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3 Dimensional Chat / April 3D Compo: Hexahedronism 12 poly compo

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David Gervais
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Posted: 1st Apr 2012 22:17


Complexity, Diversity and Creativity from Simplicity.

This month we want as many entries as possible, so even the budding beginner shouldn't be afraid of entering this compo. The 12 poly limit on the model means that you'll be able to spend more time refining the textures/UV maps and making striking beauty renders. Even though a 'cube' fits all the criteria for this compo, we hope that some of you find other objects that fit the bill. (Then again, never underestimate the diversity of a cube!)

Making multiple objects within the scene that are 12 poly is also allowed, or multiples of the same object. A final render of your scene and a wire frame showing the poly count will help us judges.

Contest will run through to April 25th, 2012

Note: A similar 12 Poly Challenge is also running in the Mods Lounge at the same time as this one, At the end of the compo the mods will reveal all their entries here in the 3D compo thread and we will be able to compare ours to the community entries. This is not a Mods vs Community thing, it's us challenging you to enter this compo and see if the community can come up with more 'objects' than the mods. So get your thinking caps on and stuff this thread with every 12 poly model example you can think of.

.. The Challenge is ON!

Have fun!

Travis Gatlin
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Posted: 1st Apr 2012 23:01
So making sure. Say you have 1 cube and you want to make 2 or more cubes, which makes more than 12 polygons. That would be allowed, correct?

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
zeroSlave
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Posted: 1st Apr 2012 23:12
I'm thinking so from this:
Quote: "Making multiple objects within the scene that are 12 poly is also allowed, or multiples of the same object."


Which could be reworded as "Making multiple object each with 12 polys within the scene..."?

Sounds fun!... And oddly difficult. Good luck to everyone!

Seppuku Arts
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Posted: 2nd Apr 2012 00:09
Interesting. There was me thinking the 100 poly comp was challenging.

I need to practice my UV mapping and texturing skills, so I think I'll give this one a go.


lazerus
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Posted: 2nd Apr 2012 01:59 Edited at: 2nd Apr 2012 01:59
So every object must be 12 poly's but our scene can be more than 12 poly's?

If so this gives me a chance to try out something rather fancy

Portfolio; Arthiccup.com
Lazerus Reborn on Polycount and a few other places.
JLMoondog
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Posted: 2nd Apr 2012 02:47
Your object cannot have anymore or any less then 12 tri-polys. But your scene can consist of as many 12 poly objects as you want.

David Gervais
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Posted: 2nd Apr 2012 05:19
Who's gonna be brave enough to post their first 12 poly model?

we already have a few models posted in the Mods Lounge, so chop chop, get cracking! lol

I for one am gonna have lots of fun with this compo. But don't worry, no badges for me or the other mods, we just wanted to join the fun this time around and see if we could come up with a larger variety of 12 poly models than the community.. are you gonna let us beat you in model counts?

Cheers!

P.S. as stated in the first post, we will reveal the models made by us mods at the end of the compo deadline.

Travis Gatlin
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Posted: 2nd Apr 2012 05:23 Edited at: 2nd Apr 2012 05:23
*Sigh* I suppose I'll be brave.
So I'll go with something mysterious.


http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!

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Seppuku Arts
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Posted: 2nd Apr 2012 11:30 Edited at: 2nd Apr 2012 11:30
It's a wip, but I've started mine already:




Quik
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Posted: 2nd Apr 2012 13:24
So - it has focus on textures
but it will be interesting to see what peoplemakes with the polygon part :3


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JLMoondog
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Posted: 2nd Apr 2012 13:29
Don't be afraid to think outside the box! (har har)

Gencheff
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Posted: 2nd Apr 2012 14:20
Lovely idea. I haven't done any modeling in months,but I gave it a humble shot.

5x12 Polygon Tank

Each tank model consists of 5 separate objects, 12 polygons each. UV Data is collapsed into one texture sheet with a resolution of 1024x1024 in order to make my life easier. Texture is hand-painted with a minor exception on the tank tracks.




