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DarkBASIC Discussion / Using dark matter

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BB9 Brad
21
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Joined: 6th Oct 2003
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Posted: 8th Nov 2003 19:57
hi can some one give me a veyr easy to understand possible by using lots of rems lol on how to make thos cars or poeple out of dark matter be used in my program?
thanks!

DB RULES!
demons breath
21
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 8th Nov 2003 20:24
What sort of game? You would use the 'load object' command but how you do it depends on what effect you want.

Am I the only one here who's really confused?
In the shadow of the valley of death we will need our torches.
BB9 Brad
21
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Posted: 8th Nov 2003 20:39
well its not really a game i was gunna make it just so that you could walk around this garden like place but later on i was gunna turn it into a shoot em up

DB RULES!
D I G I T A L
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Joined: 22nd Jun 2003
Location: Dubai, UAE
Posted: 9th Nov 2003 02:37
well, in that case the basic effect ur gona use is move the object around with the arrow keys.
if ur using dark matter then u'll have to use the 2 main events, which is idle and walk.
scale ur objects, and position them, and make the camera follow them.
now make the "idle" character ur default and hide the "walk" character.
when pressing the UpKey show the "walk" character and make him animate his walk and move him forward, and hide the "idle" character.
store the positions of the "idle" character and bind them with the "walk" character so where ever u go the "idle" character goes with u.
i think thats it for moving around hope i helped.

‘Those who ignore the lessons of the past are doomed to repeat them’ (Napoleon)
BB9 Brad
21
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Joined: 6th Oct 2003
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Posted: 9th Nov 2003 04:07
Yeh thanks for the help thats great ive just been readng some tutorials not on this subject but i think theyll help greatly for the rest of the prog :d

DB RULES!

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