Outstanding! I am excited.
Is it correct to assume that we will need to uninstall the older version and install the new one in Windows?
For working on a Mac, I suppose we delete the old files and copy over from the Windows install set (like the earlier version).
That's all easy.
Now the fun part is how to handle existing projects.
For Tier1 and Tier2 in Windows, it should be just recompiling. Right? Since the locations for the common stuff will be handled automagically with the reinstall.
For Tier1 on a Mac, using the interpreters, I suppose we copy the files from the new interpreter_<mac|ios>/Classes directory into existing <myproject>/Classes directory and edit as per the original Guide instructions.
For Mac/Ios Tier2, it would be copying/editing template_<ios|mac>_xcode<3|4>/Classes files and the CoreForApp.h file.
Is that more or less correct?
In the AGK->IOS forum, I had posted an edited version of part of the iOS publishing guide. I took the Xcode 3 stuff and tried to work it for Xcode 4, which is different. I started from a scratch and worked through each step. I had posted it in this forum as well, but it didn't get accepted.
It's not perfect and I've learned some new things, but it is a start:
http://forum.thegamecreators.com/?m=forum_view&t=196162&b=44
Maybe one of the TGC folk would like a stab at adding to the iOS guide to include the differences between Xcode3 and Xcode4.
And thank you to the TGC developers for all their great work!

I know how hard it is to try to make so many different customers happy and you guys are doing great.
Cheers,
Ancient Lady