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Geek Culture / 2D GUI HUD Creator

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Mike Johnson
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Posted: 25th Apr 2012 12:14
2D GUI HUD Creator has been released today.

2D GUI HUD Creator is an easy to use artwork tool that comes complete with a growing resource library of GUI and HUD artwork that you can use in the games you develop. Royalty FREE!

Ideal for use with DB Pro, Dark GDK and AGK.



Find out more details here: http://www.thegamecreators.com/?m=view_product&id=2317
baxslash
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Posted: 25th Apr 2012 15:15
You guys have been very busy

Excellent work!

Blobby 101
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Posted: 25th Apr 2012 20:54
Most of the stuff isn't actually made by them I think - still this doesn't look bad. Reminds me a bit of Ric's old GUIstudio.

Tone Dialer
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Posted: 25th Apr 2012 21:29
Looks interesting...

Question... Does 2D GUI HUD just produce a PNG or JPG image, or is there any code generated? even just the coordinates of the buttons used would be helpful.
Also are there "alternate state" images of the buttons available so we can generate a button pressed image?

IGDTools
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Posted: 26th Apr 2012 00:25
Hi Tone Dialer

Currently it produces a transparent PNG, or JPG (white background) - without any code generated. We are looking to add support for game engine code in a future release, as our product is generic to creating the GUI / HUD artwork from prefabs that can be put together like a jigsaw, or using elements from other categories and combine them. In addition to this you can add filter effects (such as drop shadow, glow, bevel, colour change, and alpha transparency). I'll take your suggestion on board for adding co-ordinates of the buttons and see if we can put this in the next release as a starting point.

For alternate states of the buttons, at the moment you would need to create two images, one with the change applied and save them as two files and animate them with a code state. Would an option to create an animated sequence be useful and export it?

We're concentrating on adding artwork on a regular basis at the moment, we will add more functionality to the product as it matures.

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CoffeeGrunt
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Posted: 26th Apr 2012 01:04
That's a real pity, I was hoping to use this to build a GUI interface in Visual Basic. I need to track a victim's IP address.
Thraxas
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Posted: 26th Apr 2012 09:22
Quote: "That's a real pity, I was hoping to use this to build a GUI interface in Visual Basic. I need to track a victim's IP address.
"




On topic: This looks pretty nice. Is there a trial or a demo available?

http://thraxocorp.webs.com/ Visit my totally awesome website: Thraxocorp. It's my own company and I'm totes the CEO.
Tone Dialer
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Posted: 26th Apr 2012 09:26
@ IGDTools

The product really looks like is has potential, it would mean I could get on with writing code and not struggling with the graphics.

What timescales do you have for future releases and features?

At the very least I would like to see an exported txt file with the coordinates and file names of the grahpic elements used in each project.

Do the current graphic elements have 'alternate state' images within the product, if not how soon could they be provided?
Certainly an option to create an animated sequence would be useful and the facility to export it?

Maybe an overlay layer could be added to hold the alternate state images.

Is new artwork to be added 'free of charge' to purchasers of the product, is this as part of an update or complete re-install?

Is it possible for users to incorporate their own graphic elements if they want to?

Very happy to test any new features.

IGDTools
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Posted: 26th Apr 2012 16:34
Thanks for the comments guys - we love feedback, even if it's just to make the product better.

@Thraxas - No downloadable trial or demo at the moment, but we're working on it

@Tone Dialer

We're adding artwork updates every 2 weeks. Automatic update facility is on the list at some point, which will save you having to install a new version each time new artwork is ready.

We're concentrating mainly on artwork updates at this time, which will be free and ongoing for as long as there is demand for this product, and fix any bugs that may crop up. New Features updates will be added every 1-2 months, and we have quite a few on our list!

