This is the very FIRST level I've ever made in 3ds max, it's not going to be part of the game, it was simply a preperation modeling for the levels to come. Have some screenshots:

A view of the spawn point (by the switchbox). You can also see the spiral staircase leading to the under-cave tunnel.

A view of the main corridor (upper level). Complete with boxes, rubble, wooden supports, and stairs to lower level

A view of the underground tunnel, I added a minecar/traintracks because it seemed to be lacking in detail. At the end of the tunnel there's a hole (on the left) that leads to a staircase back to the main corridor

A good view of the main corridor, complete with broken box teapot rubble action.

A view of the level (with some walls hidden) in the editing program, 3ds max. You can see the underground tunnel, the 2 staircases, the fallen minecart (not in the other screenshots), and all of the upper level.
I can't add lights until I start programming the game, I can't find a way to add light sources to an exported .3ds file.
Comments, suggestions, critiques, praise and or encouragement! Feedback is important at this stage.