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Meows
13
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 10th May 2012 13:14 Edited at: 10th May 2012 13:24
I got it ,going MView that is with the Microsoft version! Thanks FLATLANDER and Rafhalzer.

I found

My Character is from

As a static it worked in FPSC but I added animation cause I was out of trys in Animer to add them there and now it will not work anywhere.

Life is a short trip to another world
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 10th May 2012 16:55
@Meows

Send me the version of "indian2.x" that you can open in MView.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Flatlander
FPSC Tool Maker
17
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 11th May 2012 07:09 Edited at: 11th May 2012 17:45
Model Pack #4
All working except for Security Guard - You need to run Mender on this character's x file before working with it.

Model Pack #12 (Scifi Assault)
not working even when fixing in mender (Rafhalzer has been made aware)

Model Pack #17 - I have only nine (9) characters
Anubis 3 - Working without fixing
Anubis 3 MELEE - Working without fixing
Cleopatra 2 - Working without fixing
Cleopatra 2 MELEE - Working without fixing
Isus warrior 3 - You need to run Mender on this character's x file before working with it.
Isus warrior 3 MELEE - You need to run Mender on this character's x file before working with it.
Nekheb mummy 4 - Working without fixing
Pharaoh 5 - Working without fixing
Pharaoh 5 MELEE - Working without fixing


Model Pack #18 (Fantasy Characters - Melee)
ALL working except for:

FeargalM - You need to run Mender on this character's x file before working with it.
SatyrM - You need to run Mender on this character's x file before working with it.

Model Pack #19 (cartoonfantasypack)
A new customized animated list needs to be created.

Model Pack #20 (medievalpack)
A new customized animated list needs to be created.

Model Pack #21 (fantasypack-Creatures)
A new customized animated list needs to be created for all mounted characters. The animation list for the other characters may vary.
Goblin - Working without fixing
Goblin Ranged - Working without fixing
Imp - Working without fixing
Imp No Weapon - Working without fixing
Ogre - Working without fixing (animation list needs to be revised)
Ogre No Weapon - Working without fixing however animation list needs to be revised.
Orc has issues about not retaining changed animations (Possibly needs a new animation list). (Rafhalzer has been made aware)
reptilian - has animation issues and needs to have a new animation list created)
taurus - has issues with size. It is very difficult to resize and to move around. However it does work without fixing. (Rafhalzer has been made aware)
taurus no weapon - Working without fixing however animation list needs to be revised.
zombie apparently has the weapon attached as part of the animation list. Therefore you will find it not working very well. You need to fix it but also will need a revised animation list.

Model Pack #23 (Dungeonpack)
All Animation lists need to be revised.

banshee - working without fix
chained soul - working without fix
demolith - working without fix
devourer - working without fix
faceless horror - working without fix
hag - working without fix
hook horror - working without fix
shadow hider - working without fix
soul feeder - You need to run Mender on this character's x file before working with it.
zombie - working without fix (animation list might be OK but not sure)

The following packs are all working without fixing

Model Pack #1 (Modern Day)
Model Pack #2 (Modern Day #2)
Model Pack #18 (Fantasy Characters - Firing Weapons)

Addendum #1:

Model Pack #45 (Historypack)

Astronomer - need to fix with mview.
Butler - In order to export to dbo you need to fix with mview.
Einstein - need to fix with mender.
Galileo - need to fix with mender.
Isaac Newton - need to fix with mender.
Male Civilian - need to fix with mender.
Female Civilian - no animations in x file when new animation character is exported. Cannot load into Mview.

Addendum #2:

Model Pack #44 (Sciencepack)

Assistant Teacher - no animations in x file when new animation character is exported. Cannot load into Mview
Janitor - no animations in x file when new animation character is exported. Cannot load into Mview
Science Teacher - need to fix in Mview to work.
Student Female - no animations in x file when new animation character is exported. Cannot load into Mview
Student Male - no animations in x file when new animation character is exported. Cannot load into Mview

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th May 2012 00:28 Edited at: 22nd May 2012 07:09
Here are some of the characters that needed fixed or not working. There is an update v1.4 that now works with these characters. The bold text is the current status.

Model Pack #12 (Scifi Assault)
not working even when fixing in mender
This is now working except for exporting the new animation to DBO. See tips on what to do in this case.

Model Pack #17 - I have only nine (9) characters
Isus warrior 3 MELEE - You need to run Mender on this characters x file before working with it.
This one is now working fine without needing to fix it.


