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Geek Culture / need help

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andrew pap
18
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Joined: 30th Mar 2007
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Posted: 17th Mar 2012 03:35
i whant to make a midi file editer and than control game object with that file like the people at animusic do

can i do this with darkbasic (with plugins)

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Dark Java Dude 64
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14
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Location: Neither here nor there nor anywhere
Posted: 22nd Mar 2012 05:13
You probably can, and you likely dont need plugins either... You can create a file byte by byte so theoretically you can make one that edits the file and then can also read it.

Copyrightz © 2012 dbd79
Benjamin
22
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Location: France
Posted: 22nd Mar 2012 10:14
If you're willing to learn the file format you can do it yourself without plugins.



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Van B
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22
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Location: Sunnyvale
Posted: 22nd Mar 2012 11:43
Also, a while ago someone released a code snippet that allows MIDI data to be processed with code, like sending a note start signal, then length, velocity etc... kinda like processing a midi file line by line. That might be handy for syncronising the midi data with your game, and you'll know which note and velocity etc all the time, and could use that in realtime. It would be a good way to make a Guitar Hero game with midi music, each note being one of those coloured blobs.

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Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 23rd Mar 2012 20:47
I too thought about and tried for a day or two to get something working like Animusic with DBP. It was fun


Senior Developer - CBS Interactive Music Group
WLGfx
17
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Location: NW United Kingdom
Posted: 23rd Mar 2012 20:55
That's took me back to when I wrote a complete MIDI tracker program for the Atari ST based on the popular tracker program at the time. I'm assuming MIDI these days is via the USB!?!? Not sure though.

I think the most important piece that I added to my tracker was the SysEx dump functions which helped when setting up more than one MIDI instrument. I had three keyboards at the time and one was fantastic for drum sounds. And I got it so you could free hand draw volume levels over a particular track. If you get a project started on this then I'd be interested to see how you get on.

Must be getting old, I'm reminiscing again...

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Pincho Paxton
22
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Posted: 23rd Mar 2012 23:44 Edited at: 23rd Mar 2012 23:45
I also have a game planned for music control, but I was going to try the timer, and an mp3. It would most likely slip a bit, but I was going to constantly resend the timer lock. The only one I can remember in a game was Delta Loading on the C64.

andrew pap
18
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Joined: 30th Mar 2007
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Posted: 18th Apr 2012 02:44
ok so i tryed and now i im making a mini one with my oun file format(txt) and use my oun mini programming language to run it

here it is (dowload and play)

iv added a the app with a help file
now iv got it working im going to make a bigger one
and i may try to make a editer for it

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Kezzla
16
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Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 18th Apr 2012 12:05
sounds like an interesting program but i get a crash and error saying parameter is incorrect.

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Pincho Paxton
22
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Posted: 18th Apr 2012 15:19 Edited at: 18th Apr 2012 15:22
There is an excellent demo of a DB wizard playing a keyboard it was posted 3 years ago....


http://forum.thegamecreators.com/?m=forum_view&t=155859&b=5

andrew pap
18
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Posted: 21st Apr 2012 17:34
i just tested it on my laptop and i get a bug too
ill try to fixit i found a older project ill give you the full
progect file as like freeware if you shere it please give me credit
(by andrew papworth)

my new one has a lazer harp,bells,blowing bottels and a drum just not sounds right yet i ges it allso has the bug you found

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