Hmm... give them an inch they all take a mile

hehee
I'm still not understanding what they all mean or think by Object Orientated Language and as no one is to explain it i'm gonna just poo-poo the idea.
Read most of the suggestions and some are just silly, i mean comeon ZIP support?? How lazy do you have to be??
But it probably will be there now especially as that is all a PK3 file is.
I think you guys need to take note this is still a programming language and if you need all of that then really you should go find a good Game to Modify!
That aside there have been some good suggestions, suchas Window creation creation so we can make real popups rather than having seperate programs for it.
I think adding some kinda MFC support would actually be helpful to everyone, so we can use menu's and create applications as well as games.
I think Pointers "->" are a very good idea, as they could allow us to have better intergration.
More importantly though the current functions need additional options, so we can turn mipmapping on/off, we can turn sprites from blended to sharp, we can use Volumetric/Radias/Linear Fog

Just the simple things.
Alpha levels should be on the 0-255 scale rather than the current On/Off setup. I know with the fade option you can produce similar results but it isn't quite the same and you know we really do need the actual alpha options sometime
Non Linear Array access, for creating and deleting number of items ... or even an open array
I mean I wouldn't expect any of it soon, just something to think about over the next year (^_^)
Priority on;
- Windows
- Alpha 0-255
- Engine Options (MipMap, Fog, T&L, etc)
Anata aru kowagaru no watashi! 