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AppGameKit Classic Chat / Pre-Order AGK Now!

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RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 18th Jul 2011 13:37 Edited at: 18th Jul 2011 13:38
Hi,

We have opened up pre-ordering for AGK. So if you're keen to be first in line before the release date of 15th August it's time to pre-order.

PRE-Order here

Rick

Financial Director
TGC Team
baxslash
Valued Member
Bronze Codemaster
17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 18th Jul 2011 13:39
Yes! Ordering...

Ched80
14
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 18th Jul 2011 13:53
...Ordered.

[url="http://raptr.com/No_Turn_Right?src=em_forum"][/url]
Hodgey
15
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Location: Australia
Posted: 18th Jul 2011 14:05
Done and done

mr_d
DBPro Tool Maker
17
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 18th Jul 2011 14:07
yay! ordered me some copies

Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 18th Jul 2011 14:53
Also ordered.

I reject your reality and substitute my own...
DrT
16
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Location: 26.78 degrees North, -70.49 degrees West
Posted: 18th Jul 2011 15:02
Done.

Is it August 15th yet?
makifc
13
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Joined: 18th Jul 2011
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Posted: 18th Jul 2011 15:17
Ordered
basjak
14
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 18th Jul 2011 16:33
what do you mean by community eddition?. is it tier1 or tier2?.
baxslash
Valued Member
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17
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Joined: 26th Dec 2006
Location: Duffield
Posted: 18th Jul 2011 16:36 Edited at: 18th Jul 2011 16:36
It's both I believe...
Quote: "Community Deal - Save 30%

App Game Kit is being offered to our community with a 30% discount, bringing the price down to $77.99, giving you the opportunity to be the first to try out this new software and start developing your game. This discount will be available until 30th September.

Features

Compile to these platforms: Windows, Mac, iOS, Bada and MeeGo
Access to both Tier 1 (BASIC) and Tier 2 (Native C++ libraries)
Free bug fixes and any minor updates
Write once, deploy technology
Code in BASIC or native (C++)
BASIC compiler broadcasts direct to devices
2D games engine
OpenGL based
Sprites
Box 2D Physics
Particles
Device independent
File IO
Input agnostic
Direct input control
Touch
Keyboard
Mouse
Accelerometer
Joystick
Text support - fixed and variable width
Sound
Music
Network
Broadcast
Messages
Shared variables
Extensive help and tutorials"


mr_d
DBPro Tool Maker
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Joined: 26th Mar 2007
Location: Somewhere In Australia
Posted: 18th Jul 2011 16:52 Edited at: 18th Jul 2011 16:54
Quote: "Free bug fixes and any minor updates"

I missed this bit before; but it looks like TGC are taking an unwelcome departure from their previous "all updates are free" stance they followed for their other products...It's a bit disappointing; but I suppose not all that surprising as that's the common model nowadays...

XanthorXIII
AGK Gold Backer
13
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Joined: 13th May 2011
Location:
Posted: 18th Jul 2011 16:53
Just when I thought my morning was going to just be another crappy Monday boom, this came out. I guess I'm a little sad that I can't publish Tier 1 on my own but can only do that through Tier 2. Guess I need to bring my C++ Skills up to speed come August.
Placing order at Noon.
PhoneTech
20
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Joined: 18th Jan 2004
Location:
Posted: 18th Jul 2011 17:01
YES !!!

A little later than some. Two(2) hours behind server time, but my order is in.

...
Lucas Tiridath
AGK Developer
16
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Joined: 28th Sep 2008
Location: Kings Langley, UK
Posted: 18th Jul 2011 18:54 Edited at: 18th Jul 2011 18:54
Very good news. Just a couple of things..

Quote: "Free bug fixes and any minor updates"

In the business model mentioned earlier, a purchase would buy a years worth of updates. Does this mean that we now get bug fixes and minor updates indefinitely but have to pay for all major ones? I have to say I think that makes a lot more sense if that is right. The first model would encourage TGC to wait a year before including new platforms!

Quote: "I guess I'm a little sad that I can't publish Tier 1 on my own"

I'd like some clarity on this (sorry if I've missed something) but is this actually true? I gather that you still need a Mac to publish to the Apple App store so if you don't have one, that would be one less platform you can publish to yourself. However I've not seen anything that says you can't publish your tier one games to stores. I thought that tier one bundled the player up with the app so that you could publish it by yourself.

Thanks.

bitJericho
22
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Location: United States
Posted: 18th Jul 2011 19:01 Edited at: 18th Jul 2011 19:07
Quote: "I missed this bit before; but it looks like TGC are taking an unwelcome departure from their previous "all updates are free" stance they followed for their other products...It's a bit disappointing; but I suppose not all that surprising as that's the common model nowadays.."


I would have liked to see a "12 months of updates" model. I think charging for major updates is super lame tbh. I guess I'll wait for phase 2 since web programming is important to me.

[center]
Official TGC President elect.
Pwning newbs since 2002.
2Beastmode4u
13
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Joined: 14th Feb 2011
Location: Loading...
Posted: 18th Jul 2011 19:03
About to order for my birthday. Happy Birthday ME!