Alternate state images.. would be created (for example) by adding a button on the workspace (stage), export it to PNG, then add an effect such as a bevel, or colour change, then save that as a second PNG. The states would need to be animated in code. We do have an animation tool on the list, so you could have an animated gif created, and I don't know too much about the game engine products here, but I'm guessing that you could have a play sequence (stop, play, or even a button state) in code? This feature is away down the list of possible updates. I don't really like promising updates that we cannot deliver, so for now I'll just say that we're thinking about it, as a possible addition. Importing your own artwork libraries is also on the list of updates. Originally we were going to create two versions (Creator and Designer) one with basic functionality and the other with all the bells and whistles, but we've decided to throw every update/feature we add in the Creator version for the same price.

First, we'll look at the co-ordinates, and the ability to add text (using system fonts) - always make sure you use commercial fonts that are licenced for game use - when releasing a game

We do have a few BETA testers already, but always on the lookout for more, so we'll let you know

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IGDTools
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Posted: 26th Apr 2012 16:43
@Tone Dialer

If you or someone else could give us a quick run down on how you handle animation states in your games through code this will certainly help us to achieve this in 2D GUI HUD.

Thanks!

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Tone Dialer
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Posted: 27th Apr 2012 09:19
@ IGDTools

In AppGameKit there are a number of ways of coding animated buttons, this link gives a couple of examples.

http://forum.thegamecreators.com/?m=forum_view&t=189806&b=41

DarthBasicVader
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Posted: 30th Apr 2012 14:33
Hi to all !!
Someone can explain to me the differences between 2D GUI HUD Creator and Gui-X9 ? Tx!

Riccardo
IGDTools
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Posted: 30th Apr 2012 16:54
@Tone Dialer - thanks for the link, and sorry for the delay in replying - we're heavily involved in a big project.

@DarthBasicVader - Whilst I don't know Gui-X9 and what it can do, first glance at the product, it's more of a gui scripting tool for FPSC, where as 2D GUI HUD Creator (for the moment) is more of an artwork tool with prefabs/library of resources to mix up. In addition to time saving effects for someone who is not very good at art, or doesn't have the time to create place-holders for their prototype game. They look like they would compliment each other, but as I don't know the other product very well, maybe someone who has this product can tell.

@ALL - a big batch of new artwork is being added next week! Lots of sci-fi stuff.

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Duffer
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Posted: 7th May 2012 17:12
@ IGDTools,

Just bought this - v handy!

Any chance of getting it so you can play font text on to buttons etc?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 8th May 2012 01:49
@Duffer - thanks! We're working on a product update so you can add text (system fonts) to the workspace.

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jobromedia
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Posted: 13th May 2012 02:33
It looks really nice! No scripting support as of yet which means I won't buy it yet. I will however watch out for news about this product since I think it could really be beneficial.

MIDI packs for sale.
Best regards
Johan Brodd
Simwad
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Posted: 13th May 2012 11:52
Really nice program, easy to use. Just ensure you update Java in IE and not another browser.

Good work, can't wait for more art.
Duffer
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Posted: 15th May 2012 21:46
@IGDTools,

Good news! What is the timescale? Why just boring system fonts? Why not all fonts?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 17th May 2012 03:26
@Simwad - thanks.

@Duffer - yeah, all fonts is what I meant We should be in a position to send over a new update tomorrow, if not Friday.. it's about a week later than we expected to send over this update, however we have added quite a bit of new artwork. After that we'll create some new functionality updates including the ability to add text!
We're also waiting on a new graphics tablet so we can start to add the Medieval artwork, such as swords/shields etc for those working on RPG games.

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Duffer
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Posted: 17th May 2012 12:02
A series of coloured square and rounded square buttons would be good as well?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 17th May 2012 13:00
@Duffer

There are some rounded squares and rectangles within the Glass Shapes, all you need to do is add a filter colour to them and you have your rounded square buttons We'll be adding more though.

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IGDTools
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Posted: 17th May 2012 13:03
@Duffer - actually! I forgot, we added non glass shapes in the last update. Which can also be used as backgrounds for the glass shapes which are transparent. You can apply transparency to any of the artwork.

