well, in that case the basic effect ur gona use is move the object around with the arrow keys.
if ur using dark matter then u'll have to use the 2 main events, which is idle and walk.
scale ur objects, and position them, and make the camera follow them.
now make the "idle" character ur default and hide the "walk" character.
when pressing the UpKey show the "walk" character and make him animate his walk and move him forward, and hide the "idle" character.
store the positions of the "idle" character and bind them with the "walk" character so where ever u go the "idle" character goes with u.
i think thats it for moving around

hope i helped.
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