Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / SetSpriteCollideBit, Sprite Groups

Author
Message
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 3rd Nov 2011 02:38
No one tried to use this yet?
The command SetSpriteCollideBit isn't known by the compiler or editor. I really need collision groups to work.....

nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 4th Nov 2011 00:49
Well, I can work around it, and I've logged this on the bug list.. but I can't believe no-one has noticed this yet

swissolo
14
Years of Service
User Offline
Joined: 9th Jan 2010
Location:
Posted: 4th Nov 2011 00:54
I caught this earlier but remained silent...

swis
No, it's not pokemon.
Joined: Tues Dec 16th 2008
JRNTexas
12
Years of Service
User Offline
Joined: 24th May 2011
Location: Austin, Texas
Posted: 4th Nov 2011 04:45
I've been using "SetSpriteGroup", instead and it seems to be working just fine.

Login to post a reply

Server time is: 2024-04-27 15:39:21
Your offset time is: 2024-04-27 15:39:21