Model Pack #18 (Fantasy Characters - Melee)
FeargalM - You need to run Mender on this characters x file before working with it.
Works fine now without fixing.

SatyrM - You need to run Mender on this characters x file before working with it.
Works fine now withou fixing.


Model Pack #45 (Historypack)
Astronomer - need to fix with mview.
Now working fine without fix

Butler - In order to export to dbo you need to fix with mview.
Now working fine without fix

Einstein - need to fix with mender.
Now working fine without fix

Isaac Newton - need to fix with mender.
Now working fine without fix

Male Civilian - need to fix with mender.
Now working fine without fix

Female Civilian - no animations in x file when new animation character is exported. Cannot load into Mview.
Now Works without fix and can export to X file. However, cannot export to DBO file. See tips.

Model Pack #44 (Sciencepack)

Assistant Teacher - no animations in x file when new animation character is exported. Cannot load into Mview
Now working fine without fix

Science Teacher - need to fix in Mview to work.
Now working fine without fix

Student Female - no animations in x file when new animation character is exported. Cannot load into Mview
Now working fine without fix

Student Male - no animations in x file when new animation character is exported. Cannot load into Mview
Now working fine without fix

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
SMicks
12
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Location:
Posted: 15th May 2012 01:28
So at this point this software is only good for FPSC??
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th May 2012 03:45 Edited at: 15th May 2012 03:54
TIPS


If ever a new animation character cannot be loaded in either x or DBO format then try fixing it using Mender. Use the most current versions of both animer and mender. This should solve the problem. However if it doesn't then try fixing it in Mview.

If you have trouble exporting a newly modified character to the DBO format then you can do either one of two things. 1) If you are using FPSC then load the character into the FPSC map editor. This will convert the format to DBO for you and it will then load fine into "Animer." 2) If you are not using FPSC then load the newly animted character into Mview and then save it. This should fix the issue and you will then be able to export it to the DBO format using "Animer."

If the character/object you load is small you can, With the updated version 1.3, use the new feature. Under the menu "View" Select "View for small object." This will automatically enlarge the object. The second time it will enlarge the object again. If the object is then too big to fit the screen, you can move the object to the area you would like to work with using the "hand" feature or you can reload the object to begin again.

The new version, 1.2, of the free application Mender can now fix a lot more problem "X" files. You should then be able to use Animer with many of the free object models found in the forums or those that are sold separately by 3rd party vendors.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 16th May 2012 18:46 Edited at: 16th May 2012 18:46
@SMicks

Quote: "So at this point this software is only good for FPSC?? "


Not necessarily, although it was designed for FPSC characters.

ANIMER can also save and load animations in the format (.anim) which is compatible with ENHANCED ANIMATIONS a DBPro plugin.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 21st May 2012 23:54
New version of Animer and Mender is available.
Special thanks for Flatlander!

Animer 1.4
New feature is added. Go to Menu / View / Adjust View for small objects.
You can use it if loaded object is very small on the screen. This will automatically adjust view in the active viewport. First adjust view in the main viewport, then in the left and right viewports. You can use this feature again if the object is too small still.
More characters working now, without needing to fix.
Trial version of Animer 1.4 you can run 5 times.

Mender 1.2
Mender can now convert more “.x” files to correct DirectX format.
If you want to animate a model which has no animation, Mender can now add to this model an empty animationset, so you can load it in Animer and animate. Just open it and save in Mender, if you save – Mender will ask if you want to add an empty animationset.

In the next version of Animer you will be able to animate a weapon.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 22nd May 2012 07:09 Edited at: 22nd May 2012 22:38
Animer 1.4 also converts more files without needing them fixed as shown in the list of characters shown above. The next version will more than likely increase this to almost 100% of all the characters in model packs.

Here are a few of the custom free characters that I have. All of them work either without fixing or fixing with mender.

alien midget
army men
Big Daddy Dan
Black Thug
Fatmonster_anim_plus
hoodie guy
murkymedia dude
bond1 rickastley
swat-team-soldier
tetron
trooper
ZeoWorks stickman

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
DarthBasicVader
18
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Joined: 28th Nov 2005
Location: Cyberspace
Posted: 22nd May 2012 18:39
I'm really sorry to repeat myself, and don't want to spoil the the goodness of this software, but owing to the fact that many of us are using Fragmotion it will be useful, for Rafhalzer too, make a comparison matrix for the features between Animer and Fragmotion ... so we can decide better if buy the first.
If Rafhalizer would download Fragmotion demo and, using it a bit, he makes us see the pros and cons of Animer i'm sure many more of us (me included) will buy it.