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Duffer
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Posted: 17th May 2012 13:54
@ IGDTools,

All you responses to my postings are being received in as notifications but not seen here on this thread which the emails link to?

Anyways, good news re updates (although have any updates been posted to TGC website - the download date on Products is still the date of the original version)?

Also, good news re RPG elements you're adding and that you're implementing all kinds of fonts etc.

When is next update posted to TGC website?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 17th May 2012 18:12
@Duffer - we're at version 1.02 is in the TGC store, we have a bumper version of v1.03 ready, which could be v1.04 it depends if we sneak in some more art. We'll be sending TGC an update by tomorrow so they can update it on their website.

My posts are delayed as a mod has to approve them first - I don't think our posting count is high enough yet maybe?

MOD - Can you remove my posting limitation?

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IGDTools
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Posted: 19th May 2012 04:22 Edited at: 19th May 2012 04:24
Hi all - just a quick update.. we're not quite ready to send over version 1.04 to TGC - it's a fairly big artwork update, so it's taking us a bit longer on the quality checking to make sure the scale is all correct on the defaults. We're hoping to have it all ready on Sunday to send to the guys at TGC. There are also a few minor bug fixes in this release.

We'll also post a link to what's new in the update. Stay tuned.

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Duffer
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Posted: 19th May 2012 10:28
@ IGDTools,

That's great. Looking forward to the update.

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 28th May 2012 02:16
Hi Guys, for those of you who have purchased 2D GUI HUD Creator (Thank you for your support!) - hopefully you'll have v1.04 (a double update) in your account very soon.

Bug fix in this update, stops double extension .png / .jpg on export.

Plus:


4 more Futuristic Display Panels
2 Futuristic Wing Panels (left and right)
1 Futuristic Sphere
5 Health & Energy Display styles with various combinations to create more
15 more Splatter effects (which now concludes this category), ideal for paint or blood effects in GUIs but can also be used for top down games in weapon/explosion decals and walls.

Splatter effects were created using paint and kitchen utencils, there is a tutorial on this if you want to see it.

Here's some shots of the update:










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IGDTools
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Posted: 28th May 2012 02:40
Screenshots of the other artwork contained in the Resource Library
can be found here - these are all in kit form, so in most cases you can combine components from one category to another.

Indie Game Developer Tools
creators of 2D GUI HUD
Duffer
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Posted: 29th May 2012 13:54
@IGDTools,

Looks great - any news re text on GUI and also on rpg/fantasy style GUI?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 29th May 2012 15:18
@Duffer

Yes. We're working on:

Import your own images into the workspace
Add Text using any fonts on your PC
RPG Style elements starting with Inventory Items (Swords, Shields, Clothing, Food, and Spells)

GUI and HUD RPG items to follow, however we may sneak in a few in the next build.

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IGDTools
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Posted: 4th Jun 2012 02:54
Hi All!

We'll be releasing a demo version on Tuesday. With v1.04 features and artwork. So if you've not purchased 2D GUI HUD Creator yet, now is your chance to try it out first!

Limitations: No Export - just for eval purposes only.

v1.05 is about 1-2 weeks away from being complete with a huge artwork update, ability to add text, and import your own images to the workspace.

Stay tuned..

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IGDTools
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Posted: 6th Jun 2012 14:42
Hi all..

2D GUI HUD Creator v1.04 demo can be downloaded here:
http://www.2dguihud.com/downloads/demo/setup.zip (about <38 meg)

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Duffer
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Posted: 10th Jun 2012 12:04
@IGDTools,

Looking good. Will 1.05 come with the RPG artwork? Could you include a parchment background type?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 11th Jun 2012 04:19
@Duffer

We'll have some hand drawn RPG artwork, including backgrounds which I believe contains a parchment background. We did this artwork sometime last year.

We are currently working on a large batch of RPG pixel based artwork (Dungeon Master) style. From food items, to Weapons (Swords, Daggers, Magical Swords, Cross Bow, Long Bow) etc. Some have several states.. eg.. eating an apple at several stages, so they can be used for health.

