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3 Dimensional Chat / Maya Users Please HELLP

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Shlomi_Nahari
21
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Joined: 4th Oct 2003
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Posted: 8th Nov 2003 18:15
hey , im modelling a low poly anime female in maya for a darkbasic game , i hear that the best way to model charcters is by 3 cylinders,
1-torso , 2-leg , 3-hand ,
i got a great refrence and those 3 parts ive created was went out great , specially after i smooth them , but i know that before smooth i need to attach them and i dont know how to attach the cylinders , can any explain me how to do that step by step???
thhhhanks !
max_morgon
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Posted: 8th Nov 2003 21:56
well if they all polygons all you got to to do is select two of them(and only two) and go to modelling ->polygons ->booleans ->union
and then select the object that came out and another one and union
again and so on.

maximum animaton
max_morgon
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Posted: 8th Nov 2003 21:58
if you have not understanded what i have explaind befor tell me and i re explain, and do you know how to import maya files to dark basic?

maximum animaton
Shadow Robert
22
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Location: Hertfordshire, England
Posted: 8th Nov 2003 22:26
personally the easiest way i find to model people within Maya is actually using the Polytool.

Best way i've found is to start with the body, create it from the side view ... then use the polysplit tool to create major lines, suchas ribs and fold areas for animation. Try to generally keep it in a grid pattern, so you don't have many triangles trying to keep as many quads as possible visble.
Then once you've outlines the major bits (don't bother with detail until you've done the next bit) ... you select all of the internal vertex - NOT the outline vertex, and press delete and this neatens up your mesh and is easier to work with.

Then use the front/read views to pull out to shape, then you can start adding details ... like on women breasts and such.

Next comes the head, don't make the neck as you'll want to line this up and merge later as it makes it simpler to animate and cutup if you know where to place it in relation to the head

for the arms and legs, cut the shoulder & pelvis areas so you have relatively circular areas ... then using the extrude tool you just pull out several stacks, which you then shape.
for the feets depends on what kinda shoes, for hands however i've always found that making a box per finger limb + thumb limb and then a box for the hand and wrist help to shape them better.

if i have time i'll see about throwing together some simple technique tutorials (not a full how-to think, just technique)

to export Maya -> DBP just export as a format that it is capable using. Dx/Md3/Md2/Mdl


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Shlomi_Nahari
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Posted: 8th Nov 2003 23:06
i didnt try it yet but i dont know how to import files from maya to darkbasic , ill post a msg in 2 mins and tell you how its goes
james1980
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Posted: 8th Nov 2003 23:16
if you want then as 1 use the merge edge tool before you use it you need to make holes where thy will connect and make sure you have the same number of edges where you want to connect them then combine the shapes polygon->combine and at last go in object mode edit polygons->merge edge(make sure your in wire frame to see the edges and pick the 2 edges you want to connect then click the mouse again then repeat.)

hope this helps .

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
james1980
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Posted: 8th Nov 2003 23:20
one more thing when you mirror the model merge the models 2 sides with the merge edge tool don't boolean thats for hi poly.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
Shlomi_Nahari
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Posted: 8th Nov 2003 23:20
ok , well ive understand what to do but its always said that ive selceted more poly then two and im choosing only two vertex !
another question , after im building the model and im smoothing it there are much more polys , dark basic will be able to take it ???
james1980
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Posted: 8th Nov 2003 23:23
Don't smooth it .x will do something like that for you.

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Shlomi_Nahari
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Posted: 8th Nov 2003 23:32
james 1980 do u have an icq or something so we could talk and i can explain you what the problem , and send u the pics too ?
james1980
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Posted: 8th Nov 2003 23:41
click my email button

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Shlomi_Nahari
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Posted: 8th Nov 2003 23:42
cheack it in 2mins and u will see what is my problem
Shlomi_Nahari
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Posted: 8th Nov 2003 23:50
the pics are in ur mail , do u think that if ill send u the save of it you could make me a lil tutorial on how to connect them ?
james1980
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Posted: 8th Nov 2003 23:59
here a simple shot make hole inthe two objects then combine then
merge edge tool.. I'm checking the email hang on.
http://members.cox.net/james19802/Image6.jpg

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
james1980
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Posted: 9th Nov 2003 00:14
http://members.cox.net/james19802/front.JPG
if you want send me a copy of the model and i'll do it so you can see.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
james1980
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Posted: 9th Nov 2003 00:15
[href]http://members.cox.net/james19802/front.JPG [/href]
if you want send me a copy of the model and i'll do it so you can see.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
Shlomi_Nahari
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Posted: 9th Nov 2003 00:16
im gonna send the model to u in a sec , and u caould explain better , and try to use a diffrent color for the text !
thanks
james1980
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Posted: 9th Nov 2003 00:45
i sent the model back and gave you some pics tell me if it helps a little.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
james1980
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Posted: 9th Nov 2003 00:53
http://members.cox.net/james19802/n.jpg
this model started out the same way

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB
Shlomi_Nahari
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Posted: 10th Nov 2003 17:34
james , i got into the merge edge tool , and ive deleted the needed parts but in merge edge mode one i select one edge that i want to connect let say from the hand , i dont get any purple connection arrows to connect the edge of the hand to the edge of the torso !
Shlomi_Nahari
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Posted: 10th Nov 2003 21:13
k , thanks to any1 that tryied to help specially james . i got it
james1980
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Posted: 11th Nov 2003 05:05
NO PROB.

2xP4 2.4 GHZ,2GB ocz ddr pc4000 ram, radeon 9800 128MB

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