Sorry again.

Riccardo

Riccardo
Meows
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Location: Totally over the Rainbow
Posted: 22nd May 2012 19:16
Gosh. does this program not like me?
I go to
http://www.thegamecreators.com/?m=download&file=5063
click the download and get nothing so I click the Downloading ANIMER Trial
Your download should start automatically. If for any reason the file fails to start downloading then please click this link to try again.

http://files2.thegamecreators.com/animer/animer_1_4_trial.rar
The webpage cannot be found
HTTP 404

now the Download: Mender worked great, and thanks.
also the Download: ANIMER Tutorial
File Size: 1.11 MB
worked.

Life is a short trip to another world
Flatlander
FPSC Tool Maker
17
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Location: The Flatlands
Posted: 22nd May 2012 21:41 Edited at: 22nd May 2012 21:43
Rafhalzer is out of town for this week and cannot be on the internet except for the time he is in his hotel room which is late at night. It is more than likely that TGC has not yet uploaded the new version because neither can I download it.

Meows, I did get your email. It looks like there is only one animation which is walking. There are almost 5000 animation frames just for this one animation whereas the standard walking animation for FPSC is 24 frames. I'm not familiar enough with the program yet to understand how to correct for this. It does load into animer. So far I've changed the speed to 10000 to get through the frames and it is still pretty slow.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Meows
13
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Location: Totally over the Rainbow
Posted: 22nd May 2012 22:32
Quote: "Meows, I did get your email. It looks like there is only one animation which is walking. There are almost 5000 animation frames just for this one animation whereas the standard walking animation for FPSC is 24 frames. I'm not familiar enough with the program yet to understand how to correct for this. It does load into animer. So far I've changed the speed to 10000 to get through the frames and it is still pretty slow. "


Wonderfull.
is there a way to just make her so she will fit into a fpsc game.
i have not figured out how to scale things to fit into the game.
they are either way to small like my tiger or way to big like this lady and my now corrupt indian.

Life is a short trip to another world
JD2
14
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Posted: 24th May 2012 10:39 Edited at: 24th May 2012 10:40
The trial download link still does not work.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 24th May 2012 17:46 Edited at: 24th May 2012 17:47
From what I understand Rafhalzer won't be available until next week as he is out of town. So, if he has to do something about it then he's not able to until then. If TGC has to do something, you might want to contact Mike by email at mike@thegamecreators.com.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
elbow
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Location:
Posted: 25th May 2012 11:05
Hi Rafhalzer (who is out of town till next week)

I am with DarthBasic Vader as I also use Fragmotion and want to know whether animer is supplementary to Fragmotion, better than Fragmotion or not compatible with Fragmotion at all, before purchasing.

Thanks

Eugene
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 25th May 2012 21:13
Hi,

I just came back - I'm in town again

The Animer Trial download link work now!

Eugene and Riccardo - O.K. I'll test Fragmotion soon, and I'll write about it on this thread.

Cheers,
Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
DarthBasicVader
18
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Joined: 28th Nov 2005
Location: Cyberspace
Posted: 25th May 2012 21:31
Tx! You're fine

Riccardo

Riccardo
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 26th May 2012 16:52
Welcome Back. I downloaded Fragmotion but I don't understand how it all works. I notice that all one needs to do for awhile is type out the Lord's Prayer every 7 days to keep it alive. Or maybe the "code" changes. I haven't gotten past the first 7 days yet.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 26th May 2012 20:19
Hi Flatlander!

I downloaded Fragmotion too.
I typed appear words until it succeeds because I promised the people that test it
I managed to full version for 7 days - I'm starting testing.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Rafhalzer
12
Years of Service
User Offline
Joined: 14th Dec 2011
Location: Poland
Posted: 28th May 2012 12:56
Hi,

As promised I tested the Fragmotion.
My remarks concern the creation and editing of animation:

1. Poor help, which can't too much to learn.

2. There is no animation speed settings, in the case of files compatible with FPSC where each frame has a Keyframe, playing the animation is too fast - you can't see what have you done.

3. You can't set the animation playing from ... to ... frame.

4. You can't select the one animation you want to edit from dozens which has the character (there are animations specifications in Animer)

5. If you are in the animation edit mode, you can't select the other limb by mouse, you have to look for and select it in "Skeleton list" - it makes difficult and slows down your work.

