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Geek Culture / A Planet Sized Game

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Pincho Paxton
22
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Joined: 8th Dec 2002
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Posted: 5th Mar 2012 17:22
I've always wanted to make something like this myself....

http://www.newscientist.com/blogs/onepercent/2012/03/planet-sized-video-game-gets-i.html

Dark Frager
15
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Joined: 16th Mar 2010
Location: The Void.
Posted: 5th Mar 2012 17:24
That. Is. Amazing.

Fruitella's a badman sweet, do you get me?
bitJericho
22
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Joined: 9th Oct 2002
Location: United States
Posted: 5th Mar 2012 17:25
TheComet
17
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 5th Mar 2012 17:40
Google earth does this in a way, doesn't it? Either way, this is amazing. I can't wait to see a game made out of this.

TheComet

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 5th Mar 2012 17:54
Quote: "so it's... ms flight simulator?"


with graphics!


The result of origin.. Oh and ponies
Neuro Fuzzy
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Posted: 5th Mar 2012 19:19 Edited at: 5th Mar 2012 19:20
Brilliant! I've been following it for a while waiting for a demo release.
See also: Infinity-Universe. (not vaporware but close - the engine's been in development for a long time. Now they have funding and the programmer's working full time I think, but they're just working on the engine. Updates/blog posts are usually six months apart or so)

Wolf
17
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Mar 2012 19:30
This would be awesome for some sort of space combat or strategy game.

As for space combat: you would be able to hunt down spaceships and fly with high speed over fully modeled planets like this.

As for strategy...something like Imperium Galactica, only less screwed up

Interesting though!

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Agent Dink
21
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Posted: 5th Mar 2012 23:30
This would rule... a persistent online action strategy game of clan based warfare. You start out with nothing and build an empire and recruit real people to your army. Go to battle against the rest of the world with your allies.

http://lossofanonymity.wordpress.com
MrValentine
AGK Backer
14
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Playing: FFVII
Posted: 6th Mar 2012 11:36
Was like... ok seen that before... and then at the end of the video... WOAH! please tell me I was not the only one...

I can see them making a lot of money out of this... namely from news corporations... Specially if one takes out a monopoly on them...

Travis Gatlin
16
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Location: Oxford, Alabama
Posted: 6th Mar 2012 23:44
This would be amazing for Bethesda's next Elder Scrolls addition, being able to make bigger and better detailed landscapes, although it will probably make us wait longer considering this technology's in-house only limitations.

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Libervurto
18
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Joined: 30th Jun 2006
Location: On Toast
Posted: 6th Mar 2012 23:46
This is really cool, thanks for posting (and thanks neuro that is also an amazing project). I've been in love with procedural generation from the moment I heard about it. It's damn difficult though! These guys are geniuses.

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RedneckRambo
18
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 6th Mar 2012 23:55
Quote: "This would be amazing for Bethesda's next Elder Scrolls"

That's exactly what I was thinking.

I don't care what game is made with this, I'm buying it anyways!

Dark Java Dude 64
Community Leader
14
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Joined: 21st Sep 2010
Location: Neither here nor there nor anywhere
Posted: 7th Mar 2012 08:23 Edited at: 7th Mar 2012 08:23
Darn HP craptop! I downloaded the demo waiting 45 minutes or so then i tells me my graphics dont support it.

Oh well, ill just eat this here carrot and all will be ok:

Copyrightz © 2012 dbd79
Pincho Paxton
22
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Posted: 7th Mar 2012 13:02 Edited at: 7th Mar 2012 13:03
Just realised that my siggy is very appropriate for being the opening poster.

MrValentine
AGK Backer
14
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Playing: FFVII
Posted: 7th Mar 2012 15:34 Edited at: 7th Mar 2012 15:35
haha... Pincho still trying to figure what your banner is about anyhoo?

theres a demo just realised now... wooo can I try?

EDIT
i = I

zenassem
22
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Joined: 10th Mar 2003
Location: Long Island, NY
Posted: 8th Mar 2012 05:34 Edited at: 8th Mar 2012 05:36
Very interesting. I remember being blown away (and I still am) by the compression methods used in Kkrieger. But the compression methods employed to reduce to file size so significantly, resulted in long load times. Still quite impressive for it's size.

Quote: ".kkrieger makes extensive use of procedural generation methods. Textures are stored via their creation history instead of a per-pixel basis, thus only requiring the history data and the generator code to be compiled into the executable, producing a relatively small file size. Meshes are created from basic solids such as boxes and cylinders, which are then deformed to achieve the desired shape - essentially a special way of box modeling. These two generation processes account for the extensive loading time of the game — all assets of the gameplay are reproduced during the loading phase."


Kkrieger (97,280 bytes~96kb[disk space])
http://michaelmaherblog.wordpress.com/2008/10/14/kkrieger-the-smallest-3d-game/
http://en.wikipedia.org/wiki/.kkrieger

Kkrieger screenie
~~~~~~~~~~~~~~~~~~~~


So I take it Outerra's fractal processing while reducing size doesn't have that impact? Now that's pretty darn cool!

.oO()Oo.oO (I'm not a real programmer,, I just play one on the Forums!!!) Oo.oO()Oo.
CumQuaT
AGK Master
15
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 8th Mar 2012 09:32
Has no-one seen my game?


Deathead
18
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Joined: 14th Oct 2006
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Posted: 8th Mar 2012 16:55
I literally think a game similar to Mass Effect would be awesome with this game. Imagine instead of loading you just get in the Normandy and just fly to another planet.

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