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Geek Culture / suggestions for paint programs

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DeadTomGC
14
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Joined: 11th Aug 2010
Location: LU
Posted: 23rd Dec 2011 07:33
I'm looking for some good paint programs, that are good at blending colors instead of just smudging them. I remember hearing about some free program that was better than gimp at this and painting in general. I don't remember what it was though and I can't seem to find a decent program besides gimp via Google.

So, does any one have free suggestions for painting programs?
Thanks in advance.


nonZero
13
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Joined: 10th Jul 2011
Location: Dark Empire HQ, Otherworld, Silent Hill
Posted: 23rd Dec 2011 08:48 Edited at: 23rd Dec 2011 08:49
Sorry, GIMP is basically the PHOTOSHOP of the Freeware world. In terms of superior graphics, I prefer to work with vectors and then rasterise them. I can suggest Inkscape for this. It's not very use-friendly (IMHO) but you can produce resizable images that'll neve loose quality.

As for
Quote: "blending colours instead of just smudging them"
I can suggest using Photoshop and mult-layering. What you do is create a cloned layer of the image you wish to blend. Then cut out what you don't want. Now grab the "Blur Tool" and blure that clone as much as you need blending. Now place the clone 1 layer above what you want to blend with. Now go to Layer --> Layer Style --> Blanding options and adjust the Opacity until it looks right. Now take the original and place it above the clone. You can also use this technique for illumination (eg the font in my sig). Sorry I can't tell you how to do this in GIMP but I'm not really a GIMP user. I've only just started on Inkscape and I'm already overwhelmed by everything it can do, so I'm sure it'll also have blending. Another option (should work in any software) is to usea gradient fill on a dummy layer, adjust it's opacity/alpha and place it above the rest of the image. Then trim what you don't want from your dummy.

You could also write your own blending script (Although I don't think DBPro is optimised for this, you may want to look at Python/C++ here as you'll want to do something lightweight).



This can theoretically be done in DBPro, using a totally different method:



Of course this is theoretical code based on a project I'm working on atm, but there's now reason it shouldn't work.

There are also plugins available with blending filter available for many for graphics apps. You may wanna look there too.

Well, it was a long enough response that I'm sure you found something in my trash heap worthwhile

72 97 112 112 121 32 72 111 108 105 100 97 121 115 32 112 112 108 33

ionstream
20
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Joined: 4th Jul 2004
Location: Overweb
Posted: 23rd Dec 2011 09:05
SAI is a tool that a lot of artists use.

http://sai.detstwo.com/sai/

Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Dec 2011 10:42
I like PaintShopPro9 - not sure how much it costs, but it should be cheap. I know Photoshop is the daddy, but sometimes I need to do exact work on a pixel level, and there's no better art package for mixing pixel work and organic work.

Health, Ammo, and bacon and eggs!
Agent Dink
21
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Posted: 23rd Dec 2011 13:05
Photoshop is fantastic for pixel art with a little UI tweaking. You can save workspace setups. I just enable all tools panels that are handy for pixel editing and save a workspace to load when I want to do sprites and what not.

http://lossofanonymity.wordpress.com
Quik
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Location: Equestria!
Posted: 23rd Dec 2011 13:40
if youre into drawing -> paint tool sai is wonderfull
I use photoshop for texturing my 3d stuff though

Autodesk has some sort of drawing program that i got with my wacom though, dont remember at all what its called though... it seemed good though^^

OH its sketchbook i think, Autodesk sketchbook


The result of origin.. Oh and ponies
BlueKlayman
15
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Joined: 22nd Jun 2009
Location: Near that actor guy
Posted: 23rd Dec 2011 16:15
Before I got a copy of Phtotoshop, I used both Gimp and Paint.net.

Both are reasonably good and free.

Paint.net's plugins seem to be limitless.

DJ Almix
19
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Location: Freedom
Posted: 23rd Dec 2011 18:11
I would go for Paint.NET, it's the same power as GIMP, except the UI is much, much better.


