Developer:
Pbcrazy
Storyline:
While the Third Reich fell at the end of WWII, a little known group of Nazi scientists where captured by the Red Army. These scientists had been working on a top secret program to develop a bio-weapon that would stop the entire Allied army in it's tracks. The program was dubbed, the Terminus Project, meaning quite literally (in Latin), "the End/Final Project." Their capture by the Soviets didn't mark the end of their work however, instead, they and their equipment were sent back to Russia, deep into the Siberian Tundra, where they would continue their work. For years, they could not produce any working weapons, and Moscow slowly began to loose interest in the program. Now, 13 years after they were captured, and amid the ruins of a underfunded and derelict facility, it appears that those mad scientists have finally manufactured something that will grab Stalin's attention... That is, if they can make it out...
Description:
As the player, you take up the character of Ernest Kaufmann, of of the German scientists who have been working deep within the underground facility. You awoke to the sounds of rattling shrieks, booming gunfire, and blaring alarms. Now's your chance to escape, retrieve your research papers and fight your way past security teams and the infected in order to reach your long awaited freedom.
Progress:
Update 9/3/2011
- Re-installed FPSC, as it was giving me too many troubles. All is fixed, work is continuing.
- Began testing Gameplay System implementation.
Update 8/31/2011
- Updated first post with new storyline and description.
- While cleaning out my FPSC folders and updating, my level decided to delete all entities within it, so I'm starting over from scratch again, but I know where I'm going with it this time, so it's just a matter of recreating everything.
- I've decided to try an interesting approach art wise on this project. I'm going to try to use only the stock media as much as I can (except for a few things that I just need content from other model packs, like characters and weapons).
Update 8/27/2011
Thus far, I've mostly been playing with environment shapes and flow, but primarily lighting. Trying to figure out a method to the madness, or a madness to the method... Whatever it is, here's what you really want, some screenies!

Contact: [email protected]
C&C most certainly welcome!
The voices in my head said I'm normal... o.0