I'm back! Sorry for not updating anything yesterday, but I had a long shift and a few deeds to do at home.
This evening I was making the HUD Display System.
A little Introduction: As you wake up from cryostasis you are wearing a cryosuit, which is as homoerotic as those skintight biking suits...which is why you never see it, however, later you'll find the ISTHAR MARK III Protective suit for dangerous environment mining. Actually I named it a lot cooler but the file is stile on the external HDD. So I'll just role with this.
However, its a multifunctional suit for underground mining on venus providing a lot of protection including... ah! You know what: Its Half Life² crossed with Dead Space and a lil extra bacon.
Still: you find the suit first and it projects a simplified hologram in fron of your eyes monitoring your health. You'll later find the helmet which is not only a plotdevice for being able to enter zones with unstable lifesupport but also helping me on developing the demo faster as the simplified HUD does not have so many messages. Ah yes, what I really wanted to tell you: The Helmet has a much better HUD.
This one has been made in PSPX within a half hour ... and it kinda shows, but I go with it.
CHECK IT OUT
Dynamic HUD's kinda became a trademark of my games since Euthanasia, so I keep that up. Maybe I'll make it smaller, we'll see about that.
So yes, that HUD is all for today.
Hey! I'm no wizard delivering some new levelshots every day. Look, I work one hour a day on this game. And today it was HUD time.
...bah! Okay, here is a montage of images I didn't use in the first post. Just to make this more entertaining:
FAILURE of the day:
Super flaming Muzzleflash
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(______)(______)(______)(______)(______)(______)(______)(______)(______)
COMMENTS AND FEEDBACK:
@
Science Boy:
Quote: "i do have to say wolf you are blooming good at this game making malarky,"
Thank you!
Quote: "its hard for me to find the time, and to make a game good it is attention to detail and lots of prep work, anyway awesome images, keeps me going seeing your work.
well done."
Yes, even though most I use in this game has been made for former titles such as "Symbiotic" or "Shavra-Series". Still, its best to split gamemaking in sessions: One evening you do props, another one sounds and yet another one levels... some day its done XD
Quote: "anyway to a fellow roleplayer ( what systems did you use?)"
I started as a kid with the german boardgame talisman and played dungeons and dragons with my best friend as a young teenager later, we didnt really like it though. I played some "Das schwarze Auge" later but it never really esthablished itself. But still, painting the figurines taught me a lot about art and that was worth something. Since them I'm only playing them occasionally in videogames
Quote: "p.s. i am like you on the 'stories unravel ingame',i think it is much better that way, a brief explanation of who you are or why your where you are, or none what so ever as in amnesia, more mystery etc, i put a vague description on twin worlds more for something rather than nothing, anyway i am intrigued on this game now, curiousity killed the gamer. "
Yes! I have no idea if the storytelling will push players on to keep playing and if its interesting, I'm really pumped to see how much I can do with very little, because I really am kind of rushing to finish the demo this year before christmas.
It IS Possible that the full version will be rather different though.
@
Fallen one:
Quote: "I find some of the images you post to your games interesting, but many times I want to click on them to see them bigger."
Just holler, I upload a full size image
@
DarkJames: Wow! People still remember that Disasterpiece game? I hope not

... after the
bashing I received from the italian church.
But hey! Glad you like the new style
-Wolf
The right man with the wrong engine can make all the difference, doctor freeman...