I am not a fan of MLP , but that's just me
DeadTomGC
14
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Joined: 11th Aug 2010
Location: LU
Posted: 23rd Dec 2011 23:36
Thank you for your suggestions I'm trying them out now. so far inkscape and sai seem good.
cheers


Kezzla
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 24th Dec 2011 00:06
I've just got myself Corel painter essentials. I'm used to photoshop so it takes a little getting used to, but it seems to be geared towards traditional painters, and the color blending via brushstrokes seems pretty cool.

Sometimes I like to use words out of contents
Wolf
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Location: Luxemburg
Posted: 25th Dec 2011 01:51
I use Paint Shop Pro X for all my graphics... its a great software and doesnt seem to get outdated for me. I recommend checking it out... and my games, as they represent what some random dude without preknowledge can do with it.

The right man with the wrong engine can make all the difference, doctor freeman...
old_School
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Posted: 25th Dec 2011 02:23 Edited at: 25th Dec 2011 02:24
If you feel like learning a litte, there is several tut's out there on how to program/make your own paint program. I'm not sure what your skill level for programing is but I made a basic paint program in VB following a tut and then improved upon it. Paint programs are not nearly as hard to make as you would think. Why settle for something everyone else is using when you can make your own that fits your personal needs. Hope that helps.
Agent Dink
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Posted: 25th Dec 2011 02:47
Because... That's an awful lot of work for results that won't be any different from what's already out there.



http://lossofanonymity.wordpress.com
Phaelax
DBPro Master
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Posted: 25th Dec 2011 04:19
But programming is all about reinventing the wheel!

"You're not going crazy. You're going sane in a crazy world!" ~Tick
Design Runner
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Location: In my own little world.
Posted: 25th Dec 2011 05:59
Quote: "I would go for Paint.NET, it's the same power as GIMP, except the UI is much, much better."

That's a joke, right?

Honestly Gimp can do so much paint.net can't do, there isn't much of a comparison.

Agent Dink
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Posted: 25th Dec 2011 06:57
Quote: "But programming is all about reinventing the wheel!"


This is true. However, presuming he only wants a few standard features, the suggestion of designing his own painting software, when there are other spectacular (even free) options available, is absurd.

http://lossofanonymity.wordpress.com
Insert Name Here
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Location: Worcester, England
Posted: 27th Dec 2011 01:39
Quote: "[quote]But programming is all about reinventing the wheel!"


This is true.[/quote]

I think "Programming is all about making the wheel better" is more accurate.



Seppuku Arts
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Location: Cambridgeshire, England
Posted: 27th Dec 2011 02:09
Quote: "If you feel like learning a litte, there is several tut's out there on how to program/make your own paint program. I'm not sure what your skill level for programing is but I made a basic paint program in VB following a tut and then improved upon it. Paint programs are not nearly as hard to make as you would think. Why settle for something everyone else is using when you can make your own that fits your personal needs. Hope that helps."


It'd be a lot of work to anything more than a basic paint program akin to MSPaint, which is incredibly featureless. Compared to how other applications are capable of manipulating images you're looking for a lot more work. It's one reason why Photoshop is expensive and another reason why GIMP is an on-going open source project and not a 1-man gig that's complete within a short space of time.

Granted amazing things have been done in MSPaint, but it really doesn't leave you with a lot of options.


Anyway, I've found that I prefer Paint.net over The Gimp because I've always found regardless of what computer I've used The Gimp on it has found some reason to crash...others might not experience the same but it has put me off of it.

For vector, I can echo Inkscape here, there's decent tutorials for it so you ought to be able to get the hang of it, I found it was quite neat for designing a logo for an old site, if you've done 3D modelling then vector art ought to be more intuitive as you're basically manipulating points. I like the fact you're able to make adjustments to perfect it rather than have a good hand-eye co-ordination when it comes to drawing with a mouse/tablet.

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