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Geek Culture / On the Road to Game Development?

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MikeS
Retired Moderator
21
Years of Service
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Joined: 2nd Dec 2002
Location: United States
Posted: 4th Nov 2003 01:02
Quote: "if you live in california, texas, or the boston area there are plenty of jobs. "


Plenty of competition though.

Music would be a pretty exciting career(film/games), although the only experience I have is guitar,clarinet, and Fruity Loops.(Not a bad start though )

Personally, if I go into any fields, I think I'd probebly be into game design. Although, it's just too hard to decide right now. Programming is very cool to see the results you can get, same with 3D modeling/animation. That's why I'm another jack-of-all-trades, for I take my projects solo.(All the media,music,models,textures,everything)



A book? I hate book. Book is stupid.
KNau
21
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Joined: 25th Nov 2002
Location: Canada
Posted: 4th Nov 2003 02:58
Your best bet to get a job in the video game industry and really enjoy your work is to join an upstart or "breakaway" company.

Every so often a group of core artists, designers and programmers will leave a big developer to go start their own studio. Generally these people are more open to hiring newbies (it saves money) and the office environment is much more relaxed and enjoyable. The problem with places like EA is that their environment is very corporate and job descriptions become inflexible and that's why people tend to leave after only a few years.

I was lucky enough to get my first job as a level artist when a group of artists/programmers left Grey Matter and got financing to form the Toronto office of Rockstar Games. I had an absolutely terrible portfolio but managed to squeak in because I had some John Woo inspired footage on my reel and they were working on a licensed Chow Yun Fat game at the time (it has since been scrapped for "The Warriors").

Keep your eye on trade news sites and job listings. When you hear of a group of core people leaving a company make a note of it and a note of what their new company is going to be called. The second they pop up the new company's temp website get their address and fire off a copy of your portfolio to them. It's your best opportunity to get your foot in the door.

I'm currently developing shareware "full time" (the quotes are because I still have to do freelance work to make ends meet) and it's a completely different beast from working in an office. I would recommend getting a mainstream development job in order to learn the discipline and various skills required to go it alone in shareware. It's not easy at all and the competition in shareware games is even worse than that of the job market.

http://www.canceriannewmedia.com
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Nov 2003 14:30
Shareware is a far more competitive market, especialy considering the potencial consumer market.

Things you can do to reach more people are;
Pander to the Lower Spec Market, this is because most people with high end machines are actually cheap and shallow when it comes to thier games. If you have a big label on your game they'll buy it, if not they'll just be happy with the demo.
Multi-Lingual, the more languages and control layouts you cna do few each of the regions; the more people you'll be able to reach.
Exposure homework, find a popular site/forum that you know alot of people who will enjoy your game will be at. Then plug it like crazy with a demo. Then pray for word of mouth
Low-End Publisher, your can't expect your games to just make themselves ... although software download only titles is a nice answer, alot of gamers (like myself) tend to prefer to have a hardcopy which isn't against the EULAs copying agreement.
Durability, although shareware games tend to usually just be piddly little space invader clones and such. The best way to get your game popular isn't through outstanding graphics or even exposure, but by allowing it to get a 'following'.
Games like Neverwind Nights, GTA3 & Half-Life did so well not simply on the fact of their label, but on the fact that you could alter and modify them to create your own version of the game.
Modification communities tend to gather HUGE followings no matter how poor the game actually is to start with, as long as someone can come in an alter it to thier liking there will be a market for it
Graphics, everyone likes thier games not just playing the part, but looking it too. If your graphics are very basic, or don't mesh very well then the overall feel and enjoyment of the game will be let down. And as a game is judged on first impressions from a screenshot, it is an important aspect.

(^_^) even with all of that behind you though you've still got to try to drum up the support somehow, because people might play the game ... but most won't bother paying for it. So you've gotta give them a reason to actually part with cash.