6. If you edit an animation by changing the corresponding value, for example rotate limb, you can't set a step in the updown (it is always 0.25), also to see the changes in the animation you must click the "Invoke" button. It is not possible in simple way to return to baseline - reset the values. If you have done a wrong rotation, you have to rotate by the same value but in the opposite direction. If you have done five rotations and want to return to the starting value, you have to do five rotations with the same values but in the opposite direction (if you remember these values). In Animer just click "Reset".

7. If you edit the animation by the mouse, you can rotate the limb only in one plane depending on the set view in a viewport - this is very inconvenient. In Animer you can rotate the limb in any plane regardless of actual view. Rotation of the limb in any plane by the mouse is very important when editing and creating animations - allows you to quickly obtain the target position of the limb. It is not possible to setting the mouse step - by which the angle is rotated the limb when you move the mouse.

8. It's easier to edit a textured character - you can see more details. In Fragmotion is a problem with texture the imported characters. There is no command "texture character". Many of the characters is loaded without texture, after a long search for the tools I was able to texture some of them, but not all.

9. Because Fragmotion besides of animation tools, has many tools for creating models, find appropriate commands to the animation is very difficult, especially since there is no good help. In Animer are only tools related to animation and detailed tutorial.

10. Fragmotion very well imports and exports DirectX files. It can be used to create a compatible with ANIMER and FPSC models. However, for editing character animations I recommend Animer.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Duffer
21
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Location: chair
Posted: 29th May 2012 14:01
@ Mike Johnson,

How compatible is this with stuff rigged with Character Shop?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 29th May 2012 20:20
Quote: "How compatible is this with stuff rigged with Character Shop?"


Mender can make Character Shop file compatible with Animer.
But it's a small problem - Character Shop files have multimaterials.
The current versions of Animer and Mender don't support multimaterials - texture on the model will be distorted.
Animer and Mender will be updated soon. New versions will support multimaterials - then it will be full compatibility with Character Shop.
I've already written an algorithm to support multimaterials, but I still have some work on the animation of FPSC weapons.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
elbow
13
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Joined: 3rd Dec 2010
Location:
Posted: 29th May 2012 22:52
Hi Rafhalzer

Thank you for going the extra mile on the Fragmotion test. It does seem that animer is
a) compatible with Fragmotion
b) well worth the purchase

I'll download the trial over the weekend and test it.

Thanks again

Eugene
Meows
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Location: Totally over the Rainbow
Posted: 30th May 2012 10:53
Welcome back!

Life is a short trip to another world
elbow
13
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Posted: 5th Jun 2012 19:25
Hi Rafhalzer

Bought and downloaded - I'll test over the weekend.

Regards

Eugene
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 6th Jun 2012 01:21
Hi elbow,

Watch for v1.5. We're testing it now. I hope Rahfalzer doesn't mind me saying this.

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Flatlander
FPSC Tool Maker
17
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 7th Jun 2012 08:11 Edited at: 8th Jun 2012 06:37
I've been testing guns in animer. Still working out some of the bugs but so far so good.

Apparently, all the gun huds need to be ran through Mender before loading into animer. My tests include doing that, then playing the animation and finally exporting to DirectX. I then load the gun into FPSC and see if it works.

The following guns I have tested and are working:

Fantasy Weapons
* old_crossbow
* wooden_bow
* oilbomb

EAI LED (red, white, blue, and green)
EAI Truncheon

EAI Fantasy
* Gauntlets (Heroic-white unarmed)
* Shield 1AF (right-handed with gauntlets)

Medievalpack (sword)

Modern Pack (Non-official)
* Chain
* Fire Axe
* Gurka
* Lamp

Spyglass (Rosstradamus)

Modernday (Generic)
* Commando
* Law
* Minigun
* Mossberg
* Python
* Uzi

Office Pack
* Broom
* Guillotine

Addendum #1:

Office Pack
* Pipe

EAI Fantasy
* Dagger 1AF (right-handed)

SciFi
* Assault Rifle
* Autoslug
* Blaster
* Glaive
* Tavor
* Vickers

WWII
* Colt45
* Mas36
* Bazooka
* Grenade
* MP40
* Tommygun

341 Pack (TF341) - all weapons (10) work

Scary Thinker - Weapons
* Axe
* Bottle
* Crocket
* Fireaxe
* Fryingpan
* Hammer
* Leadpipe (actually a pipe wrench)
* Machete
* Nailbar
* Pickaxe
* Sledgehammer
* Sledgehammer2
* Spanner
* Steelhammer
* M61 Frag