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IGDTools
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Posted: 11th Jun 2012 05:02 Edited at: 11th Jun 2012 05:06


Example of the RPG Pixel Inventory Artwork going into 2D GUI HUD Creators next update. So you can create a 64x64 grid in the next update and place each item into the grid space, then export it to png and use it as a sprite sheet.

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Duffer
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Posted: 14th Jun 2012 00:48
@ IGDTools,

Very nice - looking forward to the 1.05 release and the text within the graphics stuff....

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 14th Jun 2012 03:41 Edited at: 14th Jun 2012 03:44
@Duffer - we'll have more frequent updates after 1.05 release, once we have finished a few projects - we're also working on another two products that may be in the TGC store (after approval) a 2D SPACESHIP CREATOR (Artwork tool) - enabling you to create all sorts of space craft for your space shoot'em up games, and a 2D PLATFORM CREATOR (Artwork tool). If there is interest.

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sic1ne
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Posted: 25th Jun 2012 01:41
can this be used for fps creator x9?

IGDTools
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Posted: 25th Jun 2012 12:40
@sic1ne - I believe so, if you can use .png images in FPSC x9 then yes.

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IGDTools
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Posted: 25th Jun 2012 12:42
@All - we're running v1.05 through testing and quality, and will have this release ready by Tuesday next week.

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Big Dog Game Studios
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Posted: 2nd Jul 2012 23:09 Edited at: 15th Jul 2012 19:15
@IGDTools This program looks fantastic! I plan on buying it on thursday I am currently involved in a big FPSC undertaking and this would be great. I noticed it says DB Pro, Dark GDK and AppGameKit at the top, so I am hoping this will work with FPSC! The import your own image function is something I am looking forward to as well. I assume that when you purchase the program, all updates are free after that?

Duffer
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Posted: 6th Jul 2012 18:01
@ IGDTools,

Howz it going? Will 1.05 have various fonts text?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
IGDTools
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Posted: 7th Jul 2012 13:49
@Big Dog Game Studios - sorry for the delay in replying, it has been a busy week preparing for an event. To answer your question, yes free updates after your initial purchase. 2D GUI HUD Creator exports to jpg or png image so you can import those into any game engine, or reference them in code.

@Duffer - v1.05 failed a quality test this week, with a few bugs that didn't crop up in earlier testing - I'm working on it now, so I should have a build being sent over this weekend to TGC.

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Duffer
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Posted: 10th Jul 2012 21:33
@ IGDTools,

No worries - looking forward to the next version.

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Big Dog Game Studios
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Posted: 13th Jul 2012 20:22 Edited at: 15th Jul 2012 19:15
Hey IGD! Just poking around and wondering if there was a solid ETA on 1.05 yet?

IGDTools
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Posted: 14th Jul 2012 02:27
@Big Dog Game Studios - Sorry for the delay, we switched internet providers, and got cut off early without net access. So we've had limited internet availability via hot spots. We're back now! However, v1.05 is ready we've not supplied TGC with a build just yet as v1.06 will be ready this weekend - so we'll supply this version to TGC on Monday. v1.06 comes with Glow stick functionality - an amazing special effect.

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Big Dog Game Studios
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Posted: 14th Jul 2012 09:28 Edited at: 15th Jul 2012 19:14
So both 1.05 and 1.06 are both being released at the same time?

IGDTools
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Posted: 15th Jul 2012 09:58
yes, that's correct - well, just v1.06. Which has all previous version updates.

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mzz
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Posted: 1st Aug 2012 01:02
Well ... I buy this product in July, 27.
I received the v1.04, registered however fomr me never update the elements. Just shows the Button-Panels. I change for any type and do not happens anything. Please ... I do not have much time free to conclude my project. When do you fix that ?
Big Dog Game Studios
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Posted: 2nd Aug 2012 06:35
@IGDTools Just checking in and curious on the eta of v1.06? I know you said that on the 13th you were planning to submit it that monday, but no word from you since. You still working on this project?

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