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AppGameKit Classic Chat / Should GetTextInputState() return the opposite values?

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Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 4th Dec 2011 15:16
GetTextInputState() returns a 1 when you are not using text input and 0 when it is in use.

Shouldn't it be the opposite?

baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 5th Dec 2011 09:57 Edited at: 5th Dec 2011 09:59
Yes, I would check the bug board and if it's not there add it. A small example would be helpful to add too.

EDIT: Actually the help file has it the way around you describe but I would say that is counter-intuitive...

Digital Awakening
AGK Developer
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: Sweden
Posted: 5th Dec 2011 12:12
I just wanted to check with others before adding it to the bug board

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