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3 Dimensional Chat / 3d capabilities

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elVee
21
Years of Service
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Joined: 4th Oct 2003
Location:
Posted: 2nd Nov 2003 23:04
First of all - Im no good at 3d. I haven't really tried 3d. But judging by some of the 3d games made with db and dbp, the 3d graphics, well, just suck..

Is it because of the models that people use? or is it just darkbasic isn't very good at placing high detail, smooth models on screen.

for example, is darkbasic capable of 3d graphics like the graphics from halo, SWG, or final fantasy? Almost all the games Ive seen, the models are ugly. Very ugly.

So is it the db (or dbp) that makes the models look ugly, or is it just the models?
MikeS
Retired Moderator
22
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Joined: 2nd Dec 2002
Location: United States
Posted: 2nd Nov 2003 23:19
It's just the models. Personally, I don't know what games you've been looking at.

I'm also angered that you don't respect that some people may not be as good as modelers as others, or maybe they're a one man team and didn't have time to work on the models as much. Many people here are hobbiest, so don't expect to see everyone's games looking like the one's you've listed.(FF,Halo, etc.)

DBP has a very powerful engine, so I suggust you do some more searching.

Axis of Evil (Currently being made with Dark Basic)
http://darkbasic.thegamecreators.com/?m=showcase_view&i=153

Equillibrium (Made with Dark Basic nearly 2 years or so ago.)
http://darkbasic.thegamecreators.com/?m=showcase_view&i=69

nANo (Currently 3-5% done and being built with Dark Basic Pro)
http://darkbasic.thegamecreators.com/?m=forum_view&t=17103&b=3

Rosewell Racer (Currently a W.I.P being built with DBP)
[href]http://darkbasic.thegamecreators.com/?m=forum_view&t=17951&b=8
[/href]

I hope you're catching what I mean now.

A book? I hate book. Book is stupid.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 2nd Nov 2003 23:20
yes DBP is capable of graphical levels compariable to any current game, however to achieve such levels of detail you have to be able to work hard for it and know what your doing.

Yes DBP can use 8,000 polygon models just like Final Fantasy IX or Half-Life2 ... however you can't have a 600,000 polygon work to go with it that doesn't have some sort of culling to only show around 1% of that at any given time.

i've seem some games that show what level of detail DBP is truely capable of, a recent so-called HL2 Beta Leak .exe capable of online play was proof of this in itself as DBP was used to create the spoof demo. And the graphics were good enough to fool alot of hardcore fans.

I'd strongly suggest if you want to pull of similar feats then learn 3D not the development graphically, but the incorporation of it withing games. Learn the little tricks to help with speed.

Think about it most here will sit here and create say 500 particles just for smoke that show in all directions that fade as well as using the alpha channel, whereas a good coder can make the same effect with a matter of 20 single billboarded particles that change texture rather than fade using the object alpha, saving the game quite alot of heavy processing.


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Genesis Rage
21
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Joined: 5th Oct 2003
Location:
Posted: 3rd Nov 2003 00:32
DB or DBP can not make games like HL2, UT2k3, or many other games right out of the box... honestly they can not make any kind of game right out of the box... it only a 3D enging and programming environment... YOU have to program and design how it will work...

like Raven said, you have to be willing to work hard for it... and many of the games that come from DB/DBP dont look the best because they dont have a multi-million dollar contract and hundreds of developers...

==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 3rd Nov 2003 01:43
I doubt that even with a decent budget and lots of proffesional developers, the games till wont look as good as say Halo or FF. I mean alot of the commercial games use alot of different engines like renderware, or granny3d that improves game quility and adds a load of fancy pants effects.

It might not seem like it but I think DBP does have a graphical and speed limit. (although no one pushed it over the edge yet) but still its good enough for me and still a very immperesive and powerful language.

My site is delyaed for the 250th time!
If life is just one big joke...
then I must have missed the punchline.
elVee
21
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Joined: 4th Oct 2003
Location:
Posted: 5th Nov 2003 07:16
Ok i just wanted to know if it was capable of the graphics.

I understand that lots of people arent professional modelers. I just have seen very poor 3d graphics from most games I have seen made by db and dbp.
Mussi
22
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 6th Nov 2003 19:35
Quote: "I doubt that even with a decent budget and lots of proffesional developers, the games till wont look as good as say Halo or FF."

you'll see them soon

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 6th Nov 2003 19:42
can't wait.

My philosophy:
LESS CHAT MORE SCREENIES.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Nov 2003 19:03
yeah i'd strongly suggest waiting, cause some of the competition entries i've been shown look pretty good.
and there is that fake HL2 floating around that if you have a Shader 2.0 card looks bloody fantastic


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 7th Nov 2003 19:35
fake HL2?
hadent heard of that. Wat is it?

My philosophy:
LESS CHAT MORE SCREENIES.
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Nov 2003 20:22
someone tried to prove that HL2 was incomplete, but what they'd done was create thier own version in DBP (dunno what version) that seems to only run on Shader 2.0 cards.

bloody huge demo 1.3GB and it does have the entire first episode of HL2 in it. Kinda surprised me the first time i played it, as i knew dbp was capable of close to such things but hadn't actually seen it for myself.

i'm not going to post the link because the content is illegal


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
zircher
22
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 8th Nov 2003 07:40
Dark Basic uses DirectX. The potential is there. Unfortunately, there is a lot of programmer art out there. So, that may lead to the assumption that DB is no good.
--
TAZ
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 9th Nov 2003 17:25
y is it illigal?

My philosophy:
LESS CHAT MORE SCREENIES.
zircher
22
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 10th Nov 2003 02:31
It is illegal because he does not own the copyrights or a license to the resources that are used in the demo. Personal use and fair use are different animals in this case.
--
TAZ
Genesis Rage
21
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Joined: 5th Oct 2003
Location:
Posted: 10th Nov 2003 04:13
that and the stuff in the demo is more than likely copyrighted... so there also is illegal... not only for him to give to other people... but also illegal for who ever made the demo!

Metamophic
21
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Joined: 23rd Aug 2003
Location:
Posted: 11th Nov 2003 00:17
can you give us a screenie raven?

www.freewebs.com/metamorphicsoft
Megaton Cat
21
Years of Service
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 12th Nov 2003 10:00
yea, i got no idea wat u guys are talking about, I must have missed this

My philosophy:
LESS CHAT MORE SCREENIES.

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