially in our little corner of the industry - I mean some of the stuff that comes from this community puts teams of professionals to shame. I don't see that sort of arrogance as a negative trait, it's more like super-confidence from otherwise humble people. I think that some of us are like that due to negativity from people who think they know what they are talking about - I'm sure we all know people who know everything about everything while achieving nothing.

Plus writing games is good karma, it has to be!

Health, Ammo, and bacon and eggs!
Jimpo
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Posted: 1st Jul 2011 20:00
I've always had a thousand game ideas running through my head, so one day I deciding to find out how to actually make these things. Once I started, it turned out to just be fun to make and play my own games, so I stuck with it.

CoffeeGrunt
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Posted: 1st Jul 2011 21:54
I used to love making games but went off it lately. My main problem was I had these grand ideas, and lacked the ability to make them happen.

PAGAN_old
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Posted: 2nd Jul 2011 01:37 Edited at: 2nd Jul 2011 01:51
@Wolf
I saw the game screenshots you have and I love them because they have that late 90s feel to them but let me remind you again.

FIX the CourtyarD texture its way too repetetive and my eyes dont like it.



Judging by your other screenshots, i feel you are good enough at this to know what to do to fix the repetetive texture, but if it helps, there is a link i would like to share with you. Its a guide on pixel art for 2d rpg games, but it has a lot of good points concerning textures and for game dvelopment in general.
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/default.htm
i reccomend reading chapter 2 and chapter 4. It will help you make your game better, and most of all these chapters will tell you how to fix your courtyard walls


Now why do i try to make games?
I want to fulfill my dream and get my ideas out there. Some day i hope to direct a videogame based on my world i created. I dream to some day create a series of videogames with a rich uniqe world with its own history. Have Epic storylines with awesome memoarable charecters.
(in 6 years i already made up enough of the backround world and its history to make a game, got tons of writing and concept art. but i have troble making up an epic storyline and i feel there is no sence to start developing a game untill i have a final draft of the story and a thought out drawn storyboard. only then i can start developing a game)
I hope this idea of mine will some day so popular people will ask me to make movies based om the world i have created.

dont hate people who rip you off,cheat and get away with it, learn from them
Dr Tank
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Posted: 2nd Jul 2011 02:28
I started because I wanted to make the games I wanted to play. I still do it for that, but also for the joy and challenge of doing clever things and learning stuff.
Wolf
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Posted: 2nd Jul 2011 03:21
@Pagan:

And again: The courtyard is blown out of existance for weeks now

After replacing the texture some times I wasn't happy with the simple flat walls later on. I wasn't expecting you to read through the whole thread to find the little post I stated it but yes...the courtyard will be replaced with something that looks similar to this:

now that I can model.
May I ask: have you seen the progress on screens later on from page 5 to 8? It has a lot of newer texture work with shader maps there
I will pick up gothic architecture as well in the future
Sorry...I can't stop myself once I start talking about this game

Quote: ", but if it helps, there is a link i would like to share with you. Its a guide on pixel art for 2d rpg games, but it has a lot of good points concerning textures and for game dvelopment in general. "


Oh thank you! I actually collect these sites and read through them whenever I have time for it!

***************************

Quote: "I mean some of the stuff that comes from this community puts teams of professionals to shame."


Word.

Quote: "(in 6 years i already made up enough of the backround world and its history to make a game, got tons of writing and concept art. but i have troble making up an epic storyline and i feel there is no sence to start developing a game untill i have a final draft of the story and a thought out drawn storyboard. only then i can start developing a game)"


6 years? that must be ...well...EPIC

Quote: "but it's such a buzz to see people play and enjoy a game you've made. "


Everytime they expect something to happen that I simply couldn't achieve technical or graphical I feel that I reached the audience ....I do see a lot of players do things I didn't expect any one to do though

Quote: "sitting in front of my families first computer a TSR-80 Model 1"


I started to get intereseted in these things in the age of 13 That is however, a lovely vintage machine. I've never seen a computer like this.

Quote: "I'm sure we all know people who know everything about everything while achieving nothing."


A lot of them...sadly

Quote: ", I'd actually advise against telling people you write games,"

First: I don't really write games. Working with UDK and FPSC lets you script something here and there, but my coding skills in DBPro or C++ aren't far enough to write a stable game. I can however make a super duper program that lets you enter swear words and reacts to it.

to the comment: Only the people that are really close to me know that I create videogames. All my friends know that I'm a bit eccentric and are artists themselves so they show interest in it. But yes, normal friends you take a few drinks together and thats it dont know about it Its true that they tend to put people that have such hobbys in the nerdbox.



