Interesting, never played Worms 3D because of the reviews.
BatVink:
Quote: "I'm sure I don't need to tell you what it turns out the guy I was talking to was responsible for "
That's how it is sometimes; although off topic it reminds me of when I was offered dessert by an usher at a wedding, and said "no thanks, its bad for your teeth", after this point I turned to the 7ft guy, who was smiling but there wasn't any teeth in sight.
Back to the topic, one other thing i liked was in Worms 2 (the last one I played), where you could configure the weapons; just for the fun of it, me and my friends used to make the weapons extremely powerful; othertimes we disabled certain weapons to alter the gameplay. It was my favourite feature in Worms 2. I prefered the level editing in the original Worms, you could do your own thing in a bitmap editor rather than being limited to the supplied level themes and music.
Doomster
Quote: "However, what your game is missing, in my opinion, are the symphatic and funny characters"
I quite like the characters, I actually laughed my head off when I saw the video the first time; the aliens look so emotionless even when they get blown up, I think it is funny; but I guess this is my dodgey humour.
Some voiceovers would certainly enhance it; being able to import photos is a good idea for personalization.
I had a little trouble jumping on the sign; the character tended to slip off of it when I tried to turn around. Needs a little delay before moving when you press the arrow key to change direction.
Perhaps it could do with something that sets it more asside from Worms, to make it more original.
This is just me throwing in some random ideas; it could be more distinct with somekind of game mechanic from another genre blended into this one; or perhaps the level could be affected by gravity so that if you blow up something underneath a platform, the platforms and players on top fall down.
Anyway, enough with the chat, I gotta continue working on my projects; keep up the good work.