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Nov 2003 14:39
Quote: "Not true at all. Its hard to do it from your basement but if you've got skill you can just go get a job. Not hard at all i guess it depends where you live. but if you live in california, texas, or the boston area there are plenty of jobs. And theres a resonable amount of development in canada too. The UK has plenty also. Just looking around I see ALOT of companies hiring artist right now. Its a good time"


i'm afriad not, althought the market appears to be swamped with alot of jobs... they're only looking for already established people, as if you notice it is only the larger companies that have extremely strict guidelines set by thier publishers that actually have the openings.

Blizzard is a good example of this, you still need to be very established but becuase there is such little staff alot of the guys and gals working there have to work ALOT harder trying to get already started projects done ... simply because alot of guys walked out over Vivendi Universal taking over the company.
Which is insane because VU is just an offshoot of Sierra Online, just a different name really - the main difference being is that Valve Corp. actually own most of VU. Which is why alot of guys are now squeemish about working for them...

to have been bought out by a Publisher is one thing, even to be bought out by someone external of the industry is something... but to be owned by another development company.
Frightening times, especially when you consider how many companies have actually been going under. You think that somehow there are more jobs, but really more jobs are opening up and there are more unemployeed programmers and artists who have been working professionally for years out of work.

you'd have to fight nail and tooth for a job, and the only reason they may hire a youngster is because they don't have a clue howto negotiate contracts. only reason i have the job i have was i was willing to do it for far less than my usual contract agreement

underpaid work is better than being unemployeed


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
TKF15H
21
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Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 4th Nov 2003 17:08
Quote: "Not hard at all i guess it depends where you live. but if you live in california, texas, or the boston area there are plenty of jobs."

try brazil.

Morfy's Law - Enythink thet ken go rong willll.
Cole's Law - Thinly sliced cabbage.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2003 01:37
why would i want to make money from helping people?


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 5th Nov 2003 01:41
I'm a hobbiest. I used to be really into the idea of making games professionally, but I don't really enjoy coding quite enough to do it. There's far too much to learn, and too much brain taxing for me.

I think I'd rather be on the design team, or the media team, or a project leader. My uni course helps qualify me as a professional designer for software applications, so I think it's a possibility for me, although it's not what I'm aiming to do with my life. It's just one of a number of options.

Good luck to you who wanna go pro though.

Insiiiiiiiiiiiiiiiiiiiiiiiide!
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Nov 2003 02:07
well i'd recommend going into the music side of things, personally... i mean right now its a very untouched area - always enough guys to do it, never enough GOOD guys to do it.


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Pincho Paxton
21
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Joined: 8th Dec 2002
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Posted: 5th Nov 2003 02:11
Yeah music used to be easy to get into when I was a graphic artist. Even I was asked to make music for our games. I made the music for Predator 2 on the Amiga, they wanted to use it, but I changed my mind, and used it in one of my Amos games instead.LOL!

Pincho.
AlecM
22
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 5th Nov 2003 06:39
" because VU is just an offshoot of Sierra Online"

You've got that backwards. VU owns Sierra and Blizzard. Later down the line it all becomes segram/Universal/vivendie.

[P4 2.8C @ 3.03 with an 866mhz FSB:: MSI Neo-2LS running PAT:: 1gb Mushkin PC-3500 DDR High Perf level 2@ 2,2,2 :: ATI Radeon9800ProAIW :: 120Gb SeagateBarracuda 7,200RPM SATA HD :: Antec Plus1080AMG]
Critters
21
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Joined: 11th Apr 2003
Location: United Kingdom
Posted: 5th Nov 2003 11:20 Edited at: 5th Nov 2003 11:21
I doubt ill become a games developer. Although I like playing and making games, I don't love it. But I do love working in teams and doing 2d artwork for games and making websites. I think game making is good enough as a hobby for me

Wonder if there are any website development forums...

- My online portfolio/under construction
- The Media Base/under construction
greenlig
21
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 5th Nov 2003 13:59
Games are being recognised as an art form. I have spent a year researching Computer art, and virtual reaity and interactive art are very much alive and well. By interactive art, i mean, most of it is flying and stuff, still very much conceptual but also has game backgrounds.

regards
Greenlig

I got best and fairest for soccer WHOOHOOO!

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