Cheers.

God help me, Please.
basjak
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Location: feel like signing up for mars
Posted: 18th Jul 2011 19:53
my birthday is 5 days after the offer ends. so am ordering now!
Arbrakan
14
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Location: Geneva
Posted: 18th Jul 2011 21:33
Done !
noobnerd
13
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Posted: 18th Jul 2011 21:41
do you gain something by preordering? Like do you get it cheaper/ earlier?
Caps On!
13
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Posted: 18th Jul 2011 21:58
I'm on board!

Truth, Justice, and the Programmer's Way!
baxslash
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Location: Duffield
Posted: 19th Jul 2011 00:45
Quote: "do you gain something by preordering? Like do you get it cheaper/ earlier?"

Cheaper=yes
Earlier=no

Check this thread: Pricing info

Sinistar99_2
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Posted: 19th Jul 2011 01:54
Is there a manual now can we see it ahead of time to get a jump start on development?
soapyfish II
13
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Joined: 19th Jun 2011
Location: Yorkshire, UK
Posted: 19th Jul 2011 03:44
Quote: "Quote: "do you gain something by preordering? Like do you get it cheaper/ earlier?"
Cheaper=yes
Earlier=no

Check this thread: Pricing info
"


The Pre-order page says the offer will be available until 30th of September so you could still buy it at the reduced price a month after release. Pre-order perks would make it pretty tempting.
Super Nova
19
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Joined: 14th Jun 2005
Location: Earth
Posted: 19th Jul 2011 06:59
Ordered

"What I have shown you is reality. What you remember, that is the illusion."
Hodgey
15
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Location: Australia
Posted: 19th Jul 2011 07:08 Edited at: 19th Jul 2011 07:08
Quote: "do you gain something by preordering? Like do you get it cheaper/ earlier?"

Pre-ordering means you can download it on the day it comes out, August 15. If you order it on Aug 15 then you will need to wait a day or two while TGC processes your payment, I think.

Rampage
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 19th Jul 2011 10:14
Quote: "Free bug fixes and any minor updates"

This saddens me. As I barley have enough money to buy this.
Nevertheless I have to.

Regards,

Max
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 19th Jul 2011 10:38 Edited at: 19th Jul 2011 10:39
Quote: "Is there a manual now can we see it ahead of time to get a jump start on development?"


That's something I'd like to see as well, perhaps it could be the pre-order 'perk'.

I reject your reality and substitute my own...
DVader
20
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Posted: 19th Jul 2011 14:16
I remember the first release of DB Pro too well to risk pre-ordering something I have not seen working. I will wait and see how people fare on day one for now.

http://s6.bitefight.org/c.php?uid=103081
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 19th Jul 2011 16:53
Hmm, i've just thought - will Phase 2 count as a major update or a minor one? Because if it's major than I'm waiting until then to order because I'm mainly gonna buy for Android support :/

Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 20th Jul 2011 00:26
I prefer the pay per major release version. Otherwise you would benefit from waiting to buy the software, as you will get more updates. If you know you will get all 1.x.x updates for free then you can buy it at release.

For those of you who are waiting for Android and other platforms I just want to say: don't wait for it. Start using AppGameKit now. You can still release games on PC (like through Intel AppUp) and the other platforms. You don't need to make mobile games from the start. You might as well get used to the syntax. Also, I believe there will only be a small upgrade cost from v1 to v2. With AppGameKit there is no point in focusing on only one platform.

DMXtra
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Location: United States
Posted: 20th Jul 2011 01:11
You could always petition Rick to make sure that phase two is a free update. It really should be free IMO.

You buy AppGameKit and you should get Phase one and two for the purchase price and then any bug fixes for free and then a release 2.0 should be pay lets say for "3D" or something like that.

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 20th Jul 2011 01:21
@Digital Awakening: Why would someone want to use AppGameKit to make a PC game when DBP is just as easy and is more powerful? There's no way i'm paying more for the platform I wanted in the first place xD

Charles
20
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Location: Phoenix, AZ USA
Posted: 20th Jul 2011 03:15
You can't use DBP to create games for cell phones. This is the reason I placed my order. Developing games for cell phones opens up new opportunities.
2Beastmode4u
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Location: Loading...
Posted: 20th Jul 2011 03:39
I wish we could get an estimate on the price for updates... When AppGameKit first comes out, what platforms will it do until the v2 update?


Cheers.

God help me, Please.
TheLiger
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Posted: 20th Jul 2011 07:04
And, ordered. ViaBrowser T-26 days to T-Zero.

I wish I was as good at software as I am at hardware. Then again I'm not that great at hardware.
baxslash
Valued Member
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Location: Duffield
Posted: 20th Jul 2011 11:14
Quote: "Digital Awakening: Why would someone want to use AppGameKit to make a PC game when DBP is just as easy and is more powerful?"


Quote: "You can still release games on PC (like through Intel AppUp) and the other platforms."


You can write one game and send it out on phones, smart TV's, tablets, Macs and PC.

These are all rising markets, PC alone is stale and driven by huge companies with far better technology and resources available. For Indie developers like us who cannot compete this is the way forward.

