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Geek Culture / Spectrum turns 30

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Nickydude
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Posted: 23rd Apr 2012 14:02 Edited at: 23rd Apr 2012 14:03
Spectrum turns 30.

This is the first computer I had and learned to program on!





I reject your reality and substitute my own...
Seppuku Arts
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Posted: 23rd Apr 2012 14:25
And it's St George's Day.

And the awesomeness that's Google, they have combined the two.



However, I'm much too young to remember the Spectrum in its glory days, but I am sure it was most awesome.

Van B
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Posted: 23rd Apr 2012 15:20
Yeah, been playing a few old speccy games to comemorate it

Was my first computer as well, the basic was clunky but pretty good, let us define our own font sets and stuff like that really easily.

Health, Ammo, and bacon and eggs!
WLGfx
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Posted: 23rd Apr 2012 16:06
Woo hoo to Brian Bloodaxe!!!

I taught myself z80 assembler code on the Speccy, and had every "Input" magazine, which was my payment for a paper-round.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Van B
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Posted: 23rd Apr 2012 18:04 Edited at: 23rd Apr 2012 18:08
Ahh, typing in lines of code from a magazine, about 8 billion data statements to make a game - brings back memories... painful memories!

I got a book on how to make RPG's on the speccy, really wish I still had it, it's pretty fricken rare I think. It's funny how just an elaborate title can conjure up so many memories... like Brian Bloodaxe, Dynamite Dan, Horace, Monty on the run, Attic Attac. I really don't remember being as happy, as when we would finally get Manic Miner to load. One thing that occurs to me is how nice some of the pixel work is, pixel art is dying - personally I haven't seen awesome jawdropping 2D animation since the 16-bit era... not even to the standard of say, Exploding Fist on the Speccy.

Health, Ammo, and bacon and eggs!
Nickydude
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Posted: 23rd Apr 2012 18:40 Edited at: 23rd Apr 2012 18:40
Time to dig out my Spectrum Allstars pack again.




I reject your reality and substitute my own...
Pincho Paxton
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Posted: 23rd Apr 2012 21:25 Edited at: 23rd Apr 2012 21:31
This was the first game I ever played on the ZX81....

http://www.retrogearuk.co.uk/Software/Sinclair/ZX81/Inca-Curse-Adventure-B-G19-/prod_1791.html

Kick Door

"You hurt your foot!"

That was such a surprise in those days! For a computer to answer correctly.

I would like to remake Atic Atac, and Sabre Wulf. I have already made some of the graphics for Sabre Wulf.

s4real
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Posted: 25th Apr 2012 22:31
http://www.classiconlinegames.nl/zx-spectrum/65-manic-miner

Def one of the all time greats.

best s4real


Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
WLGfx
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Posted: 26th Apr 2012 02:21
I didn't update my java to run Manic Miner but I do know that the original on the ZX Spectrum had a code to type in so you could access every level. That code was the legendary M Smiths license number and he still has that license. Gawd, I haven't seen that guy for a good few years.

Jet Set Willy I & II had that colour code that you had to enter before you could run it. I remember Matty telling me the code was simply based on the first x amount of bytes of the computers ROM.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Van B
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Posted: 26th Apr 2012 11:32
Ohh god that fold out colour chart! - that thing was a nightmare. Not as bad as the lenslock that came with Elite, but still pretty grisly.

I've always been a big fan of ManicMiner, I played it from day 1, but only completed it with ZX32 (emulator) and it's autosave. The last place I worked, we'd always play games at lunchtime (or when the boss wasn't around) - usually something like Doom or Duke3D, but sometimes we'd take on a speccy classic, try and finish it in an afternoon. If it wasn't for that, probably wouldn never have finished Manic, Skool Daze, Back to Skool, Wizball etc.

I wish Matt Smith would do like Jeff Minter, and start doing iOS or Android games, hell anything at all really - give the guy Game Maker and let him have at it, I think it would be fascinating to see what else his mad imagination can come up with.

Maybe we should hold videogame legends in the same esteem as authors, or movie stars... in that regard, Matt is the 80's nostalgia equivalent of Charles Dickens. One of my favorite developers has to be David Reidy though, wrote Skool Daze and Back to Skool - he actually wrote those in assembly by hand!, in hex, then his wife would type it in. We just don't see that level of hardcore these days.

Health, Ammo, and bacon and eggs!
Pincho Paxton
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Posted: 26th Apr 2012 14:55 Edited at: 26th Apr 2012 14:58
Wizball was easy to complete. I could complete it every time I played it. Still good though, great music.

I've met quite a few of these developers, the weird thing was meeting David Braben and he was taking my photo, and not the other way around.

Dazzag
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Posted: 26th Apr 2012 17:09
Quote: "that thing was a nightmare"
Really? I had a B&W telly until about 13 years old so was pretty good with identifying colour from black and white images (Snooker is pretty impressive if you can do it). I say this because I, ahem, lost my colour chart and had to make do with a photocopy version. Would normally get it right 2 out of 3 times, and normally that was enough.

Quote: "Not as bad as the lenslock that came with Elite"
Heh, that was the most expensive game I had bought at that point (£15). I used some birthday money from relatives. When I got it I remember my mum was putting on the dinner and kept demanding I come to the table. Elite finally loaded and I tried to login using the Lenslok, but it wasn't having it. Several reloads later (and more annoyed mother) and I was seriously close to tears. You should ask my wife how hard I find it to cry so this was pretty sad stuff. After dinner (and a telling off) I finally got it working and after that normally did it 9 times out of 10. Was right annoying though yes. Best game of all time though...

