Hi. I'm working on a 3rd person shooter that would involve the primary character carrying and using different weapons and I'm trying to think of a fast, simple way to implement this.
It wouldn't make sense to create and animate a dozen different walk cycles for each possible weapon the player could be carrying. At the same time it is much too convoluted a process to develop a limb system where the character's hands snap into place depending on what weapon is carried. I need a simple but elegant middle ground solution.
Any ideas? I'm using old fashioned DB Classic with no .dll access. Thanks!
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