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Geek Culture / "Receiver" - FPS game written in 7 days by David Rosen

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TheComet
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Posted: 19th Jun 2012 20:05
The programmer of the well known indie game "Overgrowth" participated in a 7 day coding challenge. The challenge was to create a first person shooter.



This guy is just fantastic. In my eyes, he's almost a coding legend.

TheComet

Travis Gatlin
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Posted: 19th Jun 2012 21:05
That's pretty epical! Though the gun mechanic does sound sorta annoying. But eh, it's realistic at least, sorta.

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Quik
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Posted: 19th Jun 2012 21:24
like a commentor on the youtube video said: "this week, we decided to humiliate the FPS genre in 7 days."


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Pincho Paxton
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Posted: 19th Jun 2012 22:18 Edited at: 19th Jun 2012 22:19
Quote: "like a commentor on the youtube video said: "this week, we decided to humiliate the FPS genre in 7 days.""


It's a few rooms with a gun floating around. I don't get it. For 7 days.. yeah OK, but huh?

TheComet
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Posted: 19th Jun 2012 23:24 Edited at: 19th Jun 2012 23:25
Quote: "It's a few rooms with a gun floating around. I don't get it. For 7 days.. yeah OK, but huh?"


You're not seeing what has been invested into the game. Have you ever made a game yourself? I don't think anyone on this forum could compete with that in 7 days time. He has everything: Bullet physics, general physics, epic lighting, procedural level generation, and very nice mechanics such as being able to shoot just the camera on the taser bot. And think of all of the modeling that had to be done in just 7 days. You're not giving this enough credit.

TheComet

Quik
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Posted: 19th Jun 2012 23:24
Quote: "It's a few rooms with a gun floating around. I don't get it. For 7 days.. yeah OK, but huh?"


the whole point of it is the gun mechanics, which I definitly would like to see in other games


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Pincho Paxton
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Posted: 20th Jun 2012 00:20 Edited at: 20th Jun 2012 00:26
Quote: "You're not seeing what has been invested into the game. Have you ever made a game yourself? I don't think anyone on this forum could compete with that in 7 days time. He has everything: Bullet physics, general physics, epic lighting, procedural level generation, and very nice mechanics such as being able to shoot just the camera on the taser bot. And think of all of the modeling that had to be done in just 7 days. You're not giving this enough credit."


I suppose you are easily pleased. I still looks like some rooms with a gun floating around. I wouldn't be happy with it if I made it in a day. I might say..

"Hey look I made some bullets that bounce off targets."

That's about it.

TheComet
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Posted: 20th Jun 2012 00:28 Edited at: 20th Jun 2012 00:33
I'm just going to say that you're a troll or you're extremely close minded. Either way, I'll just have to ignore you, because such discussions don't lead anywhere.

[EDIT] Do you even know the guy? Probably not...

TheComet

Pincho Paxton
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Posted: 20th Jun 2012 00:39 Edited at: 20th Jun 2012 00:42
To me, games have to be games, not displaced bodies, and empty rooms. I don't know the coder, I don't get the principle, I don't understand the challenge. If it's just a coding challenge then fine, if it's supposed to be a game.. it's not a game.

It doesn't....
"humiliate the FPS genre in 7 days."

Half Life is a game that is better than this game, and Half Life is old.

Neuro Fuzzy
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Posted: 20th Jun 2012 00:47
Quote: "Hey look I made some bullets that bounce off targets."

Nope, it's all about the gun mechanics. Also there are a bunch of game mechanics not present in other games, but the coolest part is definitely the gun control. It's definitely not your standard FPS, and some people respect that

But yeah, the wolfire team is awesome with their attention to detail. Look at this dying bunny they made!
(go to 2:00)


TheComet
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Posted: 20th Jun 2012 00:48
Quote: "Half Life is a game that is better than this game, and Half Life is old."


And Half Life was developed by Valve in a year, where this game was developed by 2 guys in 7 days. Comparing the two is out of the question. The graphics in Receiver are better than Half Life anyway.

TheComet

Neuro Fuzzy
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Posted: 20th Jun 2012 00:49
Quote: "To me, games have to be games, not displaced bodies, and empty rooms. I don't know the coder, I don't get the principle, I don't understand the challenge. If it's just a coding challenge then fine, if it's supposed to be a game.. it's not a game."


wut. it's a game. calm down.

