Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / 3D animation and 2D posing with dolls? It's now possible.

Author
Message
The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 11th May 2012 16:14
Ever wanted to have an easier way of posing your 3D characters to be used in manga/comics/games? This doll could help.
Might not be the best way to make character animations for games, but it should be doable, I suppose.
The price is a bit high for my taste, but maybe in a few years when it's cheaper.
Thoughts?



Pincho Paxton
22
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 11th May 2012 16:18 Edited at: 11th May 2012 16:20
That's ace!!! I want one. But how much will it cost? I'd pay about £200 for one. I don't think it's Manga though, just because the demo is Manga.

The Slayer
Forum Vice President
15
Years of Service
User Offline
Joined: 9th Nov 2009
Playing: (Hide and) Seek and Destroy on my guitar!
Posted: 11th May 2012 16:29
I read somewhere the price would be around $750 US (doll, plus software package).
Could be used for manga, though.

Pincho Paxton
22
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 11th May 2012 16:41
That's ... £466.50. Somewhere over a rainbow.

MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th May 2012 21:31 Edited at: 11th May 2012 21:32


EDIT

I may have said too much there...

mr Handy
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th May 2012 21:53 Edited at: 11th May 2012 22:31
*no*

«It's the Shader, shader me this, shader me that»
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th May 2012 21:59 Edited at: 11th May 2012 22:03
Quote: "As i understand, it's made for dumb jap's businass people,
"


If I were an admin I would have slapped you by now for being so incensitive and downright racist and rude...

Quote: "that want to make anime character based commersial in 1 minute and cheap, and don't want to hire 3d or 2d artist."


Funny, since when was this a bad thing?

EDIT

For Petes sake... III... [bolded]

mr Handy
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th May 2012 22:26 Edited at: 11th May 2012 22:31
*no*

«It's the Shader, shader me this, shader me that»
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th May 2012 22:32
just forget the first bit it wasnt up for debate

the second part is the focus

JLMoondog
Moderator
16
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 11th May 2012 22:35
But I am.

On topic; this isn't really new tech, Jim Henson was using similar tech during the beginnings of 3D animation by using puppet controls to animated 3D characters. It is pretty cool and the price is not that bad considering I've spent more on Wacom tablets and 3D mouse's. If the tool speeds up your pipeline then it'll easily pay for itself quickly.

mr Handy
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th May 2012 22:41
I like my *no*'s I wish it was with mr. Bean accent

Quote: "Funny, since when was this a bad thing?"

Since then. Every japanese citizen (almost every) can draw very nice anime drawings for their shops. Even if it is forgotten salad shop deep in the forest. They just don't need it. It's a toy.

Plus they mentioned, that it may be used for 3d animation. I don't think so - video show poor reliability of this toy for {more than 3d newbie} people.

«It's the Shader, shader me this, shader me that»
mr Handy
17
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th May 2012 22:46
I don't know how to post youtube links, but i'll try:

[youtube]<object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/gT9qU_fJNuw?version=3&feature=player_detailpage"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/gT9qU_fJNuw?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object>[/youtube]

If it's fail, then here: http://www.youtube.com/watch?v=gT9qU_fJNuw
In short: this tech is amazing for any digital artist. Though, more useful than that doll toy.

«It's the Shader, shader me this, shader me that»
RUCCUS
20
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 11th May 2012 23:02
Coming from a professional animation background, it doesn't seem very useful to me. The slight benefit of being able to pose the character in real life sort of loses out to the fact that most if not all character animations require over extension of joints, intersecting polygons, etc. The poses you'll get out of the doll are limited to the fact that it's a real object therefor you can't do these over extensions or intersections, so you'd have to go in and edit the pose anyways.

Add to the fact that the character's proportions would have to be very close to the doll's otherwise you could run into mistakenly intersecting polygons, and the price of the doll itself... just doesn't seem worth it.

Interesting, would be fun to work with for a bit, but I don't see it having any real use in a professional studio.
MrValentine
AGK Backer
14
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th May 2012 23:03
I totally agree with your last statement Josh... It may seem a frivelious (lol) toy for some but for some inbetweeners ( either renting a studio for motion capture... EXTREMELY COSTLY PER MINUTE... Or going down the complex manual method... Being the outers ) this when used correctly can save huge amounts of both time and money... And since when does it need to be 100%? Its for a game... (well amongst this audience haha and maybe the odd bit of CG)... So yeah that is also my view point... It pays for itself


Ps... Thank you Josh.

Kezzla
16
Years of Service
User Offline
Joined: 21st Aug 2008
Location: Where beer does flow and men chunder
Posted: 12th May 2012 00:47
if i had that sort of doe lying around then i would get markerless mocap software and use myself as the controller. I think its about $600.

but its still a cool gadget

Sometimes I like to use words out of contents
nonZero
13
Years of Service
User Offline
Joined: 10th Jul 2011
Location: Dark Empire HQ, Otherworld, Silent Hill
Posted: 12th May 2012 00:57
While I agree that the proffessionals will always produce superior results to this, it doesn't change the fact that, OMG IT'S AWESOME!!! Literally, I'd rob a hospital to buy one (*equips 2 M29FS Barettas* - dual wielding, hell yeah). Seriously gotta say, it's perfect for people who suck at 3D (namely myself!) animation who are making indie games. And even if the tweaks ended up more work than not using it, I'd still want one just to play with it! It looks sooooo fuuuuun!!!!!

rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 12th May 2012 01:52
Its a nice toy.
It may evolve into a working 3d animation tool but at the moment its only usable for pose setting.
The company appear to be 2d illustration/comic designers, it wouldn't be unfeasible to set keyframes using it but if you think your going to create full walk cycles etc in real time with this thing, you wont do it by holding it like that.

Awesome! Its one of those threads.

Login to post a reply

Server time is: 2025-05-21 18:03:02
Your offset time is: 2025-05-21 18:03:02