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3 Dimensional Chat / matrix texture problem (jaggies!)

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Maxmacster
21
Years of Service
User Offline
Joined: 4th Oct 2003
Location: United Kingdom
Posted: 3rd Nov 2003 03:32
Hope someone can help me here.
Please try out the attached code
If I set the camera high to get a birds eye view, The matrix texture seems to overlap onto the player object and also the static block (triangular jaggies!)in the room. This problem does not happen if the camera height is set lower down to say a 3rd person perspective.
Anybody know why?
using DBclassic
Thanks
QuothTheRaven
22
Years of Service
User Offline
Joined: 2nd Oct 2002
Location: United States
Posted: 3rd Nov 2003 05:02
There's a general 3d problem that will happen with any engine that if you have two polygons very close together and you view them from a far distance, they will diagonally cut into each other.

I haven't tried the code because I don't have DBP yet.

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