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
PAGAN_old
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Posted: 2nd Jul 2011 10:23
Quote: "Sorry...I can't stop myself once I start talking about this game"


dude youre just like me lol

dont hate people who rip you off,cheat and get away with it, learn from them
bruce3371
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Posted: 2nd Jul 2011 10:34
For me, making games was mainly just a logical extention of my enjoyment of playing games.

But it is also a way of telling a story. I've never been particularly good at putting pen to paper, so I needed to find some other way of doing it. Making games seemed to fit the bill perfectly

Code eater
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Posted: 2nd Jul 2011 13:14
I got tied to a chair as a small child with nothing in reach but a laptop. the only thing installed was dark basic. my life story...

If pots and pans were "if"s and "and"s there would be no work for programmer's hands...
soapyfish II
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Posted: 2nd Jul 2011 14:45
I couldn't be bothered putting in the time and effort to achieve the highest level in RuneScape so I decided to just make my own MMORPG and start out at the top.
Fatal Berserker
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Posted: 2nd Jul 2011 17:32
So i can brainwash half the population of the world, they will praise me as their King! Then they will kill all non belivers!
Muwhahahahaha

This is the best plan yet, Pinky!

Lord Herakles the Great
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Posted: 3rd Jul 2011 08:54
I think back to all of the interests I had throughout my childhood and then adolescence: playing with Legos, making little animations with them using a digital camera and stop motion software on the computer, writing short stories, playing Dungeons and Dragons with my father, and of course playing video games. Making video games is the logical culmination of all the hobbies I've had throughout my life. Video games are the ultimate combination of visuals, interactivity, and storytelling.

Quote: "But it is also a way of telling a story."


For me it's equal parts gameplay and story. The story is what the game is built around, and the gameplay is what keeps the story moving.

Hail to the king baby
I love Evil Dead.
Poloflece
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Posted: 3rd Jul 2011 08:57
Well I don't really make games but I do computer graphics to channel my creative side into something, as my drawing hand isnt that strong and my guitar playing skills are... Questionably crap. But I also want to better my programming so I can make my own halo

Phaelax
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Posted: 3rd Jul 2011 13:53
Quote: "I was wondering why you people started to create videogames? "

I was a kid and games were cool?

I made my first shoot 'em up with SEUCK because I thought it was just awesome I could make my own game.

Fallout
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Posted: 3rd Jul 2011 13:59 Edited at: 3rd Jul 2011 14:00
Initially it was another creative outlet - the ultimate creative outlet. Now it's a full time job to pay the bills and buy me toys!

Wolf
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Posted: 3rd Jul 2011 19:09
Quote: "Now it's a full time job to pay the bills and buy me toys! "


May I ask how you actually made that step? I'm always interested into how fellow dev's came into bigger business



-Wolf

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
Fallout
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Posted: 3rd Jul 2011 21:02
Android at the moment. I'm just making games for the mobile market, since it's probably the easiest market to get into. I don't think you could do it without support though. I spent 6 months before I started getting paid, and was supported by my savings and my mrs in that time.

So "the step" would be having lots of savings (several years worth), and the guts and confidence to risk it all. Or someone to support you and pay the bills while you get going. Then you also need the confidence and the ability to do something better than 90% of what's out there, otherwise you won't succeed. I still haven't 'succeeded' (i.e. made enough money to make up for the time I've spent self employed), but I'm on my way.

I'm kinda waiting until I've got my next product online and seeing how it goes. Then I'm going to write some sort of article/blog to let other devs know about my experiences. Perhaps it'll help some people in some way.

Van B
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Posted: 3rd Jul 2011 21:48
Quote: "I made my first shoot 'em up with SEUCK because I thought it was just awesome I could make my own game."


Totally, I loved that on the C64, the coding on the C64 was a lot heavier than with the Spectrum, SEUCK was a lot of fun, and even capable of making very playable games.