A friend of mine had networked a load of speccies at the time and had a printer for it (rubbish tiny thermal thingy). I remember we used to talk about LOM (Lords of Midnight) that had something like 32k of locations and if you printed out each move then sent the result to the creators they would make a proper book out of it. Would have been a lot of bog roll printer paper and probably cost like the price of a car or something

Ahhh, happy memories

Cheers

Current fave quote : Cause you like musicians and I like people with boobs.
Van B
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Posted: 26th Apr 2012 17:24
Ahh, Steve Davis snooker on a black and white portable... That blue ball was invisible!
I remember a friend at school borrowed my copy of manic miner, and pinched a tape-to-tape copy. I asked him how he planned on entering the colour code, then he produced half a dozen sheets of paper - he got his mom to copy the chart in felt tip on graph paper!.

Elite is awesome though, to test just how awesome it is - run it on a modern PC through an emulator, and set the emulator to full speed. Rather than being rediculously fast, it goes rediculously smooth! - can't really play the game like that but it's cool nontheless.

Wizball, I dunno why, but I always found it tricky, I had to really concentrate to get through that, still do. For one thing, it took me about 20 years to realise that you could activate powerups to give more control. Sensible Software though, whatever happend to them... they made SEUCK on the C64, and Cannon Fodder and Sensible Soccer, Mega-Lo-Mania - some of the best 16-bit games.

Health, Ammo, and bacon and eggs!
WLGfx
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Posted: 26th Apr 2012 17:24
The numerous times I'd go round to Matt Smiths house and see his weird and wonderful collection, including a couple of boxes of ZX Spectrums and his inventions (a driving game using 3 monitors all built into a car setup which he built himself, a virtual reality headset made from two camcorders years before they were invented, etc, etc).

One of the many things I do remember is actually viewing the original source code to Manic Miner on that Tandy computer with it's green screen monitor and pull out keyboard. He had built his own parallel connector interface which connected up to the ZX Spectrum to transfer the code to run and test. And Araldite was one of his fave things to make those things with. I ended up using that interface to transfer Z80 code from an Atair ST to a Spectrum. I'm waiting to hear back from a few old friends of his from where he used to live now that I know he's back from his trip that seems to have gone down in the history books too...

That lenslock was one of the worst gadgets ever invented.

Some guys that I believe go down in history as legends:

Matthew Smith - Styx, Manic Miner, Jet Set Willy I
Tony Crowther - Captive and Captive 2
David Braben - Elite
Jeff Minter - Anything to do with Llamas (he'd take a tape recorder out on his farm to record the sounds)

Trying to think of some more.

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Pincho Paxton
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Posted: 26th Apr 2012 20:21 Edited at: 26th Apr 2012 20:22
Nobody beats ULTIMATE as a games company though. They stand above everyone for me. When an Ultimate game came out I would buy it. You don't think of companies like that nowadays. Same with Psygnosis in a way, but most of their games were just graphics. They took off on the PS1 with Destruction Derby, and Wipeout. Nowadays you look at the game, and forget about the company. Who made Little Big Planet? Dunno, but it was a good game.

Van B
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Posted: 26th Apr 2012 21:45
I think I had all the Ultimate games, they had a certain feel to them, they all ran pretty smoothly and had good, clear visuals. The best of them was Atic Atac though, that game was all we played for a long time after getting it. Jetpac too of course, but there was just so much more to Atic Atac... I can still hear the tick tick ticking sound effects .

Tony Crowther is a legend in my book, Captive is one of my favorite games, maybe played it for 4-6 hours per day. It was a compulsion back then, me and 3 friends all had it and were seeing who could get the farthest and the best gear during school holidays. Drove my brother mental, he just wanted to play Oids or something. I think I made it to base 60, then my save disk died. I wish someone would do a remake with updated sounds, the sound effects on the STE version were awesome, stereo cannon balls firing around, very cool... shame the PC version has such horrible sound effects. Unfortunately Crowther doesn't want anyone messing with Captive. An iOS version would be epic, imagine Cappo on an iPad!

Health, Ammo, and bacon and eggs!
Travis Gatlin
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Posted: 27th Apr 2012 00:55
Quote: "Who made Little Big Planet"

Media Molecule, didn't have to look it up either!

But on topic. I didn't grow up in that generation. Wish I did though. It would be cool to be one of the vets from the old days. Now we're stuck with Windows and all the GUIs to make everything easier. Spoiling crap, and makes the internet a dangerous place, I'd say!

http://www.talenthouse.com/travisgatlin
You can find my latest work here. Please comment on my work and tell me what you think!
Pincho Paxton
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Posted: 27th Apr 2012 02:15
Yeah, it was very different. Coders were celebrities, and games were like Pandora's Box. I think that you could still create the feeling on TGC if you put your mind to it. If someone started making a series of games with a unique style we would all be waiting for the next game to appear.

WLGfx
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Posted: 27th Apr 2012 04:40 Edited at: 27th Apr 2012 04:41
ZX Spectrum really taught you how to code properly. Something like a very fast way to clear the screen which became very common place on most 8-bit machines:


Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Pincho Paxton
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Posted: 27th Apr 2012 14:28 Edited at: 27th Apr 2012 14:29
I didn't start assembler till I got a C64, and it would crash a lot, and the assembler language would take 5 mins to reload. So I gave up with it.

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