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Geek Culture / Which Types of Games Are Harder to Make?

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Vental
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Posted: 27th Jul 2011 22:27
So, this might be the wrong spot to put this question, but for some odd reason I like this Geek Culture spot best. The Q is: What game is tougher to make for a beginner? An adventure game with battle and swords, or a racing game with unlockable items and characters? Yes, going back to unlockables for the question, but only to get input on what will be tougher.
heyufool1
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Posted: 27th Jul 2011 22:30
Well, to be honest, if you don't understand the unlockables yet then both will be nearly impossible for you. I would suggest doing a simple arcade game, like snake or tetris.

"So hold your head up high and know. It's not the end of the road"
Switch Game Engine
Qqite
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Posted: 27th Jul 2011 22:32
Battle games are a lot harder. Racing games can be done in a relatively short amount of code. Unlockables are pretty easy imo.

BUT, I have never made a racing game. They bore me. But I have seen code for games like that and it is a lot easier (not easy, but easIER) to make.

I personally like FPS's, so I make FPS games. That's just me.

No matter how hard something is, if you enjoy making the game you're creating and you stick to it, the rest will fall into place.

Ventures of the worlds around us are limited only by our imagination.
CoffeeGrunt
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Posted: 27th Jul 2011 22:43
A basic FPS is easy as pie, a good FPS with fun gunplay mechanics, competent AI, efficient framerate and good visuals is extremely complex.

Although this can be said of anything really.

Vental
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Posted: 27th Jul 2011 22:50
Yeah, except I can't really create a First Person Shooter. Firstly because of blood and it doesn't sound all that fun to me....
CoffeeGrunt
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Posted: 27th Jul 2011 22:52
...

Who says an FPS requires blood? It covers tonnes of mechanics ranging from AI, to camera control, scripting, instance scripting, basically it'd probably be handy for a first project.

But then if you're doing this for fun, you'll drop the project at the first bug. Especially those bugs that just don't seem to have a cause nor cure.

Vental
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Posted: 27th Jul 2011 22:57
Well, I was just thinking of FPS Creator. Now that I think about it, if I make it from scratch, I could make a fun little game out of it. I've got a fun little idea i now want to try it out. Same with arcade games and such.
Ocho Geek
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Posted: 27th Jul 2011 23:13
Text based dungeon might be a good place to start. You'd have to get your head around the fact of working with a bajillion or so variables though. Same with most games I guess


Not Spanish, Not Eight, Just Ocho

Vental
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Posted: 27th Jul 2011 23:17
Wait, with what I said about making a FPS game from scratch, is that tough? Medium? Easy? Maybe I should start out with just arcade, then go on to FPS, then racing and fighting.
Quik
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Posted: 27th Jul 2011 23:26
if you are not using a premade engine (IE source, UT3 or unity) and simply using a programming language then yeah, making an FPS is quite hard. especially if you are a newbie, programming a simple program like a calculator can prove quite difficult when you're a newbie so yeah i'd start of by programming an calculator or an dungeon text based

and for the record, I am a man.

Vental
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Posted: 27th Jul 2011 23:29
Yeah....only problem is I don't get what you guys mean by Calculator or Dungeon Text Base...
CoffeeGrunt
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Posted: 27th Jul 2011 23:30
Well, what are you planning on programming it in?

Vental
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Posted: 27th Jul 2011 23:45
I don't get what that means either. You see, I haven't been able to get my hands on any Dark Basic stuff to work on anything...
CoffeeGrunt
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Posted: 27th Jul 2011 23:47
So...you want to know wha's easy to program without knowing what you're going to program it in?

What language?

Vental
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Posted: 27th Jul 2011 23:48
I'm Sorry!!! I still don't get it!!!
Blobby 101
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Posted: 28th Jul 2011 00:19
What programming language? DarkBASIC? The programming language is the type of code that is used to create your software. And by calculator he means, well a calculator! Just bits of software you could create to help you get used to the language. Because you're not going to be able to create any kind of actual "game" as soon as you load up DBP xD

CoffeeGrunt
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Posted: 28th Jul 2011 00:28
If you don't even know what a programming language is, any game will be hard to make. No offense, but start much, much smaller. Tiny tech demos to test and practice coding techniques, don't even bother with an actual project until you get the hang of the little things.

It's like painting the Sistine Chapel before you've been taught how to hold a brush.

Ocho Geek
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Posted: 28th Jul 2011 00:33
Quote: "if you are not using a premade engine (IE source, UT3 or unity) and simply using a programming language then yeah, making an FPS is quite hard"


Well, making games with engines is difficult, as you're expected to raise your game to the level of the engine. It's just more proportion of effort is spent on art, rather than coding

But I won't pretend starting from scratch is easier


Not Spanish, Not Eight, Just Ocho

Rampage
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Posted: 28th Jul 2011 00:42
CG is right.
You cannot jump into making any game without first knowing what a programming language is.
Start waaaaay smaller.
Once you get your hand on a programming language, do the tutorials.
Once you have mastered the basics, you might be able to try your hand at something small.
And from there, you can try something bigger, and incorporate advanced techniques to get stuff done.