Health, Ammo, and bacon and eggs!
Travis Gatlin
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Posted: 4th Jul 2011 00:19
well, i was little, i started playing my almighty PS2, i started wondering, "how do these people make these things?!" Then i got into a little 2D game program called "Game Editor" learned off of this, then i thought i was invincible haha, then i found TGC, begged my mom for The 3D Game Maker, never got it, bought Dark Basic Classic Lite, used it till DBP became free, fooled around on it until last October, as my first commercial project, me and about 5 other people are working on a Free MMORPG with the Torque 3D Game engine called Zelda world (Like us on facebook!). as a side-project i'm working on an FPS in DBP that i started last week, just gotta finish the game mechanics and make the levels and it's gonna be about halfway done.

Your signature has been erased by a mod please reduce it to no larger that 600 x 120.
Quik
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Posted: 4th Jul 2011 02:56
finally got time to answer this,,,
anyway first of: I dont make games, yet.

second off: The very first game i ever played was WC3, no it wasnt mario, or zelda or w/e but WC3. Why? because i have grown up with my parents playing stuff like CS 1,6, quake etc. And one day my dad was sitting and playing WC3, and i asked if i could play. He taught me the basics and put me in front of the night elves..
I bloody loved it to death, still do.

then i went onwards to CS, Quake etc and had a blast, and i was extremely interested in the graphic point....

about 9 years ago i decided that i wanted to be a 3d designer when i grow up: And here I am, making graphics.

((in all honesty, if we are to count games my dad played for me while i told him what to click, it was some Mumin game that was trhe first one.))


so yeah, its my fathers fault all of it!!! XD

and for the record, I am a man.

RedneckRambo
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Posted: 4th Jul 2011 04:28 Edited at: 4th Jul 2011 04:28
I started making games because the first time I heard that Dark Alliance 3 had been cancelled... I was furious and vowed to make my own Dark Alliance sequel. So I got on google, found FPSC, played around with it, and then discovered I suck.

So now I don't make games lol... I stick to what I know... Guns, quads, gym, and playing games. Haha.

AKA Jenkins
Plystire
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Posted: 5th Jul 2011 02:29
6 years old, dad showed me a ball bouncing around the screen on the C64, told me how to do it myself... that's the short version.

Surprisingly... I got into programming before I had ever really played video games. When I was young (up until I started being home-schooled, whereupon I lost all my social skills) I actually played outside, with other people, and couldn't stand to stay inside on a nice day for any reason at all. I think around middle school is when I really started to become introverted to the point that I was playing games all the time and spending lots of time on the computer. That was probably because my middle school was full of gangs and everyone in my neighborhood was either an a-hole or a ghost (see 'em once and then never again)... yeah, didn't want anything to do with anyone -- [sarcasm]hurray for Texas![/sarcasm]


Why do I make games, though? Well... I haven't made one in quite some time now, but I did love making games because of the amazingly concentrated doses of dopamine the entire process gave me.


~Plystire

Only those who sow the seeds of their desires will reap their benefits later.
However, I have seeds of my own to tend to. I don't have time to be someone else's watering can.
SikaSina Games
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Posted: 5th Jul 2011 13:24
I think I started because I felt I was isolated from everyone in my school (back in Year 8) so I tried to think of something which would impress people, and I'm still trying now at A Level. I make games because I like to show my thoughts out in a visual and interactive form, and I'm a VERY art-learning and visual guy, let alone an audio person too.

The problem with me is that my ideas never make it to the board, as soon as Pro Tools or FPSC or UDK comes up...the idea's gone, so I'm left trying to re-think it, coming up with a totally different idea. But meh, one day I'll catch that idea and it'll be a good'un .

-SSG

Sorry all for my furious departure a while ago (well, almost 8 months xD) after deep thought I have decided to return.

I apologise to those I offended.
The Slayer
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Posted: 5th Jul 2011 14:50
Me, I started about 20 to 25 years ago, when my father bought this Commodore 64 for us to play with. While my brothers merely just wanted to play teh games, I was interested in how they where made.
I was so fascinated by this kinda form of entertainment or the fact that people where able to create their own 'world' on a computer for others to enjoy and play. So, I started to buy my books on programming with basic on a C64. Everywhere I found a book, I wanted it. Heheheh. Fortunatly for me, there was a bookstore that had some really good books for the C64.
Also, our C64 had a cartridge at the back, which allowed to see (peek) and change the machinecode/assemblycode (like JMP,RTS,LDX,LDY,XOR) of each game/application you put into it. Heheheheh. So, I could basically see how games like 'Gianna Sisters' or 'Winter Games' where made.
After a while, I managed to make my own drawprogram.
After that, I bought my own PC with Windows 95, which was a huge difference. No more peeking at the code with a cartridge. Heheheheh.
So, then I begun looking for other ways to satisfy my hunger for game programming. There was a software program called DIV Game Studio which was kinda like I was used to program in, so I made some simple to more advanced games. Later, I programmed in Visual Basic 5 and 6 and tried out almost each (free) engine I could get my hands on.
But basically, I like to make games because it gives me the ability to create my own world for others to play in. And, on top of that, I like to draw and paint, I like to make music, and I have lots of imagination (sometimes).
One of the coolest things about making games, is to see how others enjoy your creations. I guess all of us feel that way.

