Hello, after a break of several months, i'm back on business !
It's a medieval project that i've begun during last summer ( If i remember correctly ), i've haven't found any title yet and the storyline is being written ( not completed ), especially the background is finished.
I'm writing story while i'm making the maps.
My first aim is to release the game in an episodic format, like 10-12 chapters of one hour ( at least ) each.
My project isn't a classic FPS, because melee fighting and spellcasts ( not used by the player ) will be proeminent. Also, several dungeons will contain puzzles.
I will try to put action in background in favor of ambience.
I've also founded a little team ( sort of, because their help is only punctual )
The team consists of:
Myself ( Small 3D props, story writing, effects, texturing and level design )
Will91 ( a beginner, she's doing Some rooms of the levels )
CyberChris ( animation & rigging, When necessary )
As you can see, we don't have any scripter for the moment be we don't need one for now.
What I'm planning :
* Shader Effects ( specularity, normal mapping, heat haze ( VERY work in progress ), dynamic shadows for characters, glowies and more )
* New health system by Doomster ( like in Max Payne or F.E.A.R )
* Puzzling & riddles based on observation
* A wide range of characters
* Dark and dirty feeling in most dungeons
*Detailed Architecture ( a lot of curves and arches )
The beginning
You play a un-named ranger who was imprisoned by mistake, during your release goblins and orcs storms the prison, killing everyone, that's when you fly with a guard in subterranean secret caves, but in your haste, a landslide separates you from him and you have no choice but to continue alone.
First Screenshots






Excuse my grammar errors, I'm French.