Pro tip: If you are having trouble understanding what some of the geeks of TGC are trying to tell you, just Google the keywords


Good luck!

Regards,

Max
CoffeeGrunt
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Posted: 28th Jul 2011 00:46 Edited at: 28th Jul 2011 00:47
Making a game in Unity and UDK is impossible for one person. Trust me, you automatically start setting your sights too high, fail to juggling things like scripting, level design and material design, then end up getting disillusioned or just plain annoyed.

/Edit/

I always am Rampage.

Vental
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Posted: 28th Jul 2011 01:09
So, Coffee Grunt, you're saying it'll also make it easier if I have people working on my side as well, right? I've already tried getting my friends and my brothers to help, but they say it's going to be "Too Hard". Well, except for one of my brothers. And I'm planning on using DarkBasic language.
CoffeeGrunt
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Posted: 28th Jul 2011 01:12
It depends. If you're using a programming language from scratch, it'll be okay to be on your own. Multiple people programming never works well normally.

However when I said UDK and Unity, these are editors. Kinda the same principle as FPS Creator, but amped up to a commercial level. Incredibly powerful, but you'd need a team in order to make something worthwhile.

I'd reccomend getting DB Pro, since it's free and all, then looking up some tutorials, toying with sample code to get different results, and learn as you go.

Indicium
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Posted: 28th Jul 2011 01:15
Quote: "Multiple people programming never works well normally."


On small projects, not as a whole.

BMacZero
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Posted: 28th Jul 2011 03:05
Quote: "Multiple people programming never works well normally."

Wait, what?

old_School
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Posted: 28th Jul 2011 03:26
MMORPG hardest type to make they take years. you can make a decent FPS with or without engine is a few months at most.
Eminent
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Posted: 28th Jul 2011 04:44
Quote: "you can make a decent FPS with or without engine is a few months at most."


Black Ops took years to make and it still sucks .


GotAway
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Posted: 28th Jul 2011 05:09
Quote: "you're a newbie so yeah i'd start of by programming an calculator or an dungeon text based "


I know you're an Swedish but "an" is only meant to be used before words that start with a vowel. I must put an stop to this.

If a tree falls in the forest and kills a woman - Wait.... why the hell is there a forest in the kitchen?
BiggAdd
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Posted: 28th Jul 2011 05:16 Edited at: 28th Jul 2011 05:19
Quote: "I know you're an Swedish but "an" is only meant to be used before words that start with a vowel. I must put an stop to this."


If you want to be more picky about it, its actually words that start with vowel sounds.

For instance: "An Hour", starts with a consonant, preceded by "an".
"A Unicycle", starts with a vowel, preceded by "a".

GotAway
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Posted: 28th Jul 2011 05:26
Quote: " vowel sounds"


Yeeaah true but I thought I'd go easy. I mean if he can't recognise when to use it I'm not gonna ask him to identify "things that sound like vowels".

If a tree falls in the forest and kills a woman - Wait.... why the hell is there a forest in the kitchen?
Neuro Fuzzy
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Posted: 28th Jul 2011 08:35
I don't know what you're talking about, but text adventure games are fun to program and play!




Why does blue text appear every time you are near?
Quik
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Posted: 28th Jul 2011 09:38 Edited at: 28th Jul 2011 09:42
Quote: "I know you're an Swedish but "an" is only meant to be used before words that start with a vowel. I must put an stop to this. "


I love you too <33333333333333333333333333

Edit: on a aserious note: I am not very concerned with my language on the internet: the message got through, i did'nt type like a complete shoe and everyone except you is happy

and for the record, I am a man.

Dazzag
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Posted: 28th Jul 2011 10:25
What's with all the "unlockables" questions? It's like it's the pinnacle of programming or something. Compared to pretty much anything else "unlockables" as you call them are probably right there on the easy list.

I think a Codez book is around the corner. I can just feel it...

Cheers

I am 99% probably lying in bed right now... so don't blame me for crappy typing
Current fave quote : "She was like a candle in the wind.... unreliable...."
Rampage
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Posted: 28th Jul 2011 11:19
Quote: "Black Ops took years to make and it still sucks"

They make a 5 hour game a year. And its still crap

Regards,

Max
TheComet
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Posted: 28th Jul 2011 11:48
Here's my opinion:

easy games:

-simple fps
-side scrollers
-arcade games

medium games:

-adventure games
-first person shooters
-platformers

hard games:

-fighting games (super smash bros, tekken, street fighter)
-MMORPGs
-MMOFPSs
-anything with "MMO" in it
-RTS

TheComet

CoffeeGrunt
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Posted: 28th Jul 2011 11:58
World at War was good...the rest...nah.