You can either ride the wave or drown in the ocean. I'm doing this for fun but if there's a chance I can make a decent amount of money out of it then why not

DVader
20
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Posted: 20th Jul 2011 17:15 Edited at: 20th Jul 2011 17:16
I do plan to buy this, but I am being prudent and waiting for the first few days reactions. If it isn't repeat of the bugfest that was DB pro's launch, I will purchase pretty quickly Although as I hate playing games on tiny mobile devices (always have done since the gameboy and gamegear, I find them fiddly and just chronic compared to a proper console/computer), I am still unsure what I would try to do yet. I keep trying out ideas in DB for now, and try to think what limitations I would have on a phone, controls wise. At least the phones screens are small so my graphics might look better!

http://s6.bitefight.org/c.php?uid=103081
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 20th Jul 2011 19:48
Quote: " If it isn't repeat of the bugfest that was DB pro's launch, I will purchase "


It's not. It's been very stable from day 1 of the beta. I submitted quite a few bug reports and they were fixed very quickly, typically within hours.

If you are planning to publish to PC (through AppUp), Mac, iOS, Bada, or MeeGo (and Android and others a little later) this is the kit that's going to make a real difference.

Just think. You've written a game in AppGameKit, and published it to AppUp for the PC and MeeGo platforms. You've also published it to Mac and iOS through the Apple store. TGC releases the update that includes Android, and 10 minutes later you're ready to publish the same game to the Android Market. Click-Click-BOOM!

Charles
20
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Joined: 11th Jul 2004
Location: Phoenix, AZ USA
Posted: 21st Jul 2011 06:21
Hmm... What is AppUp and why would an app need to be published there? (Obviously, I'm new to publishing apps).
baxslash
Valued Member
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Location: Duffield
Posted: 21st Jul 2011 10:30 Edited at: 21st Jul 2011 10:32
Quote: "Hmm... What is AppUp and why would an app need to be published there? (Obviously, I'm new to publishing apps)."

AppUp is an Intel store for games and Apps. Primarily it is aimed at netbooks but any PC can download games from AppUp. You can get all the information you need to know about publishing to AppUp from here:
TGC AppUp Developers Group

I run a small community of DBP and DarkGDK developers who publish to AppUp, we will be adding information for AppGameKit developers there too in the near future.

Also we are starting a community run website to advertise our games and apps called "ADG Games & Applications" which will be going live in the next few days...

Hodgey
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Posted: 21st Jul 2011 10:31 Edited at: 21st Jul 2011 10:33
Quote: "Hmm... What is AppUp and why would an app need to be published there?"

The Intel AppUp Store is Intel's version of an app store aimed towards netbooks but it will work on most computers. You could publish an app there because it potentially means a bit more income and publicity.

For more info just google "Intel AppUp".

Edit- Baxslash you beat me by a matter of seconds

baxslash
Valued Member
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Posted: 21st Jul 2011 10:36
Ninja'd...

Hodgey
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Posted: 21st Jul 2011 10:44
Quote: "Ninja'd"

Note to self: You owe baxslash a ninja-ing. Watch your back baxslash, I'll be lurking in the shadows

You know what I think would get everyone to pre-order in under a minute? If TGC make the pre-ordering perk - the next major release free.

Charles
20
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Joined: 11th Jul 2004
Location: Phoenix, AZ USA
Posted: 21st Jul 2011 21:45
Ok. Thanks alot!
Charles
20
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Posted: 22nd Jul 2011 20:26
Sounds great!
Rampage
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Location: New Zealand
Posted: 23rd Jul 2011 06:38 Edited at: 25th Jul 2011 03:16
The deal goes until September so I am set, even if I do not get it straight away I will definitely be able to buy!

Regards,

Max
entomophobiac
22
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Location: United States
Posted: 23rd Jul 2011 15:51
Personally, I'm going to wait. TGC has a history of buggy first releases (DB and DBP, DakPhysics, etc), so I much rather see what others think of the product before I spend any money.

The idea is simply amazing, however. Being able to deploy on such a large number of platforms with a minimum amount of work!

Color me intrigued, but reluctant.
Talairina
18
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Location: United Kingdom
Posted: 24th Jul 2011 04:22
As soon as I have the cash I'll pre-order. I'm looking forward to playing with the software and seeing what it can do. Even if I never publish anything for anyone else's use, once Phase 2 hits home I'll be happy to make apps for my own Android device.
darzon
14
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Joined: 23rd Oct 2010
Location: Italy
Posted: 24th Jul 2011 18:00
what do you think about Monkey language from Blitz Research ?
what is difference with AppGameKit ?

have sameone of beta testers of AppGameKit any idea ?
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Jul 2011 23:28 Edited at: 24th Jul 2011 23:33
Quote: "what do you think about Monkey language from Blitz Research ?
"

I'm not familiar with the Monkey language, so, I'll stick with AppGameKit, and my order will be in once I transfer the funds to PayPal. (s00n)

Quote: "As soon as I have the cash I'll pre-order. I'm looking forward to playing with the software and seeing what it can do."

ditto

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