Samotnijat vylk nasred gorata.
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The Slayer
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Posted: 2nd Apr 2012 14:28 Edited at: 2nd Apr 2012 14:59
Heheh, I might enter again, sounds fun. I have a cool idea.
But uhm...I'm not totally sure about what is expected. So, the model(s) each need to have EXACTLY 12 tris polies? And, can they be merged into a single object? Or does each hexahedron needs to stay a seperate model?

Cheers

JLMoondog
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Posted: 2nd Apr 2012 15:26 Edited at: 2nd Apr 2012 15:28
Gencheff:

Excellent looking model and texture, but this might be stretching the rules a bit much. When we said separate objects that doesn't include separate limbs for a single object, but different objects in a single scene. I'll let David have the final decision here.

Also looking at your model, unless I'm mistaken on what each piece you consider a separate object, most of them have more then 12 polys. Polys here = three sided polygon, not >3 sided faced polygons.

Quik
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Posted: 2nd Apr 2012 16:03
Quote: "Excellent looking model and texture, but this might be stretching the rules a bit much. When we said separate objects that doesn't include separate limbs for a single object, but different objects in a single scene. I'll let David have the final decision here."


I was going to ask about that! It seemed weird if i could for example create a character, with multiple boxes (Minecraft)

Quote: "Polys here = three sided polygon, not >3 sided faced polygons."


I've always counted quads - now you went and made it even harder -> as we can now basicly only use boxes xD Oh well, more interesting in a way


The result of origin.. Oh and ponies
Gencheff
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Posted: 2nd Apr 2012 17:47
Quote: "this might be stretching the rules a bit much"

I was hoping I'd get away with it

Oh well,I guess I'll have to take a different approach.

Samotnijat vylk nasred gorata.
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David Gervais
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Posted: 2nd Apr 2012 19:02 Edited at: 2nd Apr 2012 19:16
Ok, to help clarify the rules for this compo, I'm gonna give an example from an old 12 poly object I made way back when...



See, an old brick model I made back in 2009. It fits this compo and is a good example of an object that can be reused multiple times in a scene.. to make a standing wall for example. you might need to resize the brick to make a half length brick to make the wall have a straight end, but essentially it's the same model, just resized.

Does this example help? I hope so, carry on!

Cheers!

P.S. I think according to the rule I posted..

"Making multiple objects within the scene that are 12 poly is also allowed, or multiples of the same object."

Gencheff's technique to build a bigger object out of 'parts' fits the first part of the rule. I'd just ask that you do a render of each of the individual parts along the bottom of the scene to show that each part is not more than 12 polys. Oh and 'Quads' are not what we mean by poly count. If counting 'Quads' the cube only has 6 quads. and I used the cube as an example as a 12 poly count model. (hoping you would all understand I meant 'Triangles'.)

Vent
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Posted: 4th Apr 2012 05:18
Here's what I did.




There are 82 tris in total, but each model has less than 12.



Quik
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Posted: 4th Apr 2012 08:52
Vent: thats pretty awesome - but you could make more of the crystals, make it look a bit Tiberium-ish (If you've not played Command and Conquer: Tiberium wars, check it out)


But i like it, nice job


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Quik
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Posted: 6th Apr 2012 00:23
sorry for double post :I



something along these lines would be fine, right?


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Vent
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Posted: 7th Apr 2012 23:03
Thanks, I'll look into doing that.



lazerus
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Posted: 8th Apr 2012 22:09 Edited at: 8th Apr 2012 22:10
Derp



:3

I want to turn them into jelly with some fancy caustics ;D

Portfolio; Arthiccup.com
Lazerus Reborn on Polycount and a few other places.

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Penfold
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Posted: 8th Apr 2012 23:23
Just in case I dont get to do this properly... Gah no more box's...lol

The Leaf modelled in under 5 mins.. textured i about 15.. about another half an hour or so to switch between different programs including DB to make sure the alpha mask was working.

Wireframe - Lightwave


UV skin - Blender


Final Model with alpha - Dark Basic


The Quick texture - Photoshop


lets see anyone else for *not a box*

'Ooh 'eck chief'...'crumbs'
Penfold
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Posted: 12th Apr 2012 00:33
Hmm Looks like everyones real busy or I killed the thread

...with the easter holidays still in swing I had thought more people would have had a crack at this one.

