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AppGameKit Classic Chat / Resizing a Tier1 app on a Mac

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Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 11th May 2012 21:24
Having successfully created an Xcode 4 project for the Mac (based on my Windows/iOS game), it was annoying that the application window wasn't the same as specified in my game.

So, I went poking in the project specific files (not wanting to change the shared bits) and found a place that appears to do what I want. It might not be the best or most 'correct', but it works.

I changed this line in Core.mm:


to this:


I recompiled and ran it. And it displayed exactly as I wanted it to.

It was also good to see that the arrow keys on the keyboard worked the same on the Mac as they do in Windows.

Once I finish the game, I now have at least three target markets: Android, iOS (iPhone/iPad/iPod Touch) and Macintosh

If the game does well enough, I might spring for the Commodore certificate ($180US/year) and go for AppUp.

Well, here's to hopeful thinking and good coding (with help from lots of folks in this forum)!

Cheers,
Ancient Lady

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