Pincho Paxton
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Posted: 20th Jun 2012 00:53 Edited at: 20th Jun 2012 00:54
Quote: "And Half Life was developed by Valve in a year, where this game was developed by 2 guys in 7 days. Comparing the two is out of the question. The graphics in Receiver are better than Half Life anyway."


I know, but it looks like it was made to be a demo.

Quik
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Posted: 20th Jun 2012 02:31
Quote: "Half Life is a game that is better than this game, and Half Life is old."


let me rephrase that: It humiliates the shootng mechanics in the current FPS genre.


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Kezzla
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Posted: 20th Jun 2012 11:32
Quote: "And Half Life was developed by Valve in a year"


really? That's amazing. I nearly lost the plot the first time I played half life.

on topic it is a nice looking game and a unique take on object use.

Sometimes I like to use words out of contents
Pincho Paxton
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Posted: 20th Jun 2012 14:25
Quote: "let me rephrase that: It humiliates the shootng mechanics in the current FPS genre."


OK I get that.

Van B
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Posted: 20th Jun 2012 16:35
I have to agree with Pincho on this. The game obviously used the engine that has been funded through Overgrowth pre-orders. But when I saw that video, I thought - that'll be a cool game when it's finished... I know better now - limbs are over-rated anyway.

Pre-orderers of Overgrowth get it free, which is nice - but I think they should concentrate on finishing Overgrowth before starting another project.

Now, I love the look of Overgrowth and when it's finished I'll be buying it, the game mechanics in that are awesome as well - and that's the sad thing, there is no need for those guys to charge £10 for 7 days work, that's greed, no matter how awesome 7 days of your work might be. If they put this on Steam for £4.99 then I'd be praising them here instead of complaining.

Anyway, the game looks interesting, shooting specific areas to affect enemies in different ways, seems really dynamic and novel - they're doing stuff that AAA titles should be doing (like Deus Ex), and will no doubt start doing in the future. It seems to have a lot more depth when it comes to enemy logic and game mechanics - I just hope they got enough content in there to warrant that pricetag. They aren't the only guys pushing the evelope in this regard, Farcry2 for instance has quite a lot of dynamic and interesting gameplay, Farcry3 will be more of the same - and I have to say that it's very welcome - even if it is just setting fire to stuff, or self-surgery with a leatherman, or shooting a security droids camera to blind it... it's all a step in the right direction, towards more intelligent games and less herp-derp military shooters.

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Pincho Paxton
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Posted: 20th Jun 2012 16:50
Quote: "Anyway, the game looks interesting, shooting specific areas to affect enemies in different ways, seems really dynamic and novel..."


I just want to say that my First World project does this too. I can't say more than that, it would give an strategy element away.

Quik
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Posted: 20th Jun 2012 16:57
Quote: "there is no need for those guys to charge £10 for 7 days work, that's greed, no matter how awesome 7 days of your work might be. If they put this on Steam for £4.99 then I'd be praising them here instead of complaining."


do agree on this - I was strongly disappoint in the pricetag.

I will preorder overgrowth next month though, so it doesnt matter for me. But still :I
Quote: "Anyway, the game looks interesting, shooting specific areas to affect enemies in different ways, seems really dynamic and novel - they're doing stuff that AAA titles should be doing"



That's what I like about índies: they do what AAA people SHOULD be doing and hopefully, in a near future it will result in pushing AAA titles to actually push the technology


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_Pauli_
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Posted: 20th Jun 2012 18:03
I think Wolfire are doing some great work, but in my opinion it rather shines in Overgrowth than in this game.

Quote: "He has everything: Bullet physics, general physics, epic lighting, procedural level generation, and very nice mechanics such as being able to shoot just the camera on the taser bot."

Quote: "The game obviously used the engine that has been funded through Overgrowth pre-orders."


This FPS game is made using Unity. Take a look at the recorded live streams during the 7 day development period. So they didn't have to do any kind of hard coding or messing with APIs and stuff, it's all scripted in Unity. I think there are lots of talented people out there that can get a decent FPS game done in Unity in 7 days. So I think putting a price on this is not justified. It should have been released free for everyone as what it is: a gameplay experiment!

Also I don't really get what's so fun about such a game that tries to be super realistic. To me it looks too complicated. I don't want to have to read through some plain text info just to be able to shoot at an enemy that can bring me permanent death.

Quik
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Posted: 20th Jun 2012 18:27
Quote: "bring me permanent death."