Cheers

zapakitul
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Posted: 5th Jul 2011 18:03
What got me into Game Dev was a interview, 5-6 years ago, I saw on TV with a couple of developers from Chrome Studios (Australia), talking about their game (Crash Bandicot if I'm not mistaking). I saw them showing off blender and talking about how they model their levels in it, so I downloaded it and made my own (boxy) level.

I spent the entire day trying to figure out why my game didn't work, hence I had all the boxes in there and it look sorta playable. I then asked around on the internet, found Dark Basic Pro, learned to like it and went straight ahead for making a MMO RPG ) [good old times].

Two years later I switched to GDK and C++ which I currently use when I'm working on my own projects. Thing is, I owe the Chrome devs for inspiring me, and TGC for making awesome tools. Tools that brought me my current job as a Game Designer @ Gameloft [*le wink*].

So to answer the question, I make games for several reasons:
- I enjoy experimenting with different mechanics.
- I love how my flat mates swear when we try out one of my multiplayer experiments.
- I adore the fact that my nephew laughs when he plays one of my games (a SHMUP).
- I get paid to make a game
Neuro Fuzzy
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Posted: 5th Jul 2011 20:20
I just like computing!

It's nice to be able to create a system that behaves exactly how you define it to behave. It's the most open sandbox imaginable! well... only if you're a good enough programmer... but I'm working towards that!

Plus I just like giant numerical simulations. If I can't get a job with high powered computers, I'll probably make my own computing machine and compute big numbers on it. Just because.


Why does blue text appear every time you are near?
Indicium
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Posted: 5th Jul 2011 22:42
Quote: "Just because big numbers are almost as good as Indi."


ftfy.

Bugsy
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Posted: 6th Jul 2011 01:15
I've always enjoyed animating, and I thought it would be cool to give level design a go, I figured if I could do both, and could learn 3d, I'd be well on my way to securing a job in the game design industry.

imageflock.com/img/1303928322.png[/img]
skype = isaacpreston. I want to talk to YOU
Scary Little Rabbit
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Posted: 6th Jul 2011 02:57
Quote: "Plus writing games is good karma, it has to be!"

i certify that this is so. with a little refinement: what kind of games are making - such karma are taking.

error #0101:
- english language conflicts with a brains of this rabbit.
uzi idiot
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Posted: 6th Jul 2011 17:48
I started when I got the idea for a game about a gang member(the concept has changed a great deal since then), I found FPSC and thought it was perfect for my game. Sadly, I've never gotten round to starting the game even though I really want to do it.
I need to stop being so lazy


Mental Stability is over-rated!
MrValentine
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Posted: 1st Aug 2011 01:16 Edited at: 1st Aug 2011 01:18
wow, why did I start... because I fell in love with the mini games in 'certain ps 1 games' mainly and always wanted to create my own

I also fell in love with a urm well Deception style game... 'Kagero: Deception 2' on ps1... amazing game idea... make your AI enemies chase after you into death traps lol epic fun.
and it even had multiple sequenced events... an enemy could be attacked by one device and then another in sequence and then also the environment could have things like a spiked wall or something... one trick was to use a wall push that erm... pushed the enemy a certain distance dependent on the level of that device and they could have been thrusted into death traps like an electric chair... I am sure you can find game play from this game on yt and even some of the later releases on ps2 and I dunno if theres any on the ps3 but I hope they made one for the pc if not... move over lol...

eitherway yeah as with maNy here I make games now becauSe I want to give it a go and see where it takes me... I however have no element of stopping this crusade haha I intend to become as seasoned as many of the other DBPro and more users on this very Forum... I bow in respect to them.

Anyone else?

EDIT

N S

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