Quik
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Posted: 28th Jul 2011 12:01
Quote: "World at War was good...the rest...nah."


were going off topic but: is the MP any good? iam definitly considering buying it because i played it with a friend and the singel player was shoey amazing (played like every other mission)

and for the record, I am a man.

RedneckRambo
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Posted: 28th Jul 2011 12:09
Quik - You keep saying shoe and shoey in context that has yet to make sense to me lol.

Quik
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Posted: 28th Jul 2011 12:19
shoe and shoey is.. basicly swearings, but since i say shoe nobody will undeerstand it

and for the record, I am a man.

CoffeeGrunt
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Posted: 28th Jul 2011 13:05
I dunno about the MP, but the Russian leg of the campaign is so fun, yet it also has some really good dramatic moments I loved. The american campaign is also well done, but it has alot of frustrating moments with kamikazes and bansai bayonetters.

Ocho Geek
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Posted: 28th Jul 2011 16:59
Quote: " iam definitly considering buying it because i played it with a friend and the singel player was shoey amazing"


I might be getting it soon, by coincidence. From what I've heard the multi-player is very different, since the weapons work a bit differently, and more people go around with bolt-action or semi-auto rifles, as well as the SMG/MGs


Not Spanish, Not Eight, Just Ocho

Quik
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Posted: 28th Jul 2011 17:01
Quote: "and more people go around with bolt-action or semi-auto rifles, as well as the SMG/MGs
"


not so keen on many people having SMGs in a WW2 game, however most people should have bolt action or semi auto, and some SMGs or MGs....

i saw a video of it, but he used an SMG (which had WAAAAAAAAAY to low recoil to be an WW2 weapon xD) but i wanna see the bolt-action action, looks brilliant


ANYWAY stay on topic? I dont htink we need yet another thread taken over by Cod

and for the record, I am a man.

CoffeeGrunt
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Posted: 28th Jul 2011 17:18
I actualy saw it in Gamestation today fairly cheap. Bought the heck out of it.

Ocho Geek
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Posted: 28th Jul 2011 17:59
Wow I didn't know you could do that


Not Spanish, Not Eight, Just Ocho

CoffeeGrunt
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Posted: 28th Jul 2011 18:52
Do what?

Vental
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Posted: 28th Jul 2011 19:02 Edited at: 28th Jul 2011 19:17
Anyways, thankyou for everyone that answered my question. Now I've got some ideas on how I'm gonna start this game making thing off. Which is do arcade games first, then fps's, then adventure, ect. So basically I'm just going to be advancing - kinda like a school curriculum.
Quik
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Posted: 28th Jul 2011 19:03
alright on the topic again: First of all: get your hands on a package, Unity is in my opinion a good bet if you want to program quite little, since it already has a LOT of stuff: effects like explosions, making a trigger can be done with basicly 2-3 lines of code (simple ones ofc), making the shooting work i have no experience in however...

but making a simple game like a memory or so is pretty easy.

MY opinion on the matter.

However if you have Unity then you also need to be an artist OR have an artist to work for you since you need art for it to work: it has stuff like explosions, grass, trees etc, but say you go with the memory idéa then you need to make the cards yourself.

On the other hand if you ratherly want to code, then go get C++, DBPro etc, or java. and learn that, start out simple with doing an simple RPG game with text (as posted before) or an text based calculator, pretty simple stuff, but you would need to read up a lot on it (same with the unity example)


I have tried both, and i feel both are fun to do, i loved making a simple RPG in c++, actually i feel like trying that again.. was really fun! And I have made a memory from an tutorial in Unity, LOADS of code, but thats basicly all there is to it^^



my 2 cent, have fun making games

and for the record, I am a man.

Vental
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Posted: 28th Jul 2011 19:15 Edited at: 28th Jul 2011 19:18
So, Quik, does Unity do graphics? And you're saying coding I should go with DBPro or C++?
Quik
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Posted: 28th Jul 2011 19:21
I am saying that if you decide to code, and not go with any engine (like unity) theni hear DBpro or C++ is good and no, unity doesnt make graphics, for that i recommend learning Blender or Wings3d

or if you can get ahold of a student license for 3ds max.

and for the record, I am a man.

Vental
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Posted: 28th Jul 2011 19:32
Wait, don't the Game Creators sell stuff on here that do graphics that you can mold with your coding? So, on here does that solve my problems, or...I don't know, I want to hear you opinion on this one, Quik. Couldn't I just use everything on this website?
Quik
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Posted: 28th Jul 2011 19:38
Quote: "Wait, don't the Game Creators sell stuff on here that do graphics that you can mold with your coding? So, on here does that solve my problems, or...I don't know, I want to hear you opinion on this one, Quik. Couldn't I just use everything on this website?"


DBPro can make cubes, and render graphic, but it cannot MAKE a character or something like that as far as i know, hence why you need a 3d creating software

and for the record, I am a man.

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