new attempt to add to my thread.
here is a head model. this is my first attempt to build a nice looking human head.
I will admit, this guy looks like he was dropped as a baby and had a long career as a crap boxer. but it's the best head Ive made so far.
I'm beginning to work out how to get the lines of contour.(I'm not from a modeling background so i dont know the technical terms that would be used) eg. finding the lines of the face and aligning the vertices with those lines to get better results for sculpting.
I see professional mode
ls and am really very impressed by the accuracy of these contour lines. It is something to strive for.
If anyone has advice on how to achieve this fluently I would like to hear about it.
at the moment, i start with a box and subdivide, moving groups of vertices to key points in the reference photo.
then subdivide more and add some more detail. i find that getting the shapes is reasonably easy for the x and z planes. its the corners that I have trouble with. eg, where the cheekbones are or between the back of the head and the ear.
I also find that I end up with excess vertices through quad division. I can snap them i guess.
anyway, I still dont have enough of a clue to ask clear questions.
so please share any thoughts or critiques that will help me learn.
thanks
Sometimes I like to use words out of contents