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3 Dimensional Chat / Best way to make mixed outdoor/indoor enviroments? Does'nt specificly have to be bsp.

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Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 30th Oct 2003 02:32
While creating my engine for my alienware creation I ran into a bit of a problem. I made a few test indoor levels in 3ds max, and planned to load em into finished magic world terrain, then into DBP. Unfortunatly magic world doesnt work with DBP, and I cannt make my mixed indoor and outdoor all in 3ds max.

I also dont have time for matedit pro to be out. Are there any other programs out there that would let me make terrain and also import .3ds files? (they don't have to be .bsp) or maybe there are free programs that can make both. (but bsp would be good) i have looked into "the ultimate bsp thread" but hammer isnt the tool for this job. Any advice?

thanks

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Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 30th Oct 2003 02:42
could just use the level as is in 3ds format. just setup the static mesh should help with speed issues.


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Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 30th Oct 2003 02:57
well that would be good but..umm..I don't know how to make terrain in 3ds max .

thanks

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Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 30th Oct 2003 10:44
I would model the level first, then make a matrix for the terrain - or if your feeling brave, a memblock mesh terrain. Either way, your gonna have to make a little level editor thingy that will let you edit the terrain heights and save the whole lot for loading into your engine.

Too many people think that making a terrain editor is time consuming or difficult, but it's really easy. In fact, this is the basic psuedo code principle (assuming a tile size of 100 btw):



That above, or something like it would give a basic matrice editor, left click a red box and drag the height to change it, right click to rotate the camera, up and down arrows to move the camera, and space to update the matrice. It is psuedo code because I don't have DBPro handy, so there's no guarantee that it'll work straight off.


Van-B

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