Scary Thinker - Non Weapon
* Map Puzzle
* Note
* Paper 1
* Paper 2
* Polaroid - Find
* Polaroid - Infiltrate
* Polaroid - Kill
* Polaroid - Steal
* Tactical Map

Addendum #2:

Model Pack 9
* 44SNUB
* 93R
* 1911
* AKM
* Katana
* MKXIX
* Gloves 1
* Gloves 3
* M4A1
* Model 442
* MCS870
* MP5N
* J22

Modern Warfare ComPack
* 1911
* AK47
* AK47u
* AK47u_Wolf
* AUG - Plain
* AUG - Snow
* barrett
* CZ85 Pistol
* DEAGLE
* Famas
* G36
* Kriss
* M14
* remington870
* SCAR
* SPAS 12
* UMP

THAT'S ALL FOLKS


"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
elbow
13
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Location:
Posted: 8th Jun 2012 12:41 Edited at: 8th Jun 2012 12:51
Hi Flatlander

Thanks for the headsup on the new version. I have started up Animer now and will have some fun with it.

regards

Eugene
Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 10th Jun 2012 19:34 Edited at: 10th Jun 2012 19:35
We have discovered that some meshes (very few - less than one (1) percent) for DBPro/FPSC does not play well with Windows 7. However, it is not a critical problem. In fact all of my testing has been done using Windows 7. However, depending on how a mesh was written can effect the ability of Animer to export the mesh to DirectX or DBO.

If you find that Mender cannot fix the mesh so that it can be exported, but, it can be loaded into Animer and it will play the animation, then close Animer and run the program Mview. Load the DirectX mesh into Mview and then simply save it. You will now be able to export the file saved by Mview. This is mainly Win7 specific.

Where do I get Mview you ask?

This mesh view application is a part of DirectX SDK which is free. We would prefer you download the SDK in order to obtain this application.

The link is found here: DirectX Software Development Kit.

You need to know that the SDK is extremely large. It is 572 MB. So if you don't have a download utility for large files or a fast broadband service it will be difficult to download. Also, even though you might be able to download it, it might not install. I have not been able to install it myself. So, we do have the single file available for those who can't download or install the SDK.

Mview.rar (667Kb - 5.4.0.2904 Copyright Microsoft Corporation - a free product from Microsoft for development purposes)

"A programmer is just a tool which converts caffeine into code . . . reminds me….. if I had one more brain cell, I could have a synapse! woo hoo, Sparky!

~I'm the Terry of the Flatlands.
Rafhalzer
12
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Joined: 14th Dec 2011
Location: Poland
Posted: 11th Jun 2012 12:48
New versions of Animer and Mender are available - Animer 1.5 and Mender 1.3. You can download it from TGC website.
Now, you can animate a FPSC weapon - see the tests done by Flatlander described in previous posts.
New versions support multimaterials and are compatible with stuff rigged with Character Shop.
Trial version of Animer 1.5 you can run 5 times again.
Use Mender first, before you load a model in Animer!

Have fun,
Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Meows
13
Years of Service
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Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 12th Jun 2012 01:15
Goodie, Thanks I will try it out.

Life is a short trip to another world
Meows
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Location: Totally over the Rainbow
Posted: 12th Jun 2012 01:26 Edited at: 12th Jun 2012 01:36
EDIT::

Rafhalzer.
Quote: "New versions of Animer and Mender are available - Animer 1.5 and Mender 1.3. You can download it from TGC website."



Do you have a link please? I did not see it listed.
Found it .
http://www.thegamecreators.com/?m=view_product&id=2316

Life is a short trip to another world
Duffer
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Posted: 6th Jul 2012 18:20 Edited at: 7th Jul 2012 18:41
@ Rafhalzer,

Excellent. Now there is Character Shop support I have purchased.

Keep on development - an excellent tool for DBPro.

[edit]

@ Rafhalzer,

With Character Shop imports, it would save huge amounts of time if Animer could also import the animation sequence (text file) data - I attach an example

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...

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Rafhalzer
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Posted: 8th Jul 2012 15:04
O.K. Duffer.

I'll write converter from Character Shop animation sequence to Animer animation specification. I'll place it on the thread.
You will be able to convert the animation sequence and load it in Animer as the animation specification.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Duffer
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Posted: 8th Jul 2012 18:40
@ Rafhalzer,

Top dollar! Thanks v much. That will be enormously time saving!

