Updates
I've been promoted to work alongside swissolo as a co-manager. I still don't have that much free time, and won't be able to work as much on this project as I'd like to, but that's just life. Being a Co-manager will make my job easier to implement changes directly.
-I've received some good code from swissolo for bullet collision. I'll pick that apart and see if I can insert it into our engine.
What next?
I think we can check off the last to-do list. We still have a very limited amount of monster ideas, but they should keep us busy for now.
[x] Possible weaponry we would like to include (may or may not include the already given)
[x] Monsters
The new to-do list
[x] - done
[*] - in progress
[ ] - needs someone to do!
gun models:
[ ] Phaser gun (shoots bursts of high concentrated photons)
[ ] Lightning gun (generates directional high voltage, ranges up to 4 metres)
[ ] Missile Launcher (launches sub-sonic anti-matter rockets, motion guided)
[ ] Motion Sensor Bomb (creates a sub-space distortion field upon explosion, triggered by nearby enemies.)
[ ] Flame Thrower (Over 9000°C flames burst from this weapon)
[ ] Wind Blaster (Generates a powerful shockwave in a shape of a torus. Dissipation distance : 15m)
[ ] Rock Launcher (Built on the same principle as the Wind Blaster, this weapon fires rocks)
[ ] Hightech Sniper (This deadly weapon is up to 1mm accurate from a distance of up to 200m)
[ ] Flash Grenade (Temporarily blind your enemies)
[ ] DOOM cannon (This weapon is capable of opening black holes)
Alien zombie models:
[ ] Burrower (burrows itself in the ground. If you come near, it will jump out and attack)
[ ] Alien Zombie (Pretty much a normal zombie, only with more wires and 5 arms)
[ ] Parasite (Small pesky things that attach themselves to your body and slowly drain your life. I have no idea how to get them off :P)
Worlds:
[ ] Main World (4 towers representing the 4 elements, center dome, and a flat area to place the shop at a later point in time).
Weapon code:
[ ] Lightning Gun
[ ] Missile Launcher
[ ] Motion Sensor Bomb
[ ] Flame Thrower
[ ] Wind Blaster
[ ] Rock Launcher
[ ] Hightech Sniper
[ ] Flash Grenade
[ ] DOOM cannon
Alien zombie code:
[ ] Burrower
[ ] Alien Zombie
[ ] Parasite
Weapon Sounds:
[ ] Lightning Gun (lightning, lightning-fizzle when you hit something, crackle)
[ ] Missile Launcher (reload, launch, computer target sound, rocket flying, explode)
[ ] Motion Sensor Bomb (click, beep, acknowledge, place, high pitch sound that slowly gets higher, fast beeping, explode, suction, fizzle)
[ ] Flame Thrower (click, fire burning, empty gas leaking)
[ ] Wind Blaster (reload, wind blast, blast on surface)
[ ] Rock Launcher (reload, blast, impact)
[ ] Hightech Sniper (computer tracking, target locked, zoom in, zoom out, reload, fire)
[ ] Flash Grenade (pull off cap, throw, explosion, high pitch ringing)
[ ] DOOM cannon (see this : http://www.youtube.com/watch?v=eGNCnrAyLBg)
Alien zombie sounds:
[ ] Burrower (borrow, unborrow, dirt moving, fast crawling over dirt, hiss, jump, attack, die)
[ ] Alien Zombie (moan, footsteps, growl, hiss, attack, hit, die)
[ ] Parasite (moan, movement, attach, suck, die)
@ TheZachadoodle
Sure, we'd love to see your concept art!

Any contributions are appreciated! Feel free to post it in this thread, or if you want your work to stay private for the time being, contact details are at the very top of the first post in this thread.
TheComet