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AppGameKit Classic Chat / agksplash.png ?

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Impetus73
12
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 30th Nov 2011 20:59
Does agksplash.png work with Android? it did not work with all lowercase letters, I did not test with AGKsplash.png... has anyone tested this?

In windows the splash screen appears if it's in the media dir.

I solved it by manually loading it in the beginning of the main file.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 1st Dec 2011 01:46
Didn't notice it coming up on Android now you mention it.

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Dec 2011 15:51
Due to the way the interpreter works the AGKSplash.png will only work when compiling using eclipse and putting it in the assets folder, also it will be case sensitive on Android.
Impetus73
12
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 2nd Dec 2011 18:27
ok, so it has to be uppercase AGKS and lowercase plash.png

Will the splash function use less memory, than loading it into a sprite, then delete the sprite again after the splash is not needed again?

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
nz0
AGK Developer
16
Years of Service
User Offline
Joined: 13th Jun 2007
Location: Cheshire,UK
Posted: 2nd Dec 2011 21:00
Even though it doesn't appear in the player, when compiling for standalone, it appears just fine.

Paul Johnston
TGC Developer
21
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 2nd Dec 2011 23:06
Quote: "Will the splash function use less memory, than loading it into a sprite, then delete the sprite again after the splash is not needed again?"


It uses exactly that process to display the splash screen, so same amount of memory.

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