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Rafhalzer
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Posted: 10th Jul 2012 12:53
@ Duffer,

This is the converter for you. Try it, and let me know if works well.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.

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Duffer
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Posted: 10th Jul 2012 21:05 Edited at: 10th Jul 2012 21:12
@ Rafhalzer,

Brilliant - I will give it a whirl and report back...

[edit]

It works like a charm!

That being said it does say "File Saved As: " (but doesn't say what the file was saved as - even though it did save it correctly...)

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Duffer
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Posted: 10th Jul 2012 21:30 Edited at: 10th Jul 2012 21:31
... Although, when I go to export the .anim from either .x or .dbo version of my model, Animer kind of falls flat...

I'll email the model in question so you can see what I mean... if you want to drop me an email...

[edit]

forget that - it just took several minutes (10!) is all...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Rafhalzer
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Posted: 11th Jul 2012 09:12
@ Duffer,

Quote: "That being said it does say "File Saved As: " (but doesn't say what the file was saved as - even though it did save it correctly...)"


Does this mean that you can't see under "File saved as:" the path to the saved file?
Let me know, what can you see under "File saved as:".

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Duffer
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Posted: 11th Jul 2012 09:17
@ Rafhalzer,

I see neither the filename nor filepath... it's just blank after "File save as:" - even though it does save the file correctly to the selected folder...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Rafhalzer
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Posted: 8th Aug 2012 14:16
@ Animer and Character Shop users,

From Character Shop animation sequence to Animer animations specification converter - new version 1.1 (fixed bug)

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.

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unfamillia
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Posted: 2nd Oct 2012 01:06
Sorry if this is a bump of an old thread. I am creating a new character and am curious about Animer. From what i have read and from Flatlanders meticulous reports and beta testing (thank you), everything seems very promising and will save a lot of people a lot of time.

My question is,

For my character to be imported into Animer and form me to link to the preset animations list, does my character already have to be rigged? If so, does it have to be rigged to a specific bone structure (Milkshape biped, etc)?

Unfamillia


Rafhalzer
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Posted: 2nd Oct 2012 13:01
@ Unfamillia

Character must be rigged. There is no preset animations in Animer.
Animations specification contains only the information from - to the frame are played subsequent animations stored in the character file. If you want to animate yours character in Animer frame by frame, bone structure does not matter. But if you want to save animations from another character (for example from model packs), and load it to yours character - bone structure must be exactly the same.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
unfamillia
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Posted: 3rd Oct 2012 14:15
Thanks for the response.

I think i will stick to animating in Blender.

I wish you the best with this.

Unfamillia


Rafhalzer
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Posted: 4th Oct 2012 10:37
Thanks for your wishes!

I tried Blender some time ago, it has great potential but it is difficult to use for me. So I wrote a simple program to animate characters - ANIMER.

Good luck with your job!

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
seppgirty
FPSC Developer
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Posted: 4th Oct 2012 22:25 Edited at: 4th Oct 2012 22:29
Hey Raf
i don't want to step on your toes but some of the things you said about fragmotion are not true.

you can change the frame rate and

you can loop an animation

i did two video's to show you this

sorry for intruding on your thread. you have a great program here. keep working hard on it

http://youtu.be/SgIJNpBUUgY

http://www.youtube.com/watch?v=c7TxJHGKUmo&feature=share&list=UUixJb4NpQmkp3UEF2g-XbVQ

gamer, lover, filmmaker
Rafhalzer
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Posted: 5th Oct 2012 17:06
Hey Seppgirty!

You're right. It was my first contact with Fragmotion and I had little time to test, so I overlooked it.
Thanks for the correction!

BTW:
Now, I'm working on animations import from .BVH files into ANIMER.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
Rafhalzer
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Posted: 5th Oct 2012 17:27
Hey Seppgirty! It's me again

You are for sure an experienced user of Fragmotion.
So, let me know if in Fragmotion is the ability to import an animation from .BVH file to a loaded character.

Rafhalzer

ANIMER - Character Animations Editor.
Edit and create your own animations of FPSC characters.
Supports DirectX and DBO formats.
seppgirty
FPSC Developer
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Posted: 6th Oct 2012 01:56
Quote: "let me know if in Fragmotion is the ability to import an animation from .BVH file to a loaded character.
"


yes. you can load bvh files into fragmotion. you must have the same skeleton as the bvh motion.

gamer, lover, filmmaker

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