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New World Order
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Posted: 12th Apr 2012 16:38
also followed the same path of alpha mapping like Penfold

a bunch of Colibris going for drinks



I hope all this alpha mapping business is okay with the rules^^

Modeled in Blender, textures painted in Photoshop. Background image from cgtextures.com. "Post" (DOF, color correction, compositing over background) done in blender.



wohoo, my first compo-entry on the forums ever! exciting!
Quik
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Posted: 12th Apr 2012 17:42
New World Order: I quite much dont see any models there which are 12 polygons, the rules said 12 polygons, polygons being triangles.
An whole OBJECT is to be of 12 polygons total as far as iam concerned, i might be off tho


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JLMoondog
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Posted: 12th Apr 2012 18:05
New World Order:

Great job thinking outside the box! Also I can clearly see that both the bird and flower only have 12 polys. Good stuff.

Quik
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Posted: 12th Apr 2012 18:57
Ahh, i see then, bad counting by me and I now properly understand how we are allowed to build the models


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The Slayer
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Posted: 12th Apr 2012 20:10
Looking sweet, New World Order.
Although, I also thought that one hexagedron was supposed to be one model with 12 polies, and not two or more seperate objects that make one model that has 12 polies combined. Guess I misread or misunderstood the rules then.
This gives me a few more ideas for my scene.

JLMoondog
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Posted: 13th Apr 2012 03:46
Quote: "Although, I also thought that one hexagedron was supposed to be one model with 12 polies, and not two or more seperate objects that make one model that has 12 polies combined. Guess I misread or misunderstood the rules then."


No, each separate object cannot exceed or be less then 12 polygons. I'm not sure why this is so confusing.

If you look closely at NWO's wireframe shot, he shows two angles of the bird and two angles of the flower. Both have 12 polygons. He then created a scene using these 12-poly objects.

Hope this clears things up.

rolfy
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Posted: 13th Apr 2012 05:06 Edited at: 13th Apr 2012 07:48
Ummm.....I might be losing it but that bird is 13 poly's.
I count 6 in the wings and 2 in the horizontal tail, 5 in the body.
Or I cant count....



Prolly better to lose one from the further wing or make the main body part two instead of three.....yep...that would do it.

Awesome! Its one of those threads.
Ortu
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Posted: 13th Apr 2012 06:37
Tail is one triangle, looks divided top down due to body passing through is all

rolfy
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Posted: 13th Apr 2012 07:47 Edited at: 13th Apr 2012 07:51
Quote: "Tail is one triangle, looks divided top down due to body passing through is all"

Ahhh! I see that now...explains the reason for three in the body...my bad,

Awesome! Its one of those threads.
New World Order
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Posted: 13th Apr 2012 10:02
hehe, thanks for the feedback guys and sorry for making this even more confusing ^^
i'm attaching a screenshot from Blender that might make things more clear

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rolfy
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Posted: 14th Apr 2012 02:28 Edited at: 14th Apr 2012 02:32
Ok, I'll enter one into this.

Just a bunch of 12poly boxes with a procedural material, four textures using an alpha mask for distribution.
12 poly box for skybox.
Post processing in PS, changed colour balance and adjusted curves.

Completed.


Wireframe.


Awesome! Its one of those threads.
The Zoq2
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Posted: 15th Apr 2012 21:52
Wow, that looks amazing rofly!
Quik
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Posted: 15th Apr 2012 22:06
I quit. Lol XD looks amazingg rolfy


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Gamer X
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Posted: 16th Apr 2012 07:08
with such great entries into this, it will be difficult to win.

Well here is my entry.



wireframe


The Slayer
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Posted: 23rd Apr 2012 22:48 Edited at: 23rd Apr 2012 22:56
Here's what I came up with for the comp. A bunch of Ninja weapons.
All weapons are made out of several hexahedrons.



Wireframe:



Good luck to all!

super nintendo man
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Posted: 25th Apr 2012 04:39 Edited at: 25th Apr 2012 04:48

It’s a starship. Think of how big of a dog fight you could have with this. o.o


Just read that you needed wireframe too. That box in the center is a light helper, not part of the model.
The Slayer
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Posted: 28th Apr 2012 20:43 Edited at: 28th Apr 2012 20:43
Just wondering, is there a place where we could see the entries of the Mods?

