Its Bi-Winning
But hey, lets join in the argument.
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RedneckRambo
Quote: "The games either good or not, and I've yet to play any FPSC game, nor will I likely ever, that is even moderately decent."
Concidering games from rolfy or myself which aren't bad for indie standarts... you really don't like homemade games at all then?
I get why you dont like FPSC, I'm the last one to defend it...but dismissing all of our work as completely worthless and compare it to crap is hardly an objective statment. Lets just take the game "Dark Void". It was a horribly boring and repetitive game with clumsy animations and a really lazy storyline. I concidered it a huge waste of time and ...I got it for 1 Euro, so I guess thats cool. I can however see all the time and effort that was flowing in coding it, creating the characters in a 3D Interface, programming jetpack-gameplay and artdesign/3D modelling. I didn't like it, I thought it was awful but I wouldn't say completely worthless or compare it to a turd.
Same angle with better FPSC Games. Mostly young developers (hey! I'm only 20 too) scrape together a full 3D game, often in completely selfmade levels and with homemade animated characters. It all results in an often nice looking and playable endproduct that a lot of people enjoy. My most famous game has had thousands of downloads and a ton of youtube/facecam videos where people get scared etc. etc. Its a horror shooter, a plain and simple clusterhump of bugs with a ton of gore splattered in it... if you want to: and indie equivalent to Id's Doom3. My point is, that if you concider Euthanasia a worthless and not even remotely decent...you can't think much higher of Doom3. Why? While Doom3 is the superior game in most ways (I think I created a more morbid athmosphere) its still rather similar when you get down to core gameplay.
throw in the fact that most FPSC games are made by singular people. Rolfy's Dark house for instance was a real time point-and-click adventure made in software not even remotely intended for it. That alone has to be worth something in my book.
But once again, I agree with you. Fellow FPSC users that wind up here and actually read this might not've seen this coming but hey! I'm an honest man.
Whenever I have a great Idea for a game, it will get dumbed down, sucked dry, demolished, torn apart and reduced to nothing but a roughly recognizable wreck from the original idea simply because thats all I can create in FPSC. I just don't agree with your extreme/bipolar attitude towards all FPSC games being worthless crap and a game being either good or bad... thats too bipolar and primitive in my eyes.
Quote: "I want you to understand though, that I don't dislike FPSC in any way shape or form. It is great at doing what it is meant for. And that is for hobbyists, generally young hobbyists. It is NOT meant for commercial gaming. If it wasn't for FPSC, I wouldn't know anything even about computers at all. I learned the basics of game design and have learned what is required to make a real game... Something that 99% of people really don't know what is involved."
Same with me. Even though I think most people on these forums know what is involved into making a real game.
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rolfy
Quote: "maybe you guys could show us your games created in UDK, Unity, DBP, DGK, Leadwerks or whatever before you decide your doing so much better than FPSC users."
I agree... I have some work done in UDK and I know from experience how much you can do with that beast...and how much soultorturing work and effort it takes

But yeah, whenever I get a comment, Private message from some clam telling me to stop using this "crap software" and starting to work with [insert Engine here]...its usually from someone who never created anything with it or only made a map with stock content in UDK. Ironically, people who have worked on larger projects in better software tend to respect my work or the work of any other skilled artist that uses this substandard engine... for fun.
Quote: "nor will I blame the software for my own shortcomings."
Very mature... i've noticed a lot of people who have tha mindset that "what they can do with it, is the best the software can do".
Quote: "I know for a fact there are actually really good game creators around here who dont show their work in WIP or Showcase for the simple reason they would get this reaction,"
What reaction? that someone might not like it or concider their work crap? Come on! thats part of life if you do any crafting/art.
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Coffee Grunt:
Quote: "I mean...I put a whole lot of time, hard work and effort into doing a poop today, but no-one would praise that either"
I would concider seeing a doctor about this if you need a lot of time, hard work and effort to take a dump.
Your statment is incorrect by the way, I'm an artstudent and I can tell you that a lof of people praise complete poop.
Quote: "and now myself and Comet are working on a DBPro project together, along with a team of around two dozen, though we're still recruiting and weeding out applicants."
If you have a free position for a complete lunatic, shoot me a mail
Well, this must be the post with most "feces" in it I've ever posted.
-Wolf
Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.