Quote: "Rage has 1TB of uncompressed texture data, apparently the game is going to be compressed down to 50-75GB for pc (for the high end Rage experience that is). If games are getting this big, we'll be needing Petabyte drives soon "
I don't find this hard to believe.
'Uncompressed' to me is the programs native format (most likely a .psd) Now ive reached upto 1Gb psd's with character texture sheet set. Thats Ao, Diffuse, spec, emissive ect. Admitidly they were at stupidly high Resolution. 4096x4096, about 200 layers on the diffuse with multiply layers on the Spec and AO + ect.
So yeah before doing the standard optmising, collasping layers and Saving as a .dds, .png or .jpg, textures could easily reach a Tb in a largeworld game.