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3 Dimensional Chat / Movement in a 3DS world

Author
Message
CPU
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 26th Oct 2003 21:54
Ok this is the problem i've been having. I want to make a game where the setting is somewhat futuristic city like, and it's going to be a first person shooter, the problem i have is ramps and gravity, i want to be able to walk up and down ramps but not up walls, but also have a gravity constant where if your not standing on somthing you fall. the thing is i don't know how to work the collision with the level, and all the other headaches... any comments would be appreciated.

Sparring - Loved by many, Pefected by few.
QuothTheRaven
22
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 22:05
what type of file is the level? .x? .map? .bsp? is it made of dark basic objects?

QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 22:09
oh, 3ds, search the forums for the Dark Collisions dll, that'll fix all your problems

CPU
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 26th Oct 2003 22:23 Edited at: 26th Oct 2003 22:30
i don't know how to use dlls for one, two does it work with db clasic?

[Edit] I cant find the dll ether

Sparring - Loved by many, Pefected by few.
QuothTheRaven
22
Years of Service
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Oct 2003 22:59
http://www.nuclearglory.com/developer/db/kdll.html

and yes, it works with classic

Genesis Rage
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location:
Posted: 27th Oct 2003 00:47 Edited at: 27th Oct 2003 01:20
i downloaded the dll myself.. for DBP thought...

i will have to say, i have been using Kensupen's .x collision code... and getting about 140 FPS with his code... but with this dll... i am getting anywhere between 500-800 FPS...

this dll makes collision nice, smooth, easy, and HELLA FAST!!!

=-edit-=
well i ran some more tests, setting both at a resolution of 1280x1024x32 running fullscreen... i got about 60 FPS for both of them... but with this DLL it is easy to use... and can support multiple object and cameras, all automatically!

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
CPU
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Carlsbad, CA
Posted: 27th Oct 2003 00:54
Q: How do you use a dll with dbc? and how would you know what commands are in the dll?

Sparring - Loved by many, Pefected by few.
Genesis Rage
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location:
Posted: 27th Oct 2003 01:27
how to use dlls in DBC... im not for sure...

i just downloaded the DBC version of this dll file... cant run it because its DBC coded... but there are example files that show you how to run the dll and has examples of all the different commands the dll has... fairly simple layout and easy to follow and understand...

if you are looking for GOOD sliding collision this dll is awesome! worth the free download and time testing it out!

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro

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