Hey guys. Creating Airline Sharks taught me a lot about DarkBasic PRO. The ultimate goal of creating Airline Sharks was to actually create TOWER CAB - an air traffic control tower simulator. I had started the project a few years ago and had called it ATCsimulator2-Tower Edition. But needed a good period of learning before tackling it, and I decided to change the name and create a new franchise (hopefully). So, Airline Sharks was how I accomplished that. There is now an official product website for TOWER CAB at
http://www.towercab.com
I am hoping that Mistrel releases the RC5 of his DarkGDK so I can use Visual Studio and all of my plugins. But for now, I am using the default DBPRO IDE to create it. The website has photos and a list of features. You can also check it out on facebook at;
http://www.facebook.com/towercab
There you will find some videos; one in particular is a time lapse of the DarkClouds addon, which I feel is extremely important for this sim. I will be visiting the airport next week to discuss ground operations and other bits of information necessary to make this as accurate as possible.
Other plugins that will be used are:
DarkAI - to control ground movement and as well as approach/departure routes of aircraft
DarkLights - to accomodate the lighting system of the airport at night
DarkPhysics - possibly for aircraft crashes and things like that..
EZRotate - for better object control in the air.
Dark Net - for multiplayer connectivity to ATCsimulator2. I plan on having the tower and app/dep controllers hand off to each other, as in real life.
PlantLife - creating scenery plant objects
TreeMagic - for tree objects in the scene.
AC3D - being used to create all of the 3d models; aircraft, buildings, airport, etc. It is far simpler to use/implement than 3d Studio Max.
Russell B. Davis/aerostudios