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AppGameKit Classic Chat / I want basic voice Recognition

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3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 25th May 2012 02:48
simple words like

left, right alpha charactors and numbers.

Does any one know how to plug this in to c++.

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
DVader
20
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Joined: 28th Jan 2004
Location:
Posted: 25th May 2012 05:41
If it's not possible (I have no idea), perhaps it would be a great future addition at some point!

BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 25th May 2012 13:52
There is no such thing as basic voice recognition. You need a full supporting system to recognise any word.

Voice recognition does not work on words, so you can't have a system that recognises a limited vocabulary.

To recognise the word "left", you need to recognise 4 phonemes, and then ascertain that those 4 phonemes consitute the word "left"; it could be numerous words based on the sounds recognised. There are 43 phonemes required for a full vocabulary, and your examples cover the full range of phonemes. For example the letter "H" is not one phoneme, it is many.

3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 25th May 2012 14:28 Edited at: 25th May 2012 14:32
Sounds pretty complicated. I thought their might be a c++ lib that you could use. I know a lib exist just haven't found any.:'

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.
JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 25th May 2012 14:37
This is way beyond what a game development kit can do.

There are interfaces on most platforms, but they are all totally different. Third-party plugin time only!

-- Jim
basjak
14
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Joined: 16th Apr 2010
Location: feel like signing up for mars
Posted: 25th May 2012 16:35
making voice recognition relies on calculating the sound wave length not the the frequency. as frequency determines the listening sound which makes us all have different voices but the wave length so far determine the spelling.

then the voice recognition take the wave length and apply it to similar wave length stored in the system.

as word would have many letter then it have many sound waves putting into account the accent.

the system will catch what it can get from the user then round it to the nearest similar word or a sentence.

JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 25th May 2012 19:57
I wish it was that easy!

You need to do a Fourier transform, for a start. I wouldn't fancy doing that in Tier 1...

-- Jim
TonytheTiger
11
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Joined: 14th May 2012
Location:
Posted: 29th May 2012 23:13
Would it be possible to record audio in agk and then match just certain word commands if somewhat similar to new sound input.
This is kind of voice recognition of 30 years ago.
JimHawkins
14
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Joined: 26th Jul 2009
Location: Hull - UK
Posted: 30th May 2012 09:29
This may be what you want:

https://www.ispeech.org/developers

-- Jim
3d point in space
14
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Joined: 30th Jun 2009
Location: Idaho
Posted: 30th May 2012 11:35
hu this can be used by tier 1 too with the php example. That means tier 1 and 2 can use it. ISpeech looks like the right tool. Thanks JimHawkins

Developer of Space Chips, pianobasic, zipzapzoom, and vet pinball apps.
Developed the tiled map engine seen on the showcase.
Veterian for the military.

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