I love permadeath, brings a LOT of interest into it and more fear of dying. rather than the fear of: "now i have to do this segment.. AGAIN?"

however, since you do not acquire any sort of gear of actual progress here, it really comes down to "now i need to do it.. again... darnit"


But in games like, Salem where you actually get skills and whatnot, and games like DayZ, then permadeath is a GREAT thing.


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ionstream
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Posted: 21st Jun 2012 01:10
This game doesn't "humiliate" anything. It's just a nice FPS for a game made by one guy in 7 days.

nonZero
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Posted: 21st Jun 2012 13:10
I think it's awesome. It's got some really nice elements to it and the bullet system is impressive. I think the point is that the physics are cool and the controls bring something interesting to the table. I think the final release is going to be something really great. The overgrowth game too!

Travis Gatlin
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Posted: 21st Jun 2012 18:10
Quote: " I think the final release is going to be something really great."

He isn't gonna improve it anymore beyond that. He's gonna sell it for $5 with the Overgrowth game release as-is, I think.

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Quik
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Posted: 21st Jun 2012 18:22 Edited at: 21st Jun 2012 18:22
Quote: " He's gonna sell it for $5 "


wasnt it 10? And thats without overgrowth


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DevilLiger
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Posted: 21st Jun 2012 22:01
I think wolfire has made some cool games. Other than that no matter if it's made in unity or even "RPG Maker". A game is still a game.
nonZero
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Posted: 22nd Jun 2012 00:32
Quote: "He isn't gonna improve it anymore beyond that "

Darn, coz it is a little sparse. Would be nice to have at least 10 distinctive enemies and a decent share of them. It doesn't have to be a big game, just a little more variety.

...Btw, I think he said $5 for pre-order and $10 on release.

TheComet
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Posted: 22nd Jun 2012 01:14
I thought you get the game for free if you pre-ordered Overgrowth, and pay 5$ to buy it alone?

TheComet

Quik
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Posted: 22nd Jun 2012 01:28
Yeah, ur right, just rewatched it, 5$


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Neuro Fuzzy
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Posted: 22nd Jun 2012 10:26

Art asset overview (they normally do these for overgrowth)

Quik
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Posted: 22nd Jun 2012 11:01
Ahh, love the art asset overviews - such inspirational videos :3 He is really amazing on 3d that guy, and at drawing concepts too.


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MrValentine
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Posted: 28th Jun 2012 04:14
inspired already...

specially regarding models and textures...

I would call that a tech demo personally...

Jeku
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Posted: 28th Jun 2012 04:56
They made it in Unity? Ok, I'm not so impressed anymore. As far as I found, there are a lot of out-of-the-box FPS scripts you can take for Unity and plug into your own project.


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MrValentine
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Posted: 28th Jun 2012 05:20 Edited at: 28th Jun 2012 05:21
Quote: "They made it in Unity? Ok, I'm not so impressed anymore. As far as I found, there are a lot of out-of-the-box FPS scripts you can take for Unity and plug into your own project."


I agree that is a weak point, however the inspiration is nifty still

but one anomaly is being vastly overlooked, these guys ALREADY know how to use their development tools, whereas if it was their first real project then yeah that would be something special... these are trained professionals... so 7 days frankly is a bit of a fail cake XD

EDIT

from the first video my immediate thought was THEY USED UNITY but I guess I was right...

by that I mean Unity has a particular lighting system and you can see it from a mile away...

Quik
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Posted: 28th Jun 2012 07:32
Quote: "so 7 days frankly is a bit of a fail cake XD"


I wonder why it takes 3 years with these normal AAA Titles if this should be 7 days.


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ionstream
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Posted: 28th Jun 2012 08:53
Probably because they have proportionally longer play time and higher production values.

mr Handy
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Posted: 28th Jun 2012 11:09
That bunny blood decal system from Overgrowth seems to be unachievable for dark basic. I am on forums for several years, but still decals is a pain.

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Van B
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Posted: 28th Jun 2012 11:20
Yeah, decals in DX are a pain, not limited to DBPro, but anything really that doesn't have really deep control over DX.

In OpenGL it's a breeze, in DirectX it's a nightmare!

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Quik
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Posted: 28th Jun 2012 16:47
Quote: "Probably because they have proportionally longer play time and higher production values."

I really honestly can't tell.


