Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / gunspec.txt questions

Author
Message
Ched80
14
Years of Service
User Offline
Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 5th Aug 2011 10:32
Hello,

I'm trying to add a section on gunspec commands into the complete syntax list and I have a few questions that I hope the forum can help me out with:

"decal=" - what does this do?
"particledecal=" - what does this do and how does it differ from "decal="
"flak=" - i know this sets up the weapon to use flak, but can you use scriptable flak?
"scorchtype=" - what scorch types are there?
"transparency=" - does setting this to 100 make the gun invisible?
"alignx=", "aligny=" & "alignz=" what axis are these referring to?
"muzzlesize=" - is this a % of the decal size?
"keyframe ratio=" - what is this?
"empty shotgun=" - i understand what "shotgun=" does, but how is the empty version different?
"useempty=" - what does this do?
"zoomfrom=" & "zoomto=" what are these from/to?
"fireloop=" what is this?

Sorry for the number of questions, but it is not so clear to understand these commands from the source.

maho76
14
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 5th Aug 2011 13:00 Edited at: 5th Aug 2011 13:03
http://forum.thegamecreators.com/?m=forum_view&t=178070&b=23


gz


EDIT: ups, i see that you have already posted in this thread. so ignore, sorry for that.
Akanto10
15
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 6th Aug 2011 07:55 Edited at: 6th Aug 2011 08:00
I have a bit of information on a couple of them:

"muzzlesize=" refers to how big the decal is, which is specified by "muzzleflash=".
"useempty=" sets the gun up to use a different animation set when it's clip is fully depleted. So it's like a full reload, and then cocking the gun.
"zoomto=" and "zoomfrom=" are the animations to and from the ironsight animations.
"fireloop=" controls how fast the fire sound is played I think, but I assume so, as it has the desired effect when changed.

Hope this helps,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |

Login to post a reply

Server time is: 2025-06-08 02:33:17
Your offset time is: 2025-06-08 02:33:17