Cheers

David Gervais
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Posted: 30th Apr 2012 14:00
I will be posting the Mods Entries here later today..

Please Stand By..

Cheers!

David Gervais
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Posted: 30th Apr 2012 14:17
I started things off for the Mods Hoping to 'Erase the competition' before it got started.. LoL



Then Josh decided to "Stick a Pencil in my ear"..



lol We pointed out to Josh that he was 3 poly's short on his model, but his making only the half of the model that is seen by the cam showed us we were going to face some real outside the box thinking..

Then I had a 'Gem' of an idea..



Once we set Josh straight he began to take notes..



After that entry I was thinking of marooning Josh on an Island..



And after that I had a bit of an 'Alternative Thought'..



Then Van B made a post about getting ready to 'sucker punch' us with his entry, but alas he must have got busy or Josh and I scared him away.

Then I posted my final entry letting them know that I thought their challenges were weak and that 'Resistance was Futile'..



And there you have it, the Battle of the Mods, the Question is, who do you think won?

Cheers!

Seppuku Arts
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Posted: 30th Apr 2012 16:35
VanB, he knew he couldn't beat the competition so he didn't bother. In my world that's winning and I live by that as a philosophy. I kid. I'd hate to pick favourites, you two seem like such a sweet couple, I wouldn't want the two of you to fight for our approval. I'd have a hard time picking between the eraser and pencil.

Though nice idea with the terrain. I'll see if I can knock something out now.

David Gervais
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Posted: 30th Apr 2012 17:15 Edited at: 30th Apr 2012 17:26
Just a little reminder that 12 poly models are very common and I think one of the most underrated basic elements in 3D modeling, here is a mini sample of other stuff I have made on these forums that fit the 12 poly count of this compo..



All of these are basic distortions of the cube. I like how many of you thought 'outside the box' for this compo. Not a ton of entries, but you all managed to impress the judges, voting is in progress and this is a tough one. Thanks to all who entered.

I was thinking .."I wonder if someone is going to make a bunch of 'construction materials' and then assemble them into a house LOL. when you think of it, a 2x4, 2x12 and panels like 4x8 sheets of plywood and sheetrock all fit into the 12 poly mold. I was going to make more things like a wooden stake, CD case, DVD case, book, Software Box, I was also thinking of making a desktop computer case, could also have made a keyboard and placed keys on it like the 'alt' key I did, that would fit in the rules of using objects multiple times.. LoL, I had so many ideas, but alas, I got busy and only made a few.

I'm looking forward to the next compo, I hope many of you join in on the fun.

Cheers!

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Seppuku Arts
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Posted: 30th Apr 2012 17:54
Here's my attempt.



Modelled, UV Mapped & Textured in Hexagon 2. Render in Cinema 4D 6.

Wires


Model: total tris 10

Blaster effect - caused by adding lights to a particle system.

rolfy
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Posted: 1st May 2012 04:10
Either the notebook or Alt button took the prize I think
I'll go out on a limb and go for the button.

Awesome! Its one of those threads.
rolfy
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Posted: 3rd May 2012 00:03
Quote: "Contest will run through to April 25th, 2012"

I take it this is all over...?

Awesome! Its one of those threads.
David Gervais
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Posted: 5th May 2012 12:51 Edited at: 5th May 2012 12:55
The Winners of this compo are as follows..

3D Master: New World Order for his humming bird
Notes: An excellent example of outside the box thinking.

3D Best Model: Vent for his color crystals
Notes: Clean, well done and they answer the question.. "when is a box not a cube?"

3D Best Texture: rolfy for his ruined city buildings.
Notes: Nice use of alpha channel texture and the final render is very well done.

Thanks to all who entered, there were allot of 'outside the box' entries this month.

Badges have been assigned to the winners, wear them with pride!

Cheers!

Vent
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Posted: 5th May 2012 23:07 Edited at: 5th May 2012 23:07
...Sweet, thanks!

Congrats to the others



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