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Pincho Paxton
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Posted: 28th Jun 2012 16:58 Edited at: 28th Jun 2012 17:04
Quote: "That bunny blood decal system from Overgrowth seems to be unachievable for dark basic. I am on forums for several years, but still decals is a pain. "


Never give up. I don't think it's impossible. In fact I am thinking of a way to chop the bunny into pieces lined up with the swipes of a sword. You set you goal to beat what you last saw, and not achieve it. That way you achieve it as a none satisfactory bi-product.

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Posted: 28th Jun 2012 23:58
Quote: "I wonder why it takes 3 years with these normal AAA Titles if this should be 7 days."


I would bet my soul that 50% of that time is wasted away in relentless soul destroying meetings.

RedneckRambo
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Posted: 29th Jun 2012 00:41 Edited at: 29th Jun 2012 00:41
Quote: "I really honestly can't tell."

Now your just being stubborn and simply ridiculous.

Because it's so hard to tell the difference between this....
http://www.youtube.com/watch?v=KUwWvtCy988

and this...
http://www.youtube.com/watch?feature=player_embedded&v=GCThInmzjXw

Just because YOU (and quite frankly, pretty much only you--at least the extreme minority of gaming) don't like AAA title games, doesn't mean there isn't a great amount of production value. Whether you enjoy the game or not even, doesn't mean there isn't as much production in this crap of a seven day made game.
That struck a nerve.

I>Every single one of you

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Quik
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Posted: 29th Jun 2012 02:29 Edited at: 29th Jun 2012 02:39
Quote: "Just because YOU (and quite frankly, pretty much only you--at least the extreme minority of gaming) don't like AAA title games"


Oh, you see, I love AAA Titles as much as I love indie titles, and yes, Crysis is graphically impressive on many levels.

I find this game TECHNICALLY impressive for 7 days, graphically too mind you, but mainly the technical side is what impresses me.


edit:
To clarify: I love a lot of AAA Titles, however, each year I get less and less impressed by them, more often than not they're consolified, or they simply don't expermiment with features at all. I am usually very amazed graphically - but even there they hold back - because consoles can't handle it.

Indie titles are usually very well ported OR simply made for PC first hand. Indie titles can also AFFORD to be creative, which is why I am a big time supporter of indie titles.


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RedneckRambo
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Posted: 29th Jun 2012 08:17
I see. I thought you were trying to say that straight up this game has as much overall production value as AAA titles.

I do agree however with declining AAA gaming. As of late, for the most part it's all recycled gaming. There hasn't been a SINGLE game (that I can think of at least) in the past couple years that has been a new standalone game that's not recycled (there have been a few sequels that weren't straight copies but still a sequel.) Also we do have to realize that the main consoles out are extremely old and video games have declined in general because of lack of releases. When the new generation of consoles come out, I imagine we will all see a wave of amazing titles.

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Thraxas
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Posted: 29th Jun 2012 10:21
I'm impressed by what they have done in a week. Even if they did use Unity and pre-made what nots. However, I really don't like the gun mechanic they have implemented.

I have to say I'm not that impressed by Overgroth either. I can appreciate their work, but I don't want to play it.

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Van B
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Posted: 29th Jun 2012 11:14
I think Overgrowth will come into it's own pretty soon - seems that they have concentrated on dynamics and combat etc, once there is more of a point to everything, it'll take form.

I think it looks great fun, kinda reminds me of the original Tenchu games - I'll buy it when it's released - not really in a hurry to beta test another game, have to explain to people why I bought a game that isn't finished, deal with auto-negativity about it... went through all that with Minecraft already.

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RedneckRambo
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Posted: 29th Jun 2012 11:21 Edited at: 29th Jun 2012 21:47
Quote: "I'm impressed by what they have done in a week. Even if they did use Unity and pre-made what nots. However, I really don't like the gun mechanic they have implemented.

I have to say I'm not that impressed by Overgroth either. I can appreciate their work, but I don't want to play it."

I don't think anyone can truly argue that what's been done in one week isn't impressive, regardless of how it was created.

The gun mechanics are a great realistic twist to how guns have been used in gaming, however realism isn't necessarily always entertaining. I haven't played it yet though so I can't say for sure if I like it or not. I absolutely love the idea, but I play games to escape reality so becoming too realistic isn't always good. And it sure as hell isn't humiliating anything.
Overall, the game certainly isn't anything that I would find even mildly worth my time, but for what has been done in so short of a time with only one (or was it two) person(s) is absolutely impressive. If the game was given more production time into it, then the game could turn out amazing.

I>Every single one of you

Have a nice day

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