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AppGameKit Classic Chat / Unicode font problem in AGK

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payopepe
15
Years of Service
User Offline
Joined: 10th Aug 2008
Location: Spain
Posted: 12th May 2012 00:19
Hello, I'm making a game that requires reading a text file that is located on a website using HTTP and display it with the same characters, but the text is in spanish, so it does not show "ñ", "ó", etc...

I managed to catch the TXT file, save it on your device and read it for my screen, but the special characters are not displayed.

I have looked at information to create my own custom image font to display the text, but neither is the solution.

Help please!

Thank you very much!
Rich Dersheimer
AGK Developer
14
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 12th May 2012 19:26 Edited at: 12th May 2012 19:27
This may solve your problem, from the 107 help files...

http://www.appgamekit.com/documentation/Reference/Text/SetTextExtendedFontImage.htm

It mentions that AppGameKit has extended characters, so you may not have to do anything after updating.
payopepe
15
Years of Service
User Offline
Joined: 10th Aug 2008
Location: Spain
Posted: 12th May 2012 23:04 Edited at: 12th May 2012 23:06
Thanks, I've solved.

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Greetings!




(convenient to Spanish)

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Impetus73
12
Years of Service
User Offline
Joined: 28th Aug 2011
Location: Volda, Norway
Posted: 12th May 2012 23:11
Brilliant, if I cound get ÆØÅæøå this way. (Norwegian letters)

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.

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