Well, here I am, up much later than I should be, putting off work that needs to be done, tired of tedious character modeling for the day and annoyed with FPSC's culling system.
So I checked out the FPSC boards. Nothing interesting going on there (a bunch of newbs asking annoying questions), so I thought I'd check out Geek Culture. Read about a couple of contests, looked at otherwise boring-to-me titles... and then I saw this thread's title.
Ooh, that looks interesting I thought.
To be honest, I was actually expecting something... different - than what you gave here, seeing some of your previous threads. Here, to me at least, you have shown another side to you - part of your personal side. And that's what made me want to keep reading your post.
Quote: "I recently opened a blog where I want to write about the daily progress of my little videogame projects "
Would you mind posting a link? After reading this, I'd be interested in at least looking at what you have.
Quote: "Developing what the dude above me wants me to? No... Risking of loosing my job after a game is done? No! "
I never thought about that stuff...
Quote: "Getting paid for making games instead of actually working...doing something constructive and intellectual? Nope. "
Personally, I think it's still work to create a game - that's just my opinion of course! There's debugging (not uncommon to be a nightmare in FPSC), there's making sure everything looks right (lights look good, entity placement is sensible, etc.) Plus I'm not sure if the developer even gets to test his own game - these days, it is a team effort, and to let everyone play a test version is not exactly viable time-wise. The boss might get to test and then yell at everyone over a detail

I don't know, I don't know much about the big-name game industry.
Quote: "I'm really not even that good"
????
Quote: "If people ask me why I do create games, why I paint... why do I write? I do usually give the same answer a lot of you give. To create! To let of some inventive steam. To combine art skills. For fun. Or just....: better than watching tv. Which is all true."
I do it for fun, and it is better than watching TV.
Quote: "But I do it for a completely other reason aswell. It allows me to forget."
I do the same thing. Bad day? Angry with someone? Feel lonely? Pop open FPSC or an FPS, and after an hour or so I can face my previous problems with a much better attitude.
Quote: "You see, I'm always jolly on the forums... having a dry joke somewhere under my sleeve to everything. But I'm bitter, my youth wasn't exactly great and my life isn't easy so I just need this.
...
Just create my game on my computer without anybody bothering me. I just need that...like other people need sportschannel or firstpersonshooters to vent. Thats why after 6 years, I haven't been taking a vacation from it for one month. "
It's always sad to hear this. To a degree, I've been able to detect this in you. The background stories to your games...
Deprivation Direct Action - the player is a man whose past is known to no one, who is dark and brutal, and appears to have no hope for the future.
Euthanasia - A man is euthanised and must fight his way out of a horror-hospital like environment in "the after-life" (as you called it). Both feature a dark past/terrible previous event in the player's charater's personality. And I once heard a wise phrase that went something like "A story is a window into the author's heart." I once took a story writing class and the teacher brilliantly told us that, in theory, the protagonist's struggle in our story is our struggle. This is the truth with me. I have always been socially incompetent - a stupid reject, as I once thought of myself. That has bred bitterness - which I shouldn't allow to happen in the first place, shame on me for not doing so. I've always imagined the protagonist or a key character turning to "the dark side" and taking out all those who put him down (not good). All this reflects my social life and temptations I've felt to follow the Devil back to his camp, and just to have a feeling of fitting in with the crowd! Seeing this, what once was a sneaking suspicion now makes sense. Moving on...
You know, I think the reason for this, for me at least, is that game creation is something familiar that we know we can conquer. We know how to make progress in our games, and we do it. We (most of the time

) know how high to set our goals in game creation, and if they're too high? Lower them and keep going. Don't work at all? Hit the undo button. (Computers can be so much easier to handle than life) Similar situation with video games. They might have a very difficult goal or objective, but the objective
can be accomplished, because no one would play it otherwise. The goals are specifically made to be accomplished, and when someone successfully completes something - just about anything - they feel good about it. Toss in a couple of feel-good-about-achievement feelings in one run of usage, and the player may feel much better than when he first approached the console. This feeling can keep going as well, because the player of a game may be thinking about how he can take on the next goal (or how unbelievable it was that he made it out of a death trap alive with plenty of health and ammo still left). For the game developer he might be thinking about how much better things look than when he first approached it, or maybe how much better he got the AI to work. For me, game development/playing does what no amount of punching, squeezing, push-ups, pull-ups, or ball-throwing can do to relieve stress, anger, etc. As long as it doesn't become obsessive, this is good.
Some people might also do it to create their own perfect world for them to escape to.
Quote: "But its likely...I'm in my 20's now... checking citys for my own place, the best jobs. Looking for a woman. Not for sex, not because I'm lonely but for a relationship...."
Ahh, yes, life moves on. Are looking for a woman because you want someone you can devote your life to or for support? I know turning to people who can only communicate to you through text on a screen is exactly supportive, especially when there are wild cards in the mix and you can't read emotions.
Quote: "Now we get one call of duty clone being pumped out after another one. Same with this sheer flood of manga mmorpg's. Just give us a break dudes, thats not what hobby gamedevelopment was ment to be as it got founded"
You know, it seems like this is happening everywhere. One iPhone copy-cat being produced after the other, for example.
Quote: "I just know that the day is coming within the next 2 to 3 years I'm going to stop making games. Like everything else, this time will end sooner or later. "
It'll be sad to see you leave, when you do. You've created some very interesting games that
everyone can learn from. Even if we don't like your style.
Quote: "You see.. I'm getting tired of art. Because high art nowadays? I was in the museum of modern art in luxemburg once... and the moment as the tour lady tried to explain to me how fantastic that giant canvas with the redline on it and the few thousand euro valuetag on it was, I just immediately wiped out all my daydreaming about being a well known artist. Thats just over. A lot of famous artists nowadays just do crap. ... If you glue together giant pieces of scrap, draw a red line on a black canvas, sing "baby,oh" to a generated computer beat or write one useless novel about vampire/teenage girl love you are not an artist. "
Thank you!!! I entirely agree with that. It seems that we no longer look for finer things in art, but are trying to find beauty in chaos.
Quote: "That mainstream music/art industry is only there to hold us back as a species. Yeah, conspiracy theory guy is taking over I better stop this rant right now. "
I wish you had kept going
Personally, I don't think they're holding us back; in a way they do - they
do dominate and sway public opinion/fads, but what holds them up is public favor. If someone breaks that, then either they crash or they quickly change over to what the new guy makes in order to keep their own wall from crashing on them.
Quote: "I'm looking forward to 2012."
What if the appocalypse occurrs?

JK
Wolf, I enjoyed reading this and found it very interesting. I look forward to hearing more from you here on the forums.
Happy New Year to all!
Captain Coder
As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.