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kamac
13
Years of Service
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Joined: 30th Nov 2010
Location: Poland
Posted: 25th Jan 2012 11:22
Hey,

I'd like to ask about AppGameKit speed. Does it differ from casual applications? And is Tier 1 slower than Tier 2, as it's using basic?

Thanks.

http://www.kamacdev.wordpress.com ~ My developer blog, mind paying a visit ?
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 25th Jan 2012 11:57 Edited at: 25th Jan 2012 11:59
AGK's Speed you mean...

Or better put... AGK's Performance...

EDIT

But at present I can not answer the question... sorry...

bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 25th Jan 2012 12:43
AGK may have a limited command set for now, but when it comes to SPEED it's up there with the BEST.

I would give AppGameKit T2, 5 stars for speed on Windows & iOS (I only tested those 2)
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 25th Jan 2012 12:46
I haven't noticed any difference in speed between Tier 1 and 2 but since there isn't much difference in the actual executable I'd be surprised if there is much difference in general.

AGK games I have made run very fast, even when my code is not fully optimised.

I'm hugely impressed. I have had no performance problems running my games on iOS either through the AppGameKit Player.

Mobiius
Valued Member
21
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Joined: 27th Feb 2003
Location: The Cold North
Posted: 25th Jan 2012 15:27
I'm running a tier 1 app at almost 400fps. Fast enough for you?

My signature is NOT a moderator plaything! Stop changing it!
Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 25th Jan 2012 16:59
Hi kamac

Its very fast but i manage to slow it down with my raycaster because i use a couple of 1000 sprites on screen at once
kamac
13
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Joined: 30th Nov 2010
Location: Poland
Posted: 25th Jan 2012 17:35
Oh, yes i did mean AppGameKit performance.

Quote: "Hi kamac "


Hi Cliff

Quote: "I'm running a tier 1 app at almost 400fps. Fast enough for you? "


Sure. How many sprites do you draw?

I guess that Tier 2 (C++) should be faster than Tier 1 (BASIC). Or atleast i hope so, because i prefer Tier 2.

http://www.kamacdev.wordpress.com ~ My developer blog, mind paying a visit ?
anwserman
12
Years of Service
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Joined: 20th May 2011
Location: Wisconsin
Posted: 25th Jan 2012 20:04 Edited at: 25th Jan 2012 20:13
I've been very impressed with the speed of AGK. It runs fast in my PC and while it does slow down on my iPhone 3GS, I blame that more on having up 1200 sprites on screen with AI for all of them (it runs full speed up to 300 sprites!)

Edit: tier1

Hi there. My name is Dug. I have just met you, and I love you.
DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 26th Jan 2012 03:18
The speed is pretty good overall. Only thing to slow it down much on android and ios I have seen, is using a lot of physics enabled sprites, Say 300 or more.

LeeBamber
TGC Lead Developer
24
Years of Service
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Joined: 21st Jan 2000
Location: England
Posted: 27th Jan 2012 01:30
AGK benefits from putting a lot of work that any app needs to do inside the engine, and everything inside the engine is coded using the native languages of the platform, which means it runs at native speeds for the most part. The T1 BASIC language converts down to byte code that has been designed for speed, not beauty, so although the byte code structures are larger than they could be, they also run very fast indeed using every crafty trick in the book. T2 C++ of course compiles down to native code anyway, so those apps will be marginally faster. We've seen lots of games in the short time AppGameKit has been available, and performance is certainly not an issue as far as we know. Even the browser platform which is still under development is running at many thousands of FPS, which is nice

I drink tea, and in my spare time I write software.
bjadams
AGK Backer
16
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Joined: 29th Mar 2008
Location:
Posted: 27th Jan 2012 10:21
BROWSER PLATFORM
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 27th Jan 2012 10:33
That made me smile too

MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 27th Jan 2012 10:39
Glad I wasnt seeing things...

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