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AppGameKit Classic Chat / Does it work well to test agk apps on ipod touch?

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Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Nov 2011 15:43
Iam looking on buying an ipod touch as its the cheapest device i can find that agk works on.

Have anyone already tested to play your apps on one and does it work well?

I nead an device to test my projects on
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Nov 2011 16:14
TGC are working on a small problem with the AppGameKit Player on iPod Touch but the Viewer works OK. It's the device I bought for the same reason and I'm still trying to test my games effectively without much success. The player doesn't work yet and the viewer is slow and very low quality.

TGC are working on it but I'd hold fire until it's working properly as the device will only get cheaper...

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th Nov 2011 16:31
why doesn't the player work on the ipod touch?
is it cos the ipod touch you are using has ios < 3.2?
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 27th Nov 2011 18:10
It works on ipod thats what i use.

Go through yourself at a wall.
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Nov 2011 19:41 Edited at: 27th Nov 2011 19:53
There are issues with some games, I know because TGC are looking at an issue I am having. I'm on the latest iOS and iPod touch 4.

Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 27th Nov 2011 21:25
Quote: "There are issues with some games, I know because TGC are looking at an issue I am having. I'm on the latest iOS and iPod touch 4."

Thanks.
Its a generation 4 iam looking on.
Is it games hat use box 2d physics that have problems?

I nead one to test my raycaster on and it uses no physics.

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