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3 Dimensional Chat / Screenshots of the first level I ever made!

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QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 02:40
This is the very FIRST level I've ever made in 3ds max, it's not going to be part of the game, it was simply a preperation modeling for the levels to come. Have some screenshots:

A view of the spawn point (by the switchbox). You can also see the spiral staircase leading to the under-cave tunnel.
A view of the main corridor (upper level). Complete with boxes, rubble, wooden supports, and stairs to lower level
A view of the underground tunnel, I added a minecar/traintracks because it seemed to be lacking in detail. At the end of the tunnel there's a hole (on the left) that leads to a staircase back to the main corridor
A good view of the main corridor, complete with broken box teapot rubble action.
A view of the level (with some walls hidden) in the editing program, 3ds max. You can see the underground tunnel, the 2 staircases, the fallen minecart (not in the other screenshots), and all of the upper level.

I can't add lights until I start programming the game, I can't find a way to add light sources to an exported .3ds file.

Comments, suggestions, critiques, praise and or encouragement! Feedback is important at this stage.

M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 26th Oct 2003 03:38
ery nice, bit small, but that can be built on. I think the only thing it's lacking in is mood, which is achieved by lighting.

I think what you need to do is create your own kind of file, maybe an array file, that contains the positions of lights in 3d space. A small editor that loads a level then lets you position them would be good.

If there say, six lights in a level, an example would be level01_lights(5,2), which would store the six lights in level01_lights([0-5 lightnumber],[0=xpos#, 1=ypos#, 2=zpos#]).

Hope thats not too unclear

What is the limit on lights in DBPro? Is it 7 like in classic?

It would be great to keep extending that level, so from your list I'll give you suggestions, praise and encouragement. Keep going!

ZEDWARE website coming soon... //END TRANSMISSION//
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 03:50
I would love to add lights, but I don't know if there's a limit in DBP (I'ts in the mail)

MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 26th Oct 2003 04:59
Not bad at all QuothTheRaven. Really built a nice atmosphere with all of the textures, and it had enough details to make you feel like you're in a mine.

I'll await seeing you progress in the world of 3D.



A book? I hate book. Book is stupid.
james1980
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Joined: 18th Sep 2002
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Posted: 26th Oct 2003 05:10
I like you get a gold star
if you put in db just make sure it 1 object

2xP4 2.4 GHZ,1GB ocz ddr pc4000 ram, radeon 9800 128MB
Preston C
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Location: Penn State University Park
Posted: 26th Oct 2003 07:45
Very Nice, I like it


Genesis Rage
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Posted: 26th Oct 2003 09:55
the max is 6 user-defined lights... and one light at 0,0,0 that you can't do much with (cant move or anything, cant even delete it!) and that is with DBP (just got mine in the mail 2 days ago!) the restriction isn't "technically" with DB, but that is all DirectX supports is 7 real-time lights.

i would suggest not using too many lights, a simple level (80 polys, 1 object, 1 texture) was running at 1105 FPS with the 1 default light, 876 FPS with 2 lights, 243 at 3, 81 at 4, and 2 FPS at 5 lights! as you can tell by my signature, i have a GOOD system!

my suggestion would be to texture-bake lights in 3DS, then re-apply the created textures in 3DS before exporting it to DB. this will give you some lighting effects, without the lights. if you need any help on this, let me know, i use 3D Studio Max 5.0 myself.

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro, XP Pro, DX9
QuothTheRaven
22
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 20:46
does that mean that wherever I have a light, I have to manually draw a light on each texture, and apply that texture to each area, then repeat for other lighted areas??? That isn't a humanly possible amount of work

Genesis Rage
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Posted: 26th Oct 2003 20:49
in 3d studio you can place lights, then do a thing called texture baking... this will create new textures that you simply replace the old ones with... it is some work... but the outcome is really nice

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
QuothTheRaven
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Location: United States
Posted: 26th Oct 2003 21:21
really! Ok...I need a tutorial of some kind then!

Genesis Rage
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Posted: 27th Oct 2003 02:39
well i was messing around with it more... ive always used it on objects... not whole levels... which using this method is a pain... and my 3ds is acting up on me so i cant test anything else out right now

i would still stear clear of using lights in DB... it slows it down WAY to much

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
QuothTheRaven
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Location: United States
Posted: 27th Oct 2003 03:23
Can .3ds handle lightmaps? That's the big question right now. BSP collision is so iffy I don't want the map to be .bsp, although if BSP collision becomes great then I'll probably switch to it. But the dark collisions DLL is great, and I don't know if DBP will be able to make bsp collision as good as .3ds collision with dark collisions.

So can .3ds files handle lightmaps?

las6
22
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Location: Finland
Posted: 27th Oct 2003 11:26
Quote: "7 real-time lights"


sorry, that's really 8 lights. see, 0-7 = 8.
And the light 0 is on by default.

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Genesis Rage
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Posted: 27th Oct 2003 16:27
yup that was my bad... i messed up on that... was trying to say 8 total lights... and 7 user-defined lights... everyone says "yeah but light(0) is at 0,0,0 and is on by default"... try to move it then...

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
JeroenNL
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Posted: 28th Oct 2003 13:48
I like them textures. Are they freeware? And if so, where can I get them? I would like to recreate that level in DeleD, just to see if I can get simular results...

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
Hamish McHaggis
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 28th Oct 2003 14:35
Quote: "I like them textures. Are they freeware? And if so, where can I get them? I would like to recreate that level in DeleD, just to see if I can get simular results... "


Wow Quoth, your first level and other people are already wanting to use it .

Brains are for idiots.

Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
JeroenNL
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Posted: 28th Oct 2003 21:18
Sure thing. The level is cool. If only I could get my hands on those textures...

Use DeleD to get skilled in 3d editing! Visit http://www.gamefortress.com/delgine for more info.
QuothTheRaven
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Location: United States
Posted: 28th Oct 2003